Editing Crota's End/Walkthrough
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== Walkthrough == | == Walkthrough == | ||
{{Main|Crota's End}} | {{Main|Crota's End}} | ||
Crota's End divided into four stages, with no instructions or objective markers on how to complete it except by trial-and-error, much like the Vault of Glass. Note that the Raid may be entered by as little as one player, but six is recommended if not necessary to complete. The minimum recommended Level that players should be is 27 on Normal difficulty although they will be at a severe disadvantage as enemies are Level 32 | Crota's End divided into four stages, with no instructions or objective markers on how to complete it except by trial-and-error, much like the Vault of Glass. Note that the Raid may be entered by as little as one player, but six is recommended if not necessary to complete. The minimum recommended Level that players should be is 27 on Normal difficulty although they will be at a severe disadvantage as enemies are Level 32 | ||
On Hard Mode, revival is disabled. While inside Darkness Zones, fallen Guardians cannot be revived by their teammates. Anyone who dies will stay dead until the remaining team members complete the current Raid phase or wipe and revert to the last checkpoint. [[Sunsinger]] [[Warlock]]s can still use [[Radiance]] to self-revive. Enemies will be Level 33; Thrall will not flinch, Cursed Thrall and Ogres are [[Major]]s. The Weight of Darkness debuff increases quicker; the bridge stays active for three seconds. | On Hard Mode, revival is disabled. While inside Darkness Zones, fallen Guardians cannot be revived by their teammates. Anyone who dies will stay dead until the remaining team members complete the current Raid phase or wipe and revert to the last checkpoint. [[Sunsinger]] [[Warlock]]s can still use [[Radiance]] to self-revive. Enemies will be Level 33; Thrall will not flinch, Cursed Thrall and Ogres are [[Major]]s. The Weight of Darkness debuff increases quicker; the bridge stays active for three seconds. |