Vault of Glass (raid)/Walkthrough: Difference between revisions

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|location= [[Waking Ruins]], [[Ishtar Sink]], [[Venus]]
|location= [[Waking Ruins]], [[Ishtar Sink]], [[Venus]]
|steps= 7
|steps= 7
|mission= [[Vault of Glass]]
|mission= [[Vault of Glass (raid)|Vault of Glass]]
|rewards=  
|rewards=  
}}
}}
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==Walkthrough==
==Walkthrough==
{{main|Vault of Glass}}
{{main|Vault of Glass (raid)}}
''Destiny''
''Destiny''


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''Destiny''
''Destiny''


This encounter works exactly the same as its [[Destiny]] 1 counterpart, the only exceptions being the types of enemies that spawn. [[Goblin]]s and [[Hobgoblin]]s are the main enemies players will fight, with the occasional [[Major]] [[Minotaur]] spawning with a group of other grunts. Every few waves, a [[Vex]] [[Cyclops]] will spawn on a rock in a random location. These enemies are annoying to deal with, so they should be killed as quickly as possible. The encounter ends when the Spire is fully formed, enabling players to advance further into the [[Vault of Glass (location)]].
This encounter works exactly the same as its [[Destiny]] 1 counterpart, the only exceptions being the types of enemies that spawn. [[Goblin]]s and [[Hobgoblin]]s are the main enemies players will fight, with the occasional [[Major]] [[Minotaur]] spawning with a group of other grunts. Every few waves, a [[Vex]] [[Cyclops]] will spawn on a rock in a random location. These enemies are annoying to deal with, so they should be killed as quickly as possible. The encounter ends when the Spire is fully formed, enabling players to advance further into the [[Vault of Glass (location)|Vault of Glass]].


===Stage 2: The Trial of Kabr / Templar's Well===
===Stage 2: The Trial of Kabr / Templar's Well===
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Inside team: Once inside the portals, players will need to immediately call out whether they have a shielded [[Minotaur]] on their planet or not, as whoever is holding the Relic will need to find and kill it as soon as possible. It's advised that whoever wants to pick the Relic up first remain outside before the first callout, because if the Relic holder is not on the same planet as the [[Minotaur]], they will need to exit the portal and give the Relic to someone else, switching jobs with them. Once a player drops the Relic, they cannot pick it back up again for 45 seconds. Likewise, once you exit a portal, the same cooldown applies and that player cannot enter a planet with the Relic for that period of time. communication is paramount during this encounter, failing to kill a shielded [[Minotaur]] in time or allowing too many enemies to sacrifice the confluxes at the center of each planet will wipe the team, forcing a restart.
Inside team: Once inside the portals, players will need to immediately call out whether they have a shielded [[Minotaur]] on their planet or not, as whoever is holding the Relic will need to find and kill it as soon as possible. It's advised that whoever wants to pick the Relic up first remain outside before the first callout, because if the Relic holder is not on the same planet as the [[Minotaur]], they will need to exit the portal and give the Relic to someone else, switching jobs with them. Once a player drops the Relic, they cannot pick it back up again for 45 seconds. Likewise, once you exit a portal, the same cooldown applies and that player cannot enter a planet with the Relic for that period of time. communication is paramount during this encounter, failing to kill a shielded [[Minotaur]] in time or allowing too many enemies to sacrifice the confluxes at the center of each planet will wipe the team, forcing a restart.


After three waves complete (marked by how many times [[Hydra]]s spawn inside a planet), a message reading "A [[Conflux]] appears before the Glass Throne." will appear in the kill feed, signaling all players to exit back through their respective portals and into the [[Vault of Glass]] once again. Enemies will spawn all around the arena, including shielded [[Minotaur]]s which the Relic holder will have to break or kill. After a couple more waves of normal enemies spawn in, another one will begin, this time with two [[Wyvern]]s. Once this wave is complete, the encounter ends, and a loot chest will appear.
After three waves complete (marked by how many times [[Hydra]]s spawn inside a planet), a message reading "A [[Conflux]] appears before the Glass Throne." will appear in the kill feed, signaling all players to exit back through their respective portals and into the [[Vault of Glass (location)|Vault of Glass]] once again. Enemies will spawn all around the arena, including shielded [[Minotaur]]s which the Relic holder will have to break or kill. After a couple more waves of normal enemies spawn in, another one will begin, this time with two [[Wyvern]]s. Once this wave is complete, the encounter ends, and a loot chest will appear.


===Stage 7: Atheon, Time's Conflux===
===Stage 7: Atheon, Time's Conflux===