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'''Fatebringer''' has returned in the [[Season of the Splicer]] with the return of the Vault of Glass, the name of the Adept version will be changed to '''Fatebringer (Timelost)''' and will be of [[Legendary]] allowing the possibility of using adept [[mods]].
'''Fatebringer''' has returned in the [[Season of the Splicer]] with the return of the Vault of Glass, the name of the Adept version will be changed to '''Fatebringer (Timelost)''' and will be of [[Legendary]] allowing the possibility of using adept [[mods]].
It got later updated with [[Episode: Heresy]] with the base version becoming craftable, the Timelost version becoming enhanceable, and updated perks as well as an origin trait called '''"Timelost Magazine"''' for both versions.


==Destiny 2==
==Destiny 2==
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===1st perk column===
===1st perk column===
====Season of the Splicer version====
*'''Rewind rounds''' - When weapon is empty, magazine refills from reserves based on number of hits (must hit last shot of the magazine to proc).
*'''Rewind rounds''' - When weapon is empty, magazine refills from reserves based on number of hits (must hit last shot of the magazine to proc).
*'''Explosive Payload''' - Projectiles create an Area-of-effect detonation on impact.
*'''Explosive Payload''' - Projectiles create an Area-of-effect detonation on impact.
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*'''Osmosis''' - Using your grenade ability changes this weapon's damage type to match your subclass until the weapon is stowed.
*'''Osmosis''' - Using your grenade ability changes this weapon's damage type to match your subclass until the weapon is stowed.
*'''Thresh''' - Killing combatants generates a small amount of [[Super]] energy.
*'''Thresh''' - Killing combatants generates a small amount of [[Super]] energy.
====Episode: Heresy version====
*'''Osmosis''' - Using your grenade ability changes this weapon's damage type to match your subclass until the weapon is stowed.
*'''Opening shot''' - Improved accuracy and range on the opening shot of attack.
*'''Keep away''' - Increases reload, range and accuracy when no targets are in close proximity.
*'''Rewind Rounds''' - When weapon is empty, magazine refills from reserves based on number of hits (must hit last shot of the magazine to proc).
*'''To the Pain''' - While this weapon is equipped, taking damage increases handling and aim assist until the weapon is stowed. Taking more damage increases the effect.
*'''Kinetic Tremors''' - Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.
*'''Explosive Payload''' - Projectiles create an Area-of-effect detonation on impact.


===2nd perk column===
===2nd perk column===
====Season of the Splicer version====
*''' Frenzy''' - Being in combat for an extended period of time increases damage, handling, and reload speed until you're out of combat.
*''' Frenzy''' - Being in combat for an extended period of time increases damage, handling, and reload speed until you're out of combat.
*'''Firefly''' - Precision kills generate a solar explosion and increase reload speed.
*'''Firefly''' - Precision kills generate a solar explosion and increase reload speed.
*'''Eye of the Storm''' - This weapon becomes more accurate and grants more handling as your health gets lower.
*'''Eye of the storm''' - This weapon becomes more accurate and grants more handling as your health gets lower.
*''' Kill Clip''' - Reloading after a kill grants bonus damage for 3 seconds.
*''' Kill Clip''' - Reloading after a kill grants bonus damage for 3 seconds.
*'''Opening shot''' - Improved accuracy and range on the opening shot of attack.
*'''Opening shot''' - Improved accuracy and range on first shot fired while aiming down sights.
*'''Adrenaline Junkie''' - Grenade final blows grant bonus damage and handling for a moderate duration.
*'''Adrenaline Junkie''' - Grenade final blows grant bonus damage and handling for a moderate duration.
====Episode: Heresy version====
*'''Frenzy''' - Being in combat for an extended period of time increases damage, handling, and reload speed until you're out of combat.
*'''Eye of the Storm''' - This weapon becomes more accurate and grants more handling as your health gets lower.
*'''Firefly''' - Precision kills generate a solar explosion and increase reload speed.
*'''Elemental Honing''' - Dealing unique elemental damage grants this weapon a stacking damage bonus. This bonus is increased for kinetic weapons.
*'''One for All''' - Hitting three separate targets increases damage for a moderate duration.
*'''Magnificent Howl''' - The number of precision final blows before reloading affects the total rounds granted with increased range and damage. Precision final blows with Magnificent Howl active extend the effect for additional rounds.
*'''Precision Instrument''' - Dealing sustained damage increases precision damage.
===Origin trait (Episode: Heresy version only)===
*'''Timelost Magazine''' - Final blows with this weapon grants bonus Super energy. When your Super expires, this weapon's magazine size is doubled for a long duration and reloads from reserves.


==Trivia==
==Trivia==

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