Editing Zulmak, Instrument of Torment

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==Gameplay==
==Gameplay==
[[File:Zulmak Pit of Heresy.jpg|300px|thumb|Zulmak, Instrument of Torment]]
[[File:Zulmak Pit of Heresy.jpg|300px|thumb|right|Zulmak, Instrument of Torment]]


Upon entering Zulmak's lair, the encounter will start if the player damages Zulmak or any enemy near him. After this point, Zulmak will be immune to all damage. Throughout the whole encounter, the Instrument of Torment will never leave the plate in the middle of the stage. However, he will circumnavigate the crystal and try to attack the players with a [[Solar]] fireball attack(which has extremely high range) or strike any that come too close with his [[Cleaver]]. Zulmak will also spawn Accursed Swordbearers on the outer rim of his plate, which must be killed in order to acquire their Cleavers and deal damage to the Disciples of the Broken Blade. Looking from the where you begin the encounter, the [[Vanquisher]] will be to the left, the [[Wizard]] will be to the right, and the [[Shrieker]] will be straight ahead. Killing a Disciple will drop a [[Void]] Orb that can be deposited near Zulmak's center plate, to an extinguish station on each side respectively. It does not matter which station an orb is deposited as long as all three stations are extinguished.
Upon entering Zulmak's lair, the encounter will start if the player damages Zulmak or any enemy near him. After this point, Zulmak will be immune to all damage. Throughout the whole encounter, the Instrument of Torment will never leave the plate in the middle of the stage. However, he will circumnavigate the crystal and try to attack the players with a [[Solar]] fireball attack(which has extremely high range) or strike any that come too close with his [[Cleaver]]. Zulmak will also spawn Accursed Swordbearers on the outer rim of his plate, which must be killed in order to acquire their Cleavers and deal damage to the Disciples of the Broken Blade. Looking from the where you begin the encounter, the [[Vanquisher]] will be to the left, the [[Wizard]] will be to the right, and the [[Shrieker]] will be straight ahead. Killing a Disciple will drop a [[Void]] Orb that can be deposited near Zulmak's center plate, to an extinguish station on each side respectively. It does not matter which station an orb is deposited as long as all three stations are extinguished.

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