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Servitors' primary usage in combat is to support accompanying Fallen units by emitting a purple glow, giving them a nourishing boost.<ref>[http://www.youtube.com/watch?v=HiIVC8pBHpQ#t=37 '''YouTube''': ''Destiny Multi-Player PS4 Alpha Gameplay Frame-Rate Tests'']</ref> To evade incoming attacks and flank their targets, Servitors will occasionally teleport short distances. They are shown to be a resilient threat and are capable of firing powerful blasts of [[Void]] energy from their eye, which is also a weak spot. They frequently try to protect this weak spot when in combat, making them difficult targets. In ''[[Destiny 2]]'', Servitors have switched their nourishing boost with the ability to generate tethers toward nearby Fallen units, granting them complete immunity to incoming damage. They also gain [[Void]] shields in high difficulty activities. | Servitors' primary usage in combat is to support accompanying Fallen units by emitting a purple glow, giving them a nourishing boost.<ref>[http://www.youtube.com/watch?v=HiIVC8pBHpQ#t=37 '''YouTube''': ''Destiny Multi-Player PS4 Alpha Gameplay Frame-Rate Tests'']</ref> To evade incoming attacks and flank their targets, Servitors will occasionally teleport short distances. They are shown to be a resilient threat and are capable of firing powerful blasts of [[Void]] energy from their eye, which is also a weak spot. They frequently try to protect this weak spot when in combat, making them difficult targets. In ''[[Destiny 2]]'', Servitors have switched their nourishing boost with the ability to generate tethers toward nearby Fallen units, granting them complete immunity to incoming damage. They also gain [[Void]] shields in high difficulty activities. | ||
Servitors encountered as [[Elite]]s or [[Major]]s have increased health and stronger damage resistance compared to [[Minor]] variants | Servitors encountered as [[Elite]]s or [[Major]]s, have increased health and stronger damage resistance compared to [[Minor]] variants. While [[Ultra]] or larger Servitors gain an additional mechanic for melee attack, releasing a Health draining ability whenever a player or enemy gets up close. | ||
==Known Servitors== | ==Known Servitors== |