Editing Forum:Takedown in the Vault Network
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Unlike [[Raid]]s and [[Dungeon]]s, the Takedown lacks heavily mechanic-based encounters, instead, relying on numerous enemies and the progression through them, save for the boss encounters, in a similar fashion to that of [[Strike]]s. For balancing, the difficulty of the Takedown will scale to the number of present players and the Fireteam Leader's power level and choice of modifiers. Most prominent of these features is the unforgiving checkpoint system, only offering three save spots: the beginning, after defeating Teichos and after defeating Valgin for those who seek to collect the [[Forum:Set Stone|Set Stone]] [[Exotic]] [[Fusion rifle]]. | Unlike [[Raid]]s and [[Dungeon]]s, the Takedown lacks heavily mechanic-based encounters, instead, relying on numerous enemies and the progression through them, save for the boss encounters, in a similar fashion to that of [[Strike]]s. For balancing, the difficulty of the Takedown will scale to the number of present players and the Fireteam Leader's power level and choice of modifiers. Most prominent of these features is the unforgiving checkpoint system, only offering three save spots: the beginning, after defeating Teichos and after defeating Valgin for those who seek to collect the [[Forum:Set Stone|Set Stone]] [[Exotic]] [[Fusion rifle]]. | ||
==Gameplay== | ==Gameplay== | ||
==Bosses== | ==Bosses== | ||