Editing Nokris, Herald of Xol

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[[File:NokrisClose.jpg|thumb|300px|Nokris, Herald of Xol]]
[[File:NokrisClose.jpg|thumb|300px|Nokris, Herald of Xol]]


Nokris is the boss of the [[Strange Terrain]] mission and is encountered at Xol's feeding grounds. He fights primarily by firing Solar blasts at the player and occasionally summoning Hive to assist him. For the every third of his health depleted, Nokris will break two of the pillars in the arena and retreat to the gate at the front of the battlefield. Nokris will proceed to shield himself with an immunity shield. To break the shield, the player must find the large green crystal that came out of one of the two pillars Nokris broke, find the recently resurrected [[Ugul Gar Knight]]s, kill them, and throw the dropped relic at one of the crystal to stun Nokris and take down his shield. In the [[Strike]] version of the mission, two crystals will spawn every phase. During the first immunity phase, he will stand still while summoning Hive, during his second phase, he will begin firing darkness blasts in rapid succession, and at his last phase, he will begin moving around the arena, using his Dying Star ability.
Nokris is the boss of the [[Strange Terrain]] mission and is encountered at Xol's feeding grounds. He fights primarily by firing Solar blasts at the player and occasionally summoning Hive to assist him. For the every third of his health depleted, Nokris will break two of the pillars in the arena and retreat to the gate at the front of the battlefield. Nokris will proceed to shield himself with an immunity shield. To break the shield, the player must find the large green crystal that came out of one of the two pillars Nokris broke, find the recently resurrected [[Ugul Gar Knight]]s, kill them, and throw the dropped relic at one of the crystals and then the next to stun Nokris and take down his shield. In the [[Strike]] version of the mission, two crystals will spawn every phase. During the first immunity phase, he will stand still while summoning Hive, during his second phase, he will begin firing darkness blasts in rapid succession, and at his last phase, he will begin moving around the arena, using his Dying Star ability.


In [[Interference]], there are a few changes to Nokris's mechanics from Strange Terrain, aside from a change in environment. During his first two immunity phases, one crystal will spawn on one of two floating islands located behind the arena, guarded by Taken enemies. Two [[Envoy of Savathûn|Envoys of Savathûn]] will also spawn before Ugul Gar Knights can appear. This starts with the Wizard variant, then the Knight and Ogre variants in the second and final immunity phases respectively. Additionally in the final phase, two crystals will spawn hidden behind walls on new floating islands, which players must bypass by climbing up to the islands while carrying their relics in order to destroy them.
In [[Interference]], there are a few changes to Nokris's mechanics from Strange Terrain, aside from a change in environment. During his first two immunity phases, one crystal will spawn on one of two floating islands located behind the arena, guarded by Taken enemies. Two [[Envoy of Savathûn|Envoys of Savathûn]] will also spawn before Ugul Gar Knights can appear. This starts with the Wizard variant, then the Knight and Ogre variants in the second and final immunity phases respectively. Additionally in the final phase, two crystals will spawn hidden behind walls on new floating islands, which players must bypass by climbing up to the islands while carrying their relics in order to destroy them.

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