Overload Minotaur: Difference between revisions

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(changed “Anti-Overload” to simply “Overload”,as the game does not refer to the artifact mod as Anti Overload.)
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|name= Overload Minotaur
|name= Overload Minotaur
|Species= [[Vex]]
|Species= [[Vex]]
|Collectives= [[Vex Sol Collective]] <br> [[Sol Divisive]]
|Collectives= [[Vex Sol Collective]] <br> [[Sol Divisive]] <br> [[Precursors]]
|Functions= Heavy Infantry <br> Berserker Unit
|Functions= Heavy Infantry <br> Berserker Unit
|Mission= [[Patrol]] the [[Moon]] <br> [[The Ordeal]] <br> [[Garden of Salvation]]
|Mission= [[Patrol]] the [[Moon]] <br> [[The Ordeal]] <br> [[Garden of Salvation]]

Revision as of 21:28, May 3, 2020

Overload Minotaur
Statistics

Species:

Vex

Collectives:

Vex Sol Collective
Sol Divisive
Precursors

Functions:

Heavy Infantry
Berserker Unit

Mission:

Patrol the Moon
The Ordeal
Garden of Salvation

Combat information

Weapon(s):

Slap Rifle
Vex Laser Rifle
Torch Hammer

Abilities:

High Durability
Rapid Movement
Teleportation
Vex Melee
Rapid Ability Regeneration

 

Overload Minotaurs are elite Minotaur units belonging to the Vex with enhanced ability regeneration. Once a target is spotted, the Minotaur will attempt to narrow the distance between the enemy, rapidly teleporting and occasionally shooting along the way, before striking them with its melee. After this, the Minotaur will near-instantly regain this rage and charge it's foes once again. To prevent this and allow some time for damage, a Guardian must use Overload Rounds, which will pull the Minotaur out of it's unwarranted rage and provide some time for damage while it's staggered before it gets back up to continue it's wrath.

List of Appearances

References