Unstoppable Taken Phalanx: Difference between revisions

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|rank= [[Champion]]
|rank= [[Champion]]
|class= [[Taken Phalanx]]
|class= [[Taken Phalanx]]
|mission= [[Nightfall]] <br> [[Patrol]] [[Io]] <br> [[Contact]] <br> [[Interference]] <br> [[Expunge: Labyrinth]] {{C|corrupted}} <br> [[Override: Last City]] <br> [[Astral Alignment]] <br> [[Shattered Realm: Forest of Echoes]] <br> [[Vow of the Disciple]] {{C|Master}} <br> [[Heist Battlegrounds]] <br> [[Downfall]] {{C|Weekly Mission}} <br> [[Defiant Battleground: EDZ]]
|weapon= {{icon|Solar}} Taken [[Slug Rifle]] <br> Taken [[Cabal Shield]]
|weapon= Taken [[Slug Rifle]] <br> Taken [[Cabal Shield]]
|ability= Damage Reduction <br> High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Shield Bash <br> {{icon|Kinetic}} Shield Lunge <br> {{icon|Arc}} Shield Blast <br> {{Icon|Unstoppable}} Unstoppable Rage
|ability= Damage Reduction <br> High Durability <br> Rapid Movement <br> Shield Bash <br> [[Arc]] Shield Blast <br> Unstoppable Rage
}}
}}
'''Unstoppable Taken Phalanxes''' are former elite [[Cabal]] linemen that were [[Taken]], then granted enhanced durability and stamina by the [[Darkness]].
'''Unstoppable Taken Phalanxes''' are former elite [[Cabal]] linemen that were [[Taken]], then granted enhanced durability and stamina by the [[Darkness]].


==Gameplay==
==Gameplay==
Like their [[Minor]] counterparts, the Unstoppable Taken Phalanx will stay near the middle of the carnage, blocking off shots from enemies. When it sees an opening, it will run in, firing its Slug Rifle at high speed, and stopping close to its target to deliver a concussive blast from their shield. Though the blast takes a little bit longer to charge up, it unleashes a more violent blast, dealing more damage and sending opponents flying farther. Another notable trait about the Phalanx is their durability and immunity to staggering; a trait in which they will relentlessly use to their advantage to close in on an opponent. To counter the Phalanx's resilience, the [[Guardian]]s should utilize Anti-Unstoppable effects, from the Seasonal Artifact or other gear, to stagger the Phalanx and temporarily remove its damage reduction. Make sure to stun this enemy in an advantageous location, as even limping, its shield arm can still protect most of its body.
Like their [[Minor]] counterparts, the Unstoppable Taken Phalanx will stay near the middle of the carnage, blocking off shots from enemies. When it sees an opening, it will run in, firing its [[Solar]] Taken Slug Rifle at high speed, and stopping close to its target to deliver a concussive blast from their shield. Though the blast takes a little bit longer to charge up, it unleashes a more violent blast, dealing more damage and sending opponents flying farther. Another notable trait about the Phalanx is their durability and immunity to staggering; a trait in which they will relentlessly use to their advantage to close in on an opponent. To counter the Phalanx's resilience, the [[Guardian]]s should utilize Anti-Unstoppable effects, from the Seasonal Artifact or other gear, to stagger the Phalanx and temporarily remove its damage reduction. Make sure to stun this enemy in an advantageous location, as even limping, its shield arm can still protect most of its body.


==Variants==
==Variants==

Latest revision as of 14:17, November 3, 2023

Unstoppable Taken Phalanx
Unstoppable Taken Phalanx.jpg
Biographical information

Species:

Taken

Faction:

Savathûn's Brood
Xivu Arath's Horde

Rank:

Champion

Class:

Taken Phalanx

Combat information

Weapon(s):

SolarS.png Taken Slug Rifle
Taken Cabal Shield

Abilities:

Damage Reduction
High Durability
Rapid Movement
KineticS.png Shield Bash
KineticS.png Shield Lunge
ArcS.png Shield Blast
UnstoppableS.png Unstoppable Rage

 

Unstoppable Taken Phalanxes are former elite Cabal linemen that were Taken, then granted enhanced durability and stamina by the Darkness.

Gameplay[edit]

Like their Minor counterparts, the Unstoppable Taken Phalanx will stay near the middle of the carnage, blocking off shots from enemies. When it sees an opening, it will run in, firing its Solar Taken Slug Rifle at high speed, and stopping close to its target to deliver a concussive blast from their shield. Though the blast takes a little bit longer to charge up, it unleashes a more violent blast, dealing more damage and sending opponents flying farther. Another notable trait about the Phalanx is their durability and immunity to staggering; a trait in which they will relentlessly use to their advantage to close in on an opponent. To counter the Phalanx's resilience, the Guardians should utilize Anti-Unstoppable effects, from the Seasonal Artifact or other gear, to stagger the Phalanx and temporarily remove its damage reduction. Make sure to stun this enemy in an advantageous location, as even limping, its shield arm can still protect most of its body.

Variants[edit]

List of appearances[edit]

References[edit]