Omnigul, Will of Crota: Difference between revisions

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Omnigul is the only Wizard with an [[Arc]] shield instead of a [[Solar]] shield. She can summon Hive and casts poison with greater frequency. Unlike normal Wizards, Omnigul fires her Darkness Blasts faster and more accurately than normal. However, unlike any other Ultra class enemies, she can be blinded by flashbang grenades, Ward of Dawn with the Helm of Saint-14 equipped, and the Purifier Robes.
Omnigul is the only Wizard with an [[Arc]] shield instead of a [[Solar]] shield. She can summon Hive and casts poison with greater frequency. Unlike normal Wizards, Omnigul fires her Darkness Blasts faster and more accurately than normal. However, unlike any other Ultra class enemies, she can be blinded by flashbang grenades, Ward of Dawn with the Helm of Saint-14 equipped, and the Purifier Robes.


===Revisited version===
===Heroic===
Omnigul makes a return as the final boss of the Revisited version of the strike. Just like last time, she will stay in the center of the arena and suppress [[Guardian]]s with her rapid fire Darkness Blasts as well as cast poison clouds for area denial. However, she will have locked the door that [[Guardian]]s would normally run through for cover, trapping the players inside for the duration of the fight. The room will eventually get filled with a toxic gas that drastically slows the movement of any player that steps in it. Whenever reinforcements arrive, she will teleport away from the arena until all the reinforcements are dead. This will repeat until she herself is killed for good.
Omnigul makes a return as the final boss of the Revisited version of the strike. Just like last time, she will stay in the center of the arena and suppress [[Guardian]]s with her rapid fire Darkness Blasts as well as cast poison clouds for area denial. However, she will have locked the door that [[Guardian]]s would normally run through for cover, trapping the players inside for the duration of the fight. The room will eventually get filled with a toxic gas that drastically slows the movement of any player that steps in it. Whenever reinforcements arrive, she will teleport away from the arena until all the reinforcements are dead. This will repeat until she herself is killed for good.