Persys, Primordial Ruin: Difference between revisions

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(You are such an ass, excuse my French.)
Tag: Mobile edit
(Do not feel like a strategy section is needed to begin with when the meta changes every season and multiple other pages don’t have this and would also need seasonal updates.)
Tag: Mobile edit
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While Persys is in the core room, the red nodes will open again, allowing them to be shot and the gate to once again be closed, sealing Persys inside. Once the core finishes charging and begins to purge, Persys will be forced to absorb the dispersed radiation, deactivating its shield and dealing minor damage to it, along with causing the gate to open again. Persys will then begin to charge the team, now vulnerable, for about ten seconds before it reactivates its shield and the cycle repeats until it is destroyed.  
While Persys is in the core room, the red nodes will open again, allowing them to be shot and the gate to once again be closed, sealing Persys inside. Once the core finishes charging and begins to purge, Persys will be forced to absorb the dispersed radiation, deactivating its shield and dealing minor damage to it, along with causing the gate to open again. Persys will then begin to charge the team, now vulnerable, for about ten seconds before it reactivates its shield and the cycle repeats until it is destroyed.  
==Strategies==
The biggest threat of Persys' encounter is rarely Persys itself, more the small army it summons. The use of crowd control weapons like [[Malfeasance]], [[Osteo Striga]], and [[Witherhoard]] are heavily recommended. Along with easy access to healing and invisibility such as through the Echo of Obscurity aspect on the [[Void]] subclasses which allows for invisibility on a successful finisher. Combining this with Echo of Starvation, which grants Devour upon picking up an [[Orb of Power]] and a weapon that matches a Siphon helmet mod will ensure constant lost health recovery, however burst damage such as from Hydra and Minotaur [[Torch Hammer]]s and Persys' own [[Warp Lance]]s can be an issue.
Unlike most of the dungeon, one cannot take their time with this encounter as the constant Supplicant flocks causing immense damage and Goblins preventing passive health regen cause losing less through failure to do the mechanics, but instead through attrition. Speed and evasion is key to avoiding the Supplicants and Persys' gravity slam. [[Void]] weapons are the most useful as Minotaurs are the only elementally shielded enemy in this encounter so a void shotgun or [[The Enigma]], a Void elemental [[glaive]], are very useful for tearing through a Minotaur before they wipe one's health out with their torch hammers and warp smashes.
To damage Persys, there are various strategies employable depending on character class. Due to the short damage phase, slow but high damaging weapons like [[Sleeper Simulant]], [[Gjallarhorn]], and others are not easily advised. Instead, legendary linear fusion rifles, aggressive frame sniper rifles, and machine guns are more useful to maximize damage. However, if a Warlock or Titan is on the team, they can use Well of Radiance or Ward of Dawn respectively to ensure a full health team can damage Persys with swords like [[The Lament]], [[The Other Half]], and [[Quickfang]]. However, this strategy is more risky as Persys' Temporal Shockwave does enough damage where it may out-damage these sources of protection, along with it occasionally moving too far away from the protection for swords to be viable. If playing as a Warlock, one might utilise Fusion grenades, a Clown Cartridge rocket launcher and a Well of Radiance to maximum effect. Throwing both Fusion grenade charges, then firing the rocket launcher while within the Well, should provide enough Empowered damage to recharge at least one Fusion grenade. Alternating between throwing grenades, reloading and firing the rocket launcher will allow easy damage to be performed.


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