Forum:House of Winds: Difference between revisions

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For many years, all the way from the beginning of the [[City Age]] to the [[SIVA Crisis]] and beyond, the House of Winds would become adrift, traveling from place-to-place and staying constantly on the move. They remained well under the radar of the [[Vanguard]] and other major parties during the entirety of this time period. They also had elected another new Kell, [[Forum:Zyriks, Kell of Winds|Zyriks]], and  used parts of previously destroyed Servitors to construct [[Forum:Treniks Prime|Treniks Prime]]. They were solely focused on their own survival, paying little attention to the affairs of the outside world and taking special care to remain in hiding from the [[Guardian]]s. They also avoided contact with all other Fallen Houses, although they did have brief skirmishes with the Devils.
For many years, all the way from the beginning of the [[City Age]] to the [[SIVA Crisis]] and beyond, the House of Winds would become adrift, traveling from place-to-place and staying constantly on the move. They remained well under the radar of the [[Vanguard]] and other major parties during the entirety of this time period. They also had elected another new Kell, [[Forum:Zyriks, Kell of Winds|Zyriks]], and  used parts of previously destroyed Servitors to construct [[Forum:Treniks Prime|Treniks Prime]]. They were solely focused on their own survival, paying little attention to the affairs of the outside world and taking special care to remain in hiding from the [[Guardian]]s. They also avoided contact with all other Fallen Houses, although they did have brief skirmishes with the Devils.


===The Lost Child===
The House of Winds also frequently sent salvaging crews to bring anything that could be of use back to the House. One crew in particular, led by a [[Vandal]] named [[Forum:Nephris, the Keen|Nephris]], discovered something nobody would expect; a lone human boy, too young to even speak, out in the wilderness alone, with no other company than a [[Ghost]].


===''Season of Skulls''===
===''Season of Skulls''===

Revision as of 01:14, December 5, 2020

Forums: Index Fan Fiction House of Winds Destiny-FrontierGhostShell.png
House of Winds
Overview

Nobility:

Methis, the Liberated
Koliks, the Tempest
Zyriks, Kell of Winds
Kaviks, Archon Priestess

Servitors:

Roxius Prime
Treniks Prime

 

"Winds unbound. Drift wherever they want with freedom. This is why we are named House Winds."
Zephyr

The House of Winds are a nomadic Fallen House, identified by their white armor and mint-green cloaks. Unlike most Houses, they are non-hostile towards the Last City and are relatively neutral. They currently occupy the Mumbai Push on Earth.

History

Origins

"House Winds? Heh...now that’s one I haven’t heard since the golden days back home. I thought they were all destroyed. Just what have they been up to this whole time....?"
Iriksi, Monsoon Baroness

The House of Winds had existed ever since the Eliksni Golden Age on their homeworld of Riis. They first formed after the end of the Edge Wars, and for a long time were always one of the smaller, less noteworthy Houses. They were described to be firm believers in following your own path and making your own destiny, and were one of the few Houses that didn’t worship the Great Machine.

During the Whirlwind, their Kell Methis was slain, along with thousands of other members of the House of Winds. The devastation they suffered was so great that they were presumed to be wiped out completely, and gradually faded to legends and myth.

However, they were not all destroyed, and instead migrated to the solar system along with all of the other surviving Eliksni. Methis would be succeeded by a new Kell: Koliks, the Tempest.

Reign of Koliks

"Ah, the House of Winds....I remember them well from the Dark Age. Never thought I’d hear from them again after I put down their Kell and gutted their Prime. Although I do regret how ruthless I was back in the day."
Amaru

During the Dark Age, the House of Wind settled on Earth to loot and plunder from the remains of humanity’s Golden Age. They conducted numerous raids on settlements all across the globe. Koliks ruled the House with an iron fist, doing everything he could to ensure the survival of his people, including attacking and stealing from other Houses such as the Devils and Kings. Despite their small presence and numbers compared to other Houses they were still quite a menace to face.

The House of Winds would later launch an assault on a particularly large settlement being presided over by the Lightbearer Amaru, who was then a Warlord. Powerless to stand against him, the Fallen would crumble before Amaru’s Light and be forced to retreat. The House of Winds would continue to terrorize his settlement however alone with several others nearby, causing Amaru to take it upon himself to personally track down their Kell Koliks to his lair and slay him after a lengthy battle, before destroying their Prime Servitor Roxius Prime as well on his way out.

Severely crippled by Amaru’s retaliatory strike, the House of Winds abandoned all of their former territories and seemingly disappeared once more.

Wandering the World

For many years, all the way from the beginning of the City Age to the SIVA Crisis and beyond, the House of Winds would become adrift, traveling from place-to-place and staying constantly on the move. They remained well under the radar of the Vanguard and other major parties during the entirety of this time period. They also had elected another new Kell, Zyriks, and used parts of previously destroyed Servitors to construct Treniks Prime. They were solely focused on their own survival, paying little attention to the affairs of the outside world and taking special care to remain in hiding from the Guardians. They also avoided contact with all other Fallen Houses, although they did have brief skirmishes with the Devils.

The House of Winds also frequently sent salvaging crews to bring anything that could be of use back to the House. One crew in particular, led by a Vandal named Nephris, discovered something nobody would expect; a lone human boy, too young to even speak, out in the wilderness alone, with no other company than a Ghost.

Season of Skulls

Season of Fire

The Battle of Verses

Structure

Members

Kells

Archons

Prime Servitors

Elite Members

Notable Commanders

Servitors

Heavy Shanks

Vandals

Unique Forces

Trivia

List of Appearances