Gambit Prime: Difference between revisions

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(→‎Prime Roles: Added images of Synths found in GT)
Tag: Mobile edit
(→‎Prime Roles: Added details to Synths and role perks)
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==Prime Roles==
==Prime Roles==
[[File:Gambit Prime Synths.jpg|thumb|right|380px|Gambit Prime Synths listed from left to right: Collector, Reaper, Sentry, Invader]]
[[File:Gambit Prime Synths.jpg|thumb|right|380px|Gambit Prime Synths listed from left to right: Collector, Reaper, Sentry, Invader]]
Gambit Prime players can take on certain roles to help the team summon the Primeval and win matches. To supplement this, a point there are special armor sets earned by playing [[The Reckoning]] that grant perks that improve their ability to fulfill their roles. Equipping pieces of armor grant points that accumulate to unlock perks for each role. The armor comes in three stages, with each one granting more points than the last. Illicit Armor grants one point per piece, Outlawed Armor grants two, and Notorious Armor grants three.
Gambit Prime players can take on certain roles to help the team summon the Primeval and win matches. This is done with perks that require points to unlock. There are 4 perks for each role, requiring 3, 6, 10 and 15 points to unlock respectively. To facilitate perk acquisition, players can acquire Synths from bounties and at the end of each match. Synths can be consumed in the inventory to provide 3 points to their respective role for 30 minutes. To supplement this, there are special armor sets earned by playing [[the Reckoning]] that grant perks that improve their ability to fulfill their roles. To get armor pieces, Synths must be converted into Motes to be wagered in the Reckoning. Equipping pieces of armor grant points that accumulate to unlock perks for each role. The armor comes in three stages, with each one granting more points than the last. Illicit Armor grants one point per piece, Outlawed Armor grants two, and Notorious Armor grants three.


===Reaper===
===Reaper===
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A Prime Team's enemy clearing machine, whose focus is to create as many motes as possible for the rest of the team to gather.
A Prime Team's enemy clearing machine, whose focus is to create as many motes as possible for the rest of the team to gather.
====Perks====
====Perks====
*'''High-Value Tracker''' - Requires three or more Reaper points. Damaging a high-value target or non-Primeval boss marks it and weakens it for allies.
*'''High-Value Tracker''' - Requires 3 or more Reaper points. Damaging a high-value target or non-Primeval boss marks it and weakens it for allies.
*'''Pinata of Death''' - Requires six or more Reaper points. Rapidly defeating multiple combatants drops Special Ammo for allies
*'''Pinata of Death''' - Requires 6 or more Reaper points. Rapidly defeating multiple combatants drops Special Ammo for allies
*'''Long-Lasting Flavor''' - Requires 10 or more Reaper points. Motes you generate have an increased lifetime.
*'''Long-Lasting Flavor''' - Requires 10 or more Reaper points. Motes you generate have an increased lifetime.
*'''Major Rewards''' - Requires 15 or more Reaper points. Defeating powerful enemies grants a temporary surge in grenade recharge rate.
*'''Major Rewards''' - Requires 15 or more Reaper points. Defeating powerful enemies grants a temporary surge in grenade recharge rate.
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The team's mote gatherer, who gathers and deposits Motes of Darkness to quickly send blockers.
The team's mote gatherer, who gathers and deposits Motes of Darkness to quickly send blockers.
====Perks====
====Perks====
*'''Inheritance''' - Requires three or more Collector points. Drop a portion of your carried Motes on death.
*'''Inheritance''' - Requires 3 or more Collector points. Drop a portion of your carried Motes on death.
*'''Umbral Armor''' - Requires six or more Collector points. Rapidly picking up 5 motes grants an overshield.
*'''Umbral Armor''' - Requires 6 or more Collector points. Rapidly picking up 5 motes grants an overshield.
*'''Cashback''' - Requires 10 or more Collector points. Gain Kinetic and Energy ammo whenever you bank.
*'''Cashback''' - Requires 10 or more Collector points. Gain Kinetic and Energy ammo whenever you bank.
*'''High-Yield Savings''' - Requires 15 or more Collector points. Carry up to 20 Motes. This enables you to send Giant Blockers to the enemy team.
*'''High-Yield Savings''' - Requires 15 or more Collector points. Carry up to 20 Motes. This enables you to send Giant Blockers to the enemy team.
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===Sentry===
===Sentry===
[[File:Sentry Titan.jpg|250px|right]]
[[File:Sentry Titan.jpg|250px|right]]
The team defender, whose focus is dispatching blockers and fighting Primevals.
The team defender, whose focus is dispatching blockers, fighting Primevals and defending against Invaders.
====Perks====
====Perks====
*'''Umbral Strike''' - Requires three or more Sentry points. Multikills grant a damage buff against Taken. Clears when you damage a Taken combatant. Stacks up to 5x.
*'''Umbral Strike''' - Requires 3 or more Sentry points. Multikills grant a damage buff against Taken. Clears when you damage a Taken combatant. Stacks up to 5x.
*'''Safe and Sound''' - Requires six or more Sentry points. Standing near the bank triggers health regeneration.
*'''Safe and Sound''' - Requires 6 or more Sentry points. Standing near the bank triggers health regeneration.
*'''Invader Tracker''' - Requires 10 or more Sentry points. Damaging an Invader marks them for your teammates.
*'''Invader Tracker''' - Requires 10 or more Sentry points. Damaging an Invader marks them for your teammates.
*'''Light of the Defender''' - Requires 15 or more Sentry points. You and nearby allies are granted maximum resilience, mobility, and recovery while in the Well of Light.
*'''Light of the Defender''' - Requires 15 or more Sentry points. You and nearby allies are granted maximum resilience, mobility, and recovery while in the Well of Light.
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The team assassin, who invades constantly to delay enemy progress.
The team assassin, who invades constantly to delay enemy progress.
====Perks====
====Perks====
*'''Assassin's Munitions''' - Requires three or more Invader points. While invading, ammo slowly trickles to your Kinetic and Energy weapons over time.
*'''Assassin's Munitions''' - Requires 3 or more Invader points. While invading, ammo slowly trickles to your Kinetic and Energy weapons over time.
*'''Lethal Defense''' - Requires six or more Invader points. Grants an improved Invasion overshield.
*'''Lethal Defense''' - Requires 6 or more Invader points. Grants an improved Invasion overshield.
*'''Killmonger''' - Requires 10 or more Invader points. Each Guardian defeated while Invading grants a temporary damage bonus once you return to your own arena.
*'''Killmonger''' - Requires 10 or more Invader points. Each Guardian defeated while Invading grants a temporary damage bonus once you return to your own arena.
*'''Bank Robber''' - Requires 15 or more Invader points. Invading locks the enemy's bank. Stand near the locked bank to drain motes.
*'''Bank Robber''' - Requires 15 or more Invader points. Invading locks the enemy's bank. Stand near the locked bank to drain motes.