Vault of Glass (raid): Difference between revisions

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*[[The Templar]]
*[[The Templar]]
*[[The Gorgons]]
*[[The Gorgons]]
==Guide==
The Vault of Glass can be broken up into multiple stages, each with a different puzzle and/or boss encounter. There are no objective markers or instructions on how to complete the Vault within the game. Note that in order to attempt the raid, a fireteam of exactly six players must be assembled beforehand; the raid is inaccessible otherwise. The minimum recommended level that players should be is 26 on Normal difficulty.
===Stage 1: Waking Ruins===
Players spawn in an open area outside the Vault's entrance littered with [[Vex]] ruins. The goal is open the gate by assembling a Spire, which acts as a key. The Spire is built by having all three Control Plates in the area continuously active for a period of time. Control Plates are initially activated by clearing them of enemies and standing on them. Once activated, waves of Vex enemies will spawn at points near the Control Plates and attempt to deactivate them. Players must destroy the Vex before they can reach a Control Plate, or the Spire's construction will reverse.
As a puzzle, this stage is fairly simple. The most significant threat to the Control Plates are powerful [[Minotaur]] variants called [[Praetorian]]s. Once a Praetorian spawns, it will rapidly advance toward the nearest Control Plate. Players should focus on destroying Praetorians above all else so that the Spire is not interrupted. When the Spire is complete, it will link with the gate and open it, allowing the party to proceed.
===Stage 2: The Trial of Kabr / Templar's Well===


==List of appearances==
==List of appearances==