Forum:Berserker, Dusk Splicer

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Berserker, Dusk Splicer
Biographical information

Species:

Fallen

Type:

Captain (Berserker)

House:

House of Dusk (Splicers)

Rank:

Ultra

Mission:

The Obsidian Acropolis

Combat information

Weapon(s):

Arc Sting of Misfortune
Arc Shieldbreaker

Abilities:

Invisibility Tech
Immunity Shield
Suppression Pulse
Teleportation
High Durability
Rapid Movement
Kinetic Fallen Melee
Guard Battery

 

Berserker, Dusk Splicer are powerful Fallen Captain encountered during the Berserkers encounter in the Obsidian Acropolis, where their elimination is fittingly essential to completing the encounter.

Gameplay[edit]

These units are functionally identical to the Berserkers of Scourge of the Past. With near perfect invisibility at a distance, players must utilize a Fallen map of the arena to find their relative location or simply scan around the arena and find or hear their distinct volley from their Arc Sting of Misfortune weapon. Like their Kell's Scourge counterparts, they are outright immune to all damage at first. When approached, they will let out a pulse of Phase Radiance to suppress the Light of all nearby Guardians and, shortly, fire off a powerful blast from their Arc Shieldbreaker. In order to make the Berserker vulnerable, Guardians must coax the Berserker into unleashing their pulse, and players must work together to destroy the shield generators on their chest and back; a canny and skilled Guardian can disable both generators alone if they can trick the Berserker into activating suppression while ending up behind them. The Berserker will rapidly teleport around to evade and elude their opponents once their shields are down. Upon death, they will drop a Radiant Battery which must be taken to a Fallen receptacle in order to gain points proper and eliminate Ionized Servitors.

Appearance[edit]