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| '''Bloom''', or '''reticule bloom''', is a gameplay mechanic in many video-games. This is when the reticule on the [[wikipedia:Heads-up display|heads-up display]] becomes larger with sustained or rapid fire, making the weapon less accurate. The reticule will return to its normal proportions after a sufficient time has passed without firing. Other actions, such as sprinting or walking can have an impact on bloom.
| | Bloom, or reticle bloom, is a mechanic in video-games. This is when the reticle on the hud becomes larger with sustained fire, making the weapon less accurate. The reticle will return to normal after a sufficient time has passed without firing. |
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| This game mechanic is found in many [[First-person shooter]]s. As seen in the [[E3 2013 Destiny Gameplay Demo]], bloom is also featured in ''[[Destiny]]'', though it is not confirmed that every weapon will have it. <ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk E3 2013 Destiny Gameplay Demo]</ref> | | This mechanic is found in most [[First-person shooter|first-person shooters]], such as Battlefield, Halo, and Call of Duty. |
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| ==List of appearances==
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| *''[[Destiny]]'' {{1st}}
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| *''[[Destiny 2]]''
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| ==References==
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| <references/>
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| [[Category:Gameplay mechanics]]
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