Editing The Infantine
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==Gameplay== | ==Gameplay== | ||
The Infantine has a unique attack; every time its fists hit the ground, it creates the Tremor debuff, which slows down the player and prevents them from jumping. This can stack up to four times for increased duration and effect, at which point the player will barely be able to move around or jump, increasing vulnerability to reinforcements such as [[Thrall]]s, [[Cursed Thrall]]s, [[Knight]]s, and other [[Ogre]]s. | The Infantine has a unique attack; every time its fists hit the ground, it creates the Tremor debuff, which slows down the player and prevents them from jumping. This can stack up to four times for increased duration and effect, at which point the player will barely be able to move around or jump, increasing vulnerability to reinforcements such as [[Thrall]]s, [[Cursed Thrall]]s, [[Knight]]s, and other [[Ogre]]s. | ||
==Gallery== | ==Gallery== | ||
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File:Infantine vs Shadowshot.jpg|A [[Hunter]] using [[Shadowshot]] on the Infantine | File:Infantine vs Shadowshot.jpg|A [[Hunter]] using [[Shadowshot]] on the Infantine | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*The Infantine was formerly named Lost Dreadnaught during production of The Taken King.<ref>[https://www.youtube.com/watch?v=qOzF4D6EdiY '''YouTube''', ''Official Destiny: The Taken King ViDoc – No Legend Is Safe'']</ref> | |||
*The Infantine's size is comparable to [[Phogoth]], being at almost the same height, making it one of the largest Ogres in the series. | |||
*The Infantine is one of the few Ogres in the first ''[[Destiny]]'' to leave behind a body after it is killed. | |||
==Appearance== | ==Appearance== | ||