Rarity: Difference between revisions

From Destinypedia, the Destiny wiki

mNo edit summary
mNo edit summary
Line 2: Line 2:


==Common==
==Common==
All low-level items are Common-level. These items are white in color, and have no upgrades available. Disassembling them yields some [[Glimmer]] but no materials. All Common weapons do kinetic damage, except for [[Fusion Rifles]]. Common Engrams will stop appearing at higher levels.
All low-level items are Common-level. These items are white in color, and have no upgrades available. Disassembling them yields some [[Glimmer]] but no materials. All Common weapons do kinetic damage, except for [[Fusion Rifle]]s. Common Engrams will stop appearing at higher levels.


*'''Acquired by''': Purchasing from vendors, or picking up Encoded [[Engram]]s.
*'''Acquired by''': Purchasing from vendors, or picking up Encoded [[Engram]]s.
Line 8: Line 8:


==Uncommon==
==Uncommon==
The next level is Uncommon, which are green in color. Uncommon items have a few upgrades available, which cost some Glimmer. Disassembling an item will yield a single upgrade material. Some Special and Heavy weapons will have an [[elemental damage]] modifier. Uncommon items cap off at level 18.
The next level is Uncommon, which are green in color. Uncommon items have a few upgrades available, which cost some Glimmer. Disassembling an item will yield a single upgrade material. Some Special and Heavy weapons will have an [[Elemental damage]] modifier. Uncommon items cap off at level 18.


*'''Acquired by''': Purchasing from vendors, or picking up Encrypted Engrams.
*'''Acquired by''': Purchasing from vendors, or picking up Encrypted Engrams.
Line 14: Line 14:


==Rare==
==Rare==
Rare items start appearing at higher levels. Rare items have many upgrades available, though some will require upgrade materials as well as glimmer. Disassembling an item will yield two or three upgrade materials. All special and heavy weapons will have an [[Elemental damage]] modifier (as do all Special and Heavy weapons in the above tiers). Rare items are still usable to a degree at higher levels, and Rare armor offers small boosts to light levels, but are typically outperformed by Legendary items.
Rare items start appearing at higher levels. Rare items have many upgrades available, though some will require upgrade materials as well as glimmer. Disassembling an item will yield two or three upgrade materials. All special and heavy weapons will have an Elemental damage modifier (as do all Special and Heavy weapons in the above tiers). Rare items are still usable to a degree at higher levels, and Rare armor offers small boosts to light levels, but are typically outperformed by Legendary items.


*'''Acquired by''': Purchasing from certain vendors, picking up decoherent engrams, reward for [[Strike]]s.
*'''Acquired by''': Purchasing from certain vendors, picking up decoherent engrams, reward for [[Strike]]s.