Editing Heir Apparent

From Destinypedia, the Destiny wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 27: Line 27:
This weapon is commonly being cited as a "proper heavy machine gun" for various reasons, being able to keep up with the likes of [[Xenophage]] and [[21% Delirium]] in raw damage output alone is one of them. The addition of a free Arc shield that functions as a regenerating overshield when revved up at full health gives the weapon the idea of a "[[Colossus]] fantasy". If the wielder is constantly kept at critical health, it won't perform that much better compared to any other machine gun due to the shield only activating if the user is at full health. Using a [[Solar]] subclass can alleviate this problem if the wielder is able to gain constant health regeneration with Restoration; as Heir Apparent is also a Solar weapon, it can synergize well with the Ember of Empyrean, especially if one can also become Radiant for extra damage. While it may appear that the weapon is unable to be aimed, spinning up the weapon behaves identically to aiming on any other weapon and it is surprisingly stable and easy to control, albeit with no zoom and with the radar staying visible. Coupled with a range stat higher than any other 900 RPM machine gun, it becomes a great choice for engagements out to medium range.
This weapon is commonly being cited as a "proper heavy machine gun" for various reasons, being able to keep up with the likes of [[Xenophage]] and [[21% Delirium]] in raw damage output alone is one of them. The addition of a free Arc shield that functions as a regenerating overshield when revved up at full health gives the weapon the idea of a "[[Colossus]] fantasy". If the wielder is constantly kept at critical health, it won't perform that much better compared to any other machine gun due to the shield only activating if the user is at full health. Using a [[Solar]] subclass can alleviate this problem if the wielder is able to gain constant health regeneration with Restoration; as Heir Apparent is also a Solar weapon, it can synergize well with the Ember of Empyrean, especially if one can also become Radiant for extra damage. While it may appear that the weapon is unable to be aimed, spinning up the weapon behaves identically to aiming on any other weapon and it is surprisingly stable and easy to control, albeit with no zoom and with the radar staying visible. Coupled with a range stat higher than any other 900 RPM machine gun, it becomes a great choice for engagements out to medium range.


===Weapon perks===
===Weapon Perks===
*'''Intrinsic trait - Heavy Slug Thrower''': Use (aim command) to spin up. This weapon can be fired only when fully spun up.
*'''Intrinsic trait - Heavy Slug Thrower''': Use (aim command) to spin up. This weapon can be fired only when fully spun up.
*'''Corkscrew Rifling''': Balanced barrel.  
*'''Corkscrew Rifling''': Balanced barrel.  

Please note that all contributions to Destinypedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Destinypedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.