Event: Difference between revisions

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These events are always available at a regular basis.
These events are always available at a regular basis.


===Daily Story Missions===
===Daily Crucible Event===
Every day one Crucible gametype is chosen at random to be that day's Crucible event. This can include one of the rotating playlists not in regular circulation. The daily event offers more rewards than are normally available from a single match, including [[Passage Coin]]s to get into the [[Trials of Osiris]].
 
====Rewards====
*Year One
**'''Random''' - Rewards can include 3 Passage Coins, crafting materials, or Legendary gear
*Year Two
**'''15 [[Legendary Marks]]'''


Every day a random [[Story Mission]] is selected. This mission will have both the Heroic modifier and an additional random modifier, and has a default difficulty of level 20. Selecting a higher difficulty increases the reward payoff.<ref name = "Nightfall"/>
===Daily Heroic Story===
Every day a random [[Story Mission]] is selected. The mission features the Heroic modifier, and offers more rewards than are normally available from replaying a Story mission. A minimum Light level of 240 is required.


====Rewards====
====Rewards====
*'''Level 20''': 1 [[Engram]], 10 [[Upgrade Material]]s, 1 Primary Weapon upgrade, 5 Vanguard Marks, 4800 Experience
*Year One
*'''Level 26''': 1 Ascendant Material, 1 Engram, 12 Upgrade Materials, 1 Primary Weapon upgrade, 5 Vanguard Marks, 6000 Experience
**'''Level 20/22/24''': 1 [[Engram]], 10 [[Armor Materials]], 1 Primary Weapon upgrade, 5 Vanguard Marks, 4800 Experience
*'''Level 30''': 2 Ascendant Material, 1 Engram, 16 Upgrade Materials, 1 Primary Weapon upgrade, 5 Vanguard Marks, 7500 Experience
**'''Level 26/28/30''': 1 Ascendant Material, 1 Engram, 12 Upgrade Materials, 1 Primary Weapon upgrade, 5 Vanguard Marks, 6000 Experience
**'''Level 30/32/34''': 2 Ascendant Material, 1 Engram, 16 Upgrade Materials, 1 Primary Weapon upgrade, 5 Vanguard Marks, 7500 Experience
*Year Two
**'''15 Legendary Marks'''


===Daily Crucible Event===
===Weekly Heroic Strike (Year One)===
Weekly Heroic Strikes were removed in ''[[The Taken King]]'' and replaced by the Vanguard Heroic Strike playlist.<ref>[https://www.bungie.net/en/News/News?aid=13430 Bungie Weekly Update - 08/27/2015]</ref>


Every day one gametype is chosen at random to be that day's crucible event. This can include one of the rotating playlists not in regular circulation. The daily event offers more rewards than normally available, including [[passage coin]]s to get into the [[Trials of Osiris]].
Each week, a random [[Strike]] was selected for the Weekly Heroic Strike. This Strike had both the Heroic modifier and an additional random modifier. Selecting a higher difficulty increased the reward payoff. Matchmaking was allowed.<Ref name = "Nightfall"/>


===Weekly Heroic Strike===
====Rewards====
*'''Level 24/26/28''': 1 Engram, 3 [[Strange Coin]]s, 3 Vanguard Marks, 150 Vanguard Reputation
*'''Level 28/30/32''': 1 Engram, 6 Strange Coins, 6 Vanguard Marks, 250 Vanguard Reputation
*'''Level 30/32/34''': 1 Engram, 9 Strange Coins, 10 Vanguard Marks, 400 Vanguard Reputation


Each week, a random [[strike]] is selected. This strike will have both the Heroic modifier and an additional random modifier, and has a default difficulty of level 24. Selecting a higher difficulty increases the reward payoff. Matchmaking is allowed.<Ref name = "Nightfall"/> Weekly Heroic Strikes will be removed in ''[[The Taken King]]'' and replaced by the Vanguard Heroic strike playlist, with account-wide rewards for the first three Heroic strikes completed each week across all of the player's characters.<ref>[https://www.bungie.net/en/News/News?aid=13430 Bungie Weekly Update - 08/27/2015]</ref>
===Vanguard Heroic Strikes (Year Two)===
Vanguard Heroic Strikes replace the Weekly Heroic Strike. Players can play the Vanguard Heroic Strike playlist and earn rewards for the first three Strikes completed in it each week. Rewards are account-wide, rather than per character; achieving three wins with one character and switching to another character will not grant any further rewards until the weekly reset. All Strikes in the Vanguard Heroic playlist feature both the Heroic modifier and an additional random modifier. A minimum Light level of 260 is required.


====Rewards====
====Rewards====
*'''Level 24''': 1 Engram, 3 [[Strange Coin]]s, 3 Vanguard Marks, 150 Vanguard Reputation
*'''1 Legendary [[Engram]]'''
*'''Level 28''': 1 Engram, 6 [[Strange Coin]]s, 6 Vanguard Marks, 250 Vanguard Reputation
*'''10 Legendary Marks'''
*'''Level 30''': 1 Engram, 9 [[Strange Coin]]s, 10 Vanguard Marks, 400 Vanguard Reputation
*'''Experience'''


===Nightfall Strike===
===Nightfall Strike===
 
The Nightfall Strike is an extremely difficult level 42 strike with 5 modifiers total, including the Nightfall modifier. One of the other modifiers is Epic, which replaces Heroic. The remaining three modifiers are random. Matchmaking is unavailable. The Nightfall is always a different Strike from the Weekly Heroic Strike; before ''[[House of Wolves (expansion)|House of Wolves]]'', the two used the same Strike each week.<ref>[http://www.ign.com/articles/2015/05/06/destiny-major-changes-are-coming-to-the-nightfall-and-weekly-strike-missions?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social '''IGN''' - ''Destiny: Major Changes Are Coming to the Nightfall and Weekly Strike Missions'']</ref> A minimum Light level of 280 is required.
A Nightfall version of the Heroic strike is available at the same time. This is an extremely difficult level 30 strike with 5 modifiers total, one of which is the Nightfall modifier; If the entire team dies, the fireteam is sent back to orbit and must start from the beginning. One of the other modifiers is Epic, which replaces Heroic. The remaining three modifiers are random. No matchmaking.
 
*Note: Beginning on May 19, 2015 with the release of ''[[House of Wolves (expansion)|House of Wolves]]'', the Nightfall will always be different from the Weekly Heroic strike.<ref>[http://www.ign.com/articles/2015/05/06/destiny-major-changes-are-coming-to-the-nightfall-and-weekly-strike-missions?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social '''IGN''' - ''Destiny: Major Changes Are Coming to the Nightfall and Weekly Strike Missions'']</ref>


====Rewards====
====Rewards====
*Random. Rewards can include many strange coins, ascendant materials, a legendary piece of gear, or even an exotic piece of gear.
*Year One
*Radiant Light buff - All experience and reputation gains are increased for the rest of the week. Radiant Light will be removed in ''[[The Taken King]]''; sources of XP and Reputation will be adjusted accordingly to make up for its absence.<ref>[https://www.bungie.net/en/News/News?aid=13430 Bungie Weekly Update - 08/27/2015]</ref>
**'''Random''' - Rewards can include up to a dozen Strange Coins, various crafting materials, and Legendary or even Exotic gear.
**'''Radiant Light buff''' - All experience and reputation gains are increased for the rest of the week. Radiant Light was removed in ''[[The Taken King]]''; sources of XP and Reputation were adjusted accordingly to make up for its absence.<ref>[https://www.bungie.net/en/News/News?aid=13430 Bungie Weekly Update - 08/27/2015]</ref>
*Year Two
**'''Random''' - Rewards can include up to a dozen Strange Coins, various crafting materials, and Legendary or even Exotic gear.


==Special Events==
==Special Events==

Revision as of 19:53, September 15, 2015

Various Events are available as high-level endgame activites designed to be played after reaching level 20. The rewards can include high-end loot, but are only available after a single completion with each character. [1]

Regular Events

These events are always available at a regular basis.

Daily Crucible Event

Every day one Crucible gametype is chosen at random to be that day's Crucible event. This can include one of the rotating playlists not in regular circulation. The daily event offers more rewards than are normally available from a single match, including Passage Coins to get into the Trials of Osiris.

Rewards

  • Year One
    • Random - Rewards can include 3 Passage Coins, crafting materials, or Legendary gear
  • Year Two

Daily Heroic Story

Every day a random Story Mission is selected. The mission features the Heroic modifier, and offers more rewards than are normally available from replaying a Story mission. A minimum Light level of 240 is required.

Rewards

  • Year One
    • Level 20/22/24: 1 Engram, 10 Armor Materials, 1 Primary Weapon upgrade, 5 Vanguard Marks, 4800 Experience
    • Level 26/28/30: 1 Ascendant Material, 1 Engram, 12 Upgrade Materials, 1 Primary Weapon upgrade, 5 Vanguard Marks, 6000 Experience
    • Level 30/32/34: 2 Ascendant Material, 1 Engram, 16 Upgrade Materials, 1 Primary Weapon upgrade, 5 Vanguard Marks, 7500 Experience
  • Year Two
    • 15 Legendary Marks

Weekly Heroic Strike (Year One)

Weekly Heroic Strikes were removed in The Taken King and replaced by the Vanguard Heroic Strike playlist.[2]

Each week, a random Strike was selected for the Weekly Heroic Strike. This Strike had both the Heroic modifier and an additional random modifier. Selecting a higher difficulty increased the reward payoff. Matchmaking was allowed.[1]

Rewards

  • Level 24/26/28: 1 Engram, 3 Strange Coins, 3 Vanguard Marks, 150 Vanguard Reputation
  • Level 28/30/32: 1 Engram, 6 Strange Coins, 6 Vanguard Marks, 250 Vanguard Reputation
  • Level 30/32/34: 1 Engram, 9 Strange Coins, 10 Vanguard Marks, 400 Vanguard Reputation

Vanguard Heroic Strikes (Year Two)

Vanguard Heroic Strikes replace the Weekly Heroic Strike. Players can play the Vanguard Heroic Strike playlist and earn rewards for the first three Strikes completed in it each week. Rewards are account-wide, rather than per character; achieving three wins with one character and switching to another character will not grant any further rewards until the weekly reset. All Strikes in the Vanguard Heroic playlist feature both the Heroic modifier and an additional random modifier. A minimum Light level of 260 is required.

Rewards

  • 1 Legendary Engram
  • 10 Legendary Marks
  • Experience

Nightfall Strike

The Nightfall Strike is an extremely difficult level 42 strike with 5 modifiers total, including the Nightfall modifier. One of the other modifiers is Epic, which replaces Heroic. The remaining three modifiers are random. Matchmaking is unavailable. The Nightfall is always a different Strike from the Weekly Heroic Strike; before House of Wolves, the two used the same Strike each week.[3] A minimum Light level of 280 is required.

Rewards

  • Year One
    • Random - Rewards can include up to a dozen Strange Coins, various crafting materials, and Legendary or even Exotic gear.
    • Radiant Light buff - All experience and reputation gains are increased for the rest of the week. Radiant Light was removed in The Taken King; sources of XP and Reputation were adjusted accordingly to make up for its absence.[4]
  • Year Two
    • Random - Rewards can include up to a dozen Strange Coins, various crafting materials, and Legendary or even Exotic gear.

Special Events

These events are only available on rare occasions or under special circumstances.

Iron Banner

Roughly once every month, the Iron Banner becomes available in the Crucible and lasts for a week. It is based on the Control gametype. See the Iron Banner article for more details.

Trials of Osiris

Every week, from Friday to the weekly reset on Tuesday 2 AM Pacific, the Trials of Osiris becomes available to those who own the House of Wolves expansion. Like the Iron Banner, it's a high-challenge event, but what sets it apart is that entry must be paid for. See article for details.

Queen's Wrath

For one week, Petra Venj appears in the tower offering bounties for wanted Fallen found on Patrol. A new bounty becomes available each day. Hunting down these enemies gives players the chance to open an ether chest, and buy emblems and shaders.

References