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{{New content|[[Age of Triumph]]}}
{{Quest walkthrough infobox
{{Quest walkthrough infobox
|prev= [[Vault of Glass (raid)|Vault of Glass]]
|prev= [[Vault of Glass]]
|next= [[King's Fall]]
|next= [[King's Fall]]
|name= Crota's End/Walkthrough
|name= Vault of Glass/Walkthrough
|image= [[File:Destiny-TDB-CrotasEnd-Raid-Screen.jpg|center|300px]]
|image=  
|npcs=
|npcs= None
|Bosses= [[Ir Yut, The Deathsinger]], [[Crota, Son of Oryx]]
|Bosses= [[Ir Yut, The Deathsinger]], [[Crota, Son of Oryx]]
|type= [[Raid]]  
|type= [[Raid]]  
|location= [[Hellmouth]], [[The Stills]], [[Oversoul Throne]]
|location= [[Hellmouth]], [[Oversoul Throne]], [[Venus]]
|steps= 4
|steps= 4
|mission= [[Crota's End]]
|mission= [[Crota's End]]
|rewards= Armor, Weapons, Ornaments, EXP
|rewards= Armor, Weapons, Ornaments, EXP
}}
}}
{{article quote|He waits in the dark below.}}
This is a walkthrough for the second [[Raid]] in ''[[Destiny]]'' and takes place in the [[Oversoul Throne]] on the [[Moon]].
== Walkthrough ==
== Walkthrough ==
{{Main|Crota's End}}
{{Main|Crota's End}}
Crota's End divided into four stages, with no instructions or objective markers on how to complete it except by trial-and-error, much like the Vault of Glass. Note that the Raid may be entered by as little as one player, but six is recommended if not necessary to complete. The minimum recommended Level that players should be is 27 on Normal difficulty although they will be at a severe disadvantage as enemies are Level 32.
On Hard Mode, revival is disabled. While inside Darkness Zones, fallen Guardians cannot be revived by their teammates. Anyone who dies will stay dead until the remaining team members complete the current Raid phase or wipe and revert to the last checkpoint. [[Sunsinger]] [[Warlock]]s can still use [[Radiance]] to self-revive. Enemies will be Level 33; Thrall will not flinch, Cursed Thrall and Ogres are [[Major]]s. The Weight of Darkness debuff increases quicker; the bridge stays active for three seconds.


===Stage 1: The Abyss===
===Stage 1: The Abyss===
[[File:Crota's End Lamp Route.jpg|thumb|left|300px|Crota's End Lamp Route map {{Plain|[https://www.reddit.com/r/DestinyTheGame/comments/2t9id9/3d_illustration_of_ce_abysslamp_room_wip/ created]}} by reddit user {{Plain|[https://www.reddit.com/user/dummehh u/dummeh]}}.]]
Crota's End is the shortest [[Raid]] in [[Destiny]]. It doesn't feature any waypoints or markers to guide your fireteam, just like the [[Vault of Glass]]. The raid features three main sections: the Abyss, the Bridge, and [[Crota, Son of Oryx]]. Your fireteam starts out near the edge of the [[Hellmouth]], where you must go to a large, circular platform in front of an invisible bridge where at least one member of the team shouls stand on it until the platform fully forms. There is a dead ghost that is on one of the pillars to the left of the plate to be collected. Once the bridge is fully formed, the team crosses it and jumps down into a pit known as The Stills. Down in the pit the team should see a lamp in the distance, glowing blue. The team will use them to navigate the smothering darkness. For the duration of this section, your team will have a debuff called "Weight of Darkness". This means characters will move slower and the effect can stack up to ten times. Standing near one of the lamps gradually removes this debuff and allows players to catch up to one another. However,when the first person in your team reaches the lamp, it starts a timer. After the timer is up, the lamp will explode, possibly killing anyone standing too close. The other major obstacle in this part of the [[raid]] is that there will constantly be waves of [[Thrall]] trying to kill you. There are both the regular variety and the exploding ones to look out for. Occasionally there will also be a [[Knight]] that spawns as well. This means that the team must constantly stay vigilant in order to not get overwhelmed. After the team traverses the darkness and completes the maze, there will be a large plate just like the one at the beginning. Your team must stand on the plate to activate it, although while the process goes faster the more people are on it, you are not required to stand on the plate. This grants greater mobility to players in avoiding enemies. Once the bridge at the end of the maze is constructed, the debuff is lifted and players may now sprint into the light at the end of the tunnel to advance to the next encounter.
Crota's End is the shortest [[Raid]] in [[Destiny]]. It doesn't feature any waypoints or markers to guide your fireteam, just like the [[Vault of Glass (raid)|Vault of Glass]]. The raid features three main sections: the Abyss, the Bridge, and [[Crota, Son of Oryx]]. Your fireteam starts out near the edge of the [[Hellmouth]], where you must go to a large, circular platform in front of an invisible bridge where at least one member of the team should stand on it until the platform fully forms. There is a [[Dead Ghost]] that is on one of the pillars to the left of the plate to be collected. Once the bridge is fully formed, the team crosses it and jumps down into a pit known as The Stills.  
 
Down in the pit the team should see a lamp in the distance, glowing blue. The team will use them to navigate the smothering darkness. For the duration of this section, your team will have a debuff called "Weight of Darkness". This means characters will move slower and the effect can stack up to ten times. Standing near one of the lamps gradually removes this debuff and allows players to catch up to one another. However, when the first person in your team reaches the lamp, it starts a timer. After the timer is up, the lamp will explode, potentially killing anyone standing too close. The other major obstacle in this part of the Raid is that there will constantly be waves of [[Thrall]] trying to kill you.  
 
There are both the regular variety and the exploding kind to look out for. Occasionally there will also be a [[Knight]] that spawns as well. This means that the team must constantly stay vigilant in order to not get overwhelmed. After the team traverses the darkness and completes the maze, there will be a large plate just like the one at the beginning. Your team must stand on the plate to activate it, although while the process goes faster the more people are on it, you are not required to stand on the plate. This grants greater mobility to players in avoiding enemies. Once the bridge at the end of the maze is constructed, the debuff is lifted and players may now sprint into the light at the end of the tunnel to advance to the next encounter. You can also complete this stage by killing the two [[Ogre]] that spawn at the second to last lamp.


===Stage 2: The Bridge===
===Stage 2: The Bridge===
Players emerge from the tunnel out of the Abyss and now overlook the [[Oversoul Throne]]. On the left of the platform players can see the Oversoul, which grants [[Crota]] his power. There are three parts to this encounter.  
Players emerge from the tunnel out of the Abyss and now overlook the [[Oversoul Throne]]. On the left of the platform players can see the Oversoul, which grants [[Crota]] his power. There are three parts to this encounter. First, divide up into three teams of two. Send two teams to the sync plates on either side of the area. The third team should go and take the middle plate. These plates are how the bridge forms, and there are three of them on the other side as well. All three plates must be held for the bridge to be formed. Once the team in the middle takes their positions on the middle plate, the encounter begins. [[Thrall]] will climb over the edge of the platform and will attack you. keeping the enemy population in check is key for the rest of the stage. After a few seconds, a [[Swordbearer]] will come out of a door at the top of the staircase located in front of the center sync plate. after killing it, one player should take the sword and go across the bridge. Once across, a [[Knight]] similar to the [[Swordbearer]] will come out, which is known as a [[Gatekeeper]]. These [[Knight]]s are blue in color and can only be damaged by the swords. Once the [[Gatekeeper]] has been killed, the sword will disappear. This process repeats until all six players have crossed the bridge. In order for the second set of players to come across, the ones already across the bridge should step on each sync plate on the other side of the bridge. This allows the three players that haven't yet crossed the bridge to focus on the rest of the enemies. As soon as all six players have crossed the bridge, six swords will appear. Using these, kill all of the [[Knight]]s and [[Gatekeeper]]s that will spawn. Successfully doing so will open the door at the far side of the bridge, allowing the team to advance to the next encounter.  
 
First, divide up into three teams of two. Send two teams to the sync plates on either side of the area. The third team should go and take the middle plate. These plates are how the bridge forms, and there are three of them on the other side as well. All three plates must be held for the bridge to be formed. Once the team in the middle takes their positions on the middle plate, the encounter begins. [[Thrall]] will climb over the edge of the platform and will attack you. keeping the enemy population in check is key for the rest of the stage.  
 
After a few seconds, a [[Swordbearer]] will come out of a door at the top of the staircase located in front of the center sync plate. after killing it, one player should take the sword and go across the bridge. Once across, a [[Knight]] similar to the [[Swordbearer]] will come out, which is known as a [[Gatekeeper]]. These [[Knight]]s are blue in color and can only be damaged by the swords. Once the [[Gatekeeper]] has been killed, the sword will disappear. This process repeats until all six players have crossed the bridge.  
 
In order for the second set of players to come across, the ones already across the bridge should step on each sync plate on the other side. This allows the three players that haven't yet crossed the bridge to focus on the rest of the enemies. As soon as all six players have crossed the bridge, six swords will appear. Using these, kill all of the [[Knight]]s and [[Gatekeeper]]s that will spawn. Successfully doing so will open the door at the far side of the bridge, allowing the team to advance to the next encounter.  


===Stage 3: The Deathsinger===  
===Stage 3: The Deathsinger===  
When the fireteam goes through the door after crossing the bridge, they turn left and will be greeted by a long hallway. The path is lined with many [[Thrall]] and a couple [[Shrieker]]s. Players must go to the other side quickly if they want to access the secret chest at the end. Grouping up with your fireteam and advancing as a group will increase your chances at not dying. If the team wants to access the chest, only one person has to go in the door to ensure that the rest of the team will have access to the room. After successfully getting through the hallway, the group jumps down the hole in front of the door to the secret room. This is the entrance to the [[Oversoul Throne]].  
When the fireteam goes through the door after crossing the bridge, they turn left and will be greeted by a long hallway. The path is lined with many [[Thrall]] and a couple [[Shrieker]]s. Players must go to the other side quickly if they want to access the secret chest at the end. Grouping up with your fireteam and advancing as a group will increase your chances at not dying. If the team wants to access the chest, only one person has to go in the door to ensure that the rest of the team will have access to the room. After successfully getting through the hallway, the group jumps down the hole in front of the door to the secret room. This is the entrance to the [[Oversoul Throne]].  


*Deathsinger challenge: The challenge mode for this [[Raid]] is only available if it is the one featured that week. Players should split up into 2 teams of three. One goes on the left side, one on the right. The challenge is to kill the [[Ir Yut, the Deathsinger]] and every enemy within the time limit, which is three minutes. The team should also designate one person to go and kill her with a sword from a [[Swordbearer]] in order to do the challenge. The stage starts when the first enemies are killed and/or disturbed. Remember, the challenge can only completed if every single enemy is killed. The two teams should go to their sides and begin killing everything while leaving the [[Ir Yut]] be. After you do this, there will be a couple of major [[Knight]]s that spawn in the room. If done correctly, this results in [[Ir Yut]] shrieking in fear, indicating so on the bottom left of the player's screen. Three [[Ogre]]s and six [[Knight]]s spawn, and must be killed as quickly as possible. The final step for this challenge is that a [[Swordbearer]] like the ones from the bridge section will come through a door in the middle of the lower level of the [[Oversoul Throne]]. Kill it and then kill [[Ir Yut]] with the sword.
*Deathsinger challenge: The challenge mode for this [[Raid]] is only available if it is the one featured that week. Players should split up into 2 teams of three. One goes on the left side, one on the right. The challenge is to kill the [[Ir Yut, The Deathsinger]] and every enemy within the time limit, which is three minutes. The team should also designate one person to go and kill her with a sword from a [[Swordbearer]] in order to do the challenge. The stage starts when the first enemies are killed and/or disturbed. Remember, the challenge can only completed if every single enemy is killed. The two teams should go to their sides and begin killing everything while leaving the [[Ir Yut]] be. After you do this, there will be a couple of major [[Knight]]s that spawn in the room. If done correctly, this results in [[Ir Yut]] shrieking in fear, indicating so on the bottom left of the player's screen. Three [[Ogre]]s and six [[Knight]]s spawn, and must be killed as quickly as possible. The final step for this challenge is that a [[Swordbearer]] like the ones from the bridge section will come through a door in the middle of the lower level of the [[Oversoul Throne]]. Kill it and then kill [[Ir Yut]] with the sword.


*Normal: The sequence and strategies for doing this section normally are the same as those listed above but this time there is no limitation as to what players can kill the [[Deathsinger]] with. It is also ultimately up to the players as to how the team splits up as well, if a all, and/or if they would like to do the challenge mode, as it is not required to complete the [[Raid]].
*Normal: The sequence and strategies for doing this section normally are the same as those listed above but this time there is no limitation as to what players can kill the [[Deathsinger]] with. It is also ultimately up to the players as to how the team splits up as well, if a all, and/or if they would like to do the challenge mode, as it is not required to complete the [[Raid]].
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Congratulations, you've successfully completed [[Crota's End]] on 390 [[Light]] difficulty!
Congratulations, you've successfully completed [[Crota's End]] on 390 [[Light]] difficulty!
==Statistics==
=== Drops ===
Exotic Armor, weapons, Faction Gear, Vanguard Gear, and possible quest completions. However; most of these are extremely rare, like exotics.
=== Rewards ===
Same as drops, but certain quests may require you to complete Crota's End, giving you Pinnacle drops and gear.
====Chests====
There is a chest after completing Crota's End, but there may be occasional or dropped chests (maybe.)
=== Armor ===
=== Weapons ===
[[Abyss Defiant]]-[[Legendary]] [[Auto Rifle]]
[[Fang of Ir Yût]]-[[Legendary]] [[Scout Rifle]]
[[Oversoul Edict]]-[[Legendary]] [[Pulse Rifle]]
[[Word of Crota]]-[[Legendary]] [[Hand Cannon]]
[[Black Hammer]]-[[Legendary]] [[Sniper Rifle]] (Year 1 Only)
[[Swordbreaker]]-[[Legendary]] [[Shotgun]]
[[Light of the Abyss]]-[[Legendary]] [[Fusion Rifle]]
[[Black Spindle]]-[[Exotic]] [[Sniper Rifle]] (390 Only)
[[Hunger of Crota]]-[[Legendary]] [[Rocket Launcher]]
[[Song of Ir Yût]]-[[Legendary]] [[Machine Gun]]
[[Abyss Defiant (Adept)]]-[[Exotic]] [[Auto Rifle]] (390 Only)
[[Fang of Ir Yût (Adept)]]-[[Exotic]] [[Scout Rifle]] (390 Only)
[[Oversoul Edict (Adept)]]-[[Exotic]] [[Pulse Rifle]] (390 Only)
[[Word of Crota (Adept)]]-[[Exotic]] [[Hand Cannon]] (390 Only)
=== Hard Mode Only ===
[[Nechrochasm]]-[[Exotic]] [[Auto Rifle]]
==Gallery==
<gallery>
</gallery>
==References==
<references/>
----
{{Succession box
|before= [[Vault of Glass (raid)/Walkthrough]]
|title= Crota's End/Walkthrough
|after= [[King's Fall/Walkthrough]]
}}
[[Category:Walkthroughs]]

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