Warpriest: Difference between revisions

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==Gameplay==
==Gameplay==
The Warpriest is an Ultra Hive Knight who is immune to conventional means, allowing him to lay down suppressive fire with his Boomer so long as the glyph sequence has not already been activated or has been activated in the wrong order. If a plate has been stood on at the wrong time or the glyph sequence has been broken, then the Warpriest will reject the fireteam's initiate by summoning a Wormstone Idol to cause a wipe. This is important because the only way of damaging him is with the "Aura of the Initiate" buff, which is gained by performing a random glyph sequence with pads scattered around the room. If the player holding the aura does not kill an enemy in ten seconds, they will die and the aura will be transferred to someone else.
The Warpriest is an [[Ultra]] Hive Knight who is immune to conventional means, allowing him to lay down suppressive fire with his Boomer so long as the glyph sequence has not already been activated or has been activated in the wrong order. If a plate has been stood on at the wrong time or the glyph sequence has been broken, then the Warpriest will reject the fireteam's initiate by summoning a Wormstone Idol to cause a wipe. This is important because the only way of damaging him is with the "Aura of the Initiate" buff, which is gained by performing a random glyph sequence with pads scattered around the room. If the player holding the aura does not kill an enemy in ten seconds, they will die and the aura will be transferred to someone else.


Like [[Crota]], the Warpriest also uses an [[Oversoul]] in the form of the Oculus, which will kill any Guardian not standing directly in the shadow of one of the three monuments in the room. If ten minutes have passed and the Warpriest has not been killed, this Oculus's effect remains persistent, wiping out the entire fireteam. Players cannot hide behind the same monument more than once as one will be destroyed when the Warpriest activates his Oculus.
Like [[Crota]], the Warpriest also uses an [[Oversoul]] in the form of the Oculus, which will kill any Guardian not standing directly in the shadow of one of the three monuments in the room. If ten minutes have passed and the Warpriest has not been killed, this Oculus's effect remains persistent, wiping out the entire fireteam. Players cannot hide behind the same monument more than once as one will be destroyed when the Warpriest activates his Oculus.
===Hard Mode Changes===


In Hard Mode of [[King's Fall]], the Warpriest becomes noticeably more dangerous in that he can now call upon three separate monoliths, each of which grants him an ability from a Taken enemy: the first one represents an Axion Dart like that of a [[Taken Centurion]], the second one represents a Retaliation Swarm like those of a [[Taken Hobgoblin]], and the third one represents a Darkness Bolt like that of a [[Taken Captain]].
In Hard Mode of [[King's Fall]], the Warpriest becomes noticeably more dangerous in that he can now call upon three separate monoliths, each of which grants him an ability from a Taken enemy: the first one represents an Axion Dart like that of a [[Taken Centurion]], the second one represents a Retaliation Swarm like those of a [[Taken Hobgoblin]], and the third one represents a Darkness Bolt like that of a [[Taken Captain]].
===Challenge Mode Changes===
When the Warpriest Challenge is active, the encounter demands that the same person cannot hold the Brand of the Initiate twice. If someone picks up the brand after they already already done so, they will die because the Warpriest will reject the initiate.


==List of appearances==
==List of appearances==