Editing Forum:Gauntlet of the Outer Orbits

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===Gauntlet of V===
===Gauntlet of V===
====Morgeth, the Spirekeeper====
====Morgeth, the Spirekeeper====
Attempting to cheese Morgeth's strength with [[Ursa Furiosa]] has been patched out for the sake of this Gauntlet. Eyes of Riven are now [[Dire Captain]]s and the [[Taken Psion]]s are now [[Dire Psion]]s. Morgeth will apply Umbral Enervation to two players sequentially after each pickup, requiring coordination on [[Eye of Riven]] locations during the fight. A [[Taken Minotaur]], called a [[Forum:Grace of Riven|Grace of Riven]], will spawn during the fight and constantly provide Morgeth strength if not addressed; the Grace of Riven requires the teamwork of a player with double Strength and a non-buffed player. During damage, Morgeth will shield itself with a dome shield similar to that of a Dire Captain, requiring players to get close to deal bypass the shield and deal damage to Morgeth.
Attempting to cheese Morgeth's strength with [[Ursa Furiosa]] has been patched out for the sake of this Gauntlet. Eyes of Riven are now [[Dire Captain]]s and the [[Taken Psion]]s are now [[Dire Psion]]s. Morgeth will apply Umbral Enervation to two players sequentially after each pickup, requiring coordination on [[Eye of Riven]] locations during the fight. A [[Taken Minotaur]], called a [[Forum:Grace of Riven|Grace of Riven]], will spawn during the fight and constantly provide Morgeth strength if not addressed; the Shadow of Riven requires the teamwork of a player with double Strength and a non-buffed player. During damage, Morgeth will shield itself with a dome shield similar to that of a Dire Captain, requiring players to get close to deal bypass the shield and deal damage to Morgeth.


Battalion additions now include Rage Bane [[Taken Ogre]]s, adds [[Dire Goblin]]s, and changes Eyes of Riven to [[Major]]s with the Front Shield Bane.
Battalion additions now include Rage Bane [[Taken Ogre]]s, adds [[Dire Goblin]]s, and changes Eyes of Riven to [[Major]]s with the Front Shield Bane.


====Crypt Security====
====Crypt Security====
Tangle Launcher [[Marauder]]s will join the fray alongside their Dreg allies and the [[Overload Captain]]s are replaced by [[Brig]]s, while the Marauders in the basement will be joined by [[Duskfield Shank]]s. Now adds the Suppressor Augment to the encounter, with the [[Suppressor Vandal]] spawning in the basement, which is required to defeat a [[Forum:Berserker, Salvation Splicer|Berserker, Salvation Splicer]] which shows up on any side, light, dark, and even the basement, when two of the terminals on the lower level have been interacted with, including the last two to initiate damage phase. Upon spawning, the Berserker, Salvation Splicer will nullify the use of the other augments until their suppression, meaning that they must be swiftly suppressed to allow the team to continue to read new callouts. During damage phase, two of the fuses will be glowing, meaning that both must be destroyed around the same time.
Tangle Launcher [[Marauder]]s will join the fray alongside their Dreg allies and the [[Overload Captain]]s are replaced by [[Brig]]s, while the Marauders in the basement will be joined by [[Duskfield Shank]]s. Now adds the Suppressor Augment to the encounter, with the [[Suppressor Vandal]] spawning in the basement, which is required to defeat a [[Forum:Berserker, Salvation Splicer|Berserker, Salvation Splicer]] which shows up on any side, light, dark and even the basement, when two of the terminals on the lower level have been interacted with, including the last two to initiate damage phase. Upon spawning, the Berserker, Salvation Splicer will nullify the use of the other augments until their defeat, meaning that they must be swiftly suppressed to allow the team to continue to read new callouts. During damage phase, two of the fuses will be glowing, meaning that both must be destroyed around the same time.


Battalion additions now include Slow Bane [[Dark Council Guard]]s, Screeber [[Sentinel Servitor]]s, [[Brig]]s are now [[Ultra]] level and changes the [[Hacker Vandal]] and [[Suppressor Vandal]] to [[Major]] [[Corsair (Fallen)|Corsairs]] with the Threaded Bane.
Battalion additions now include Slow Bane [[Dark Council Guard]]s, Screeber [[Sentinel Servitor]]s, [[Brig]]s are now [[Ultra]] level and changes the [[Hacker Vandal]] and [[Suppressor Vandal]] to [[Major]] [[Corsair (Fallen)|Corsairs]] with the Threaded Bane.
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====The Vault====
====The Vault====
[[Taken Vandal]]s will join the replaced [[Dire Psion]]s in the central room and all [[Taken Acolyte]]s are replaced by [[Dire Acolyte]]s. Shadow Touched [[Blight]]s will appear around the arena, with one in any of the side rooms. Much like before, Eyes of Riven are replaced by [[Dire Captain]]s. Taken Strengths will spawn throughout the encounter, one at a time, from spawning in middle to any of the side rooms empowering the Security Mechanism if left unchecked, resulting in a wipe when it reaches full strength; players may need to cycle between rooms if necessary. Upon collecting Taken Essence, the Scales of Riven return with three of them spawning in the middle, along side a trio of Shield Blights beaming into the security mechanism; one of both Scale and Shield blight will spawn in front of the entrances to the side rooms. Two of the three guarded by a different [[Absorption Shield]] compared to the other one. The Taken essence player must destroy the Shield Blight that corresponds to the side the standout Scale of Riven is on so that they can actually dunk their Essence into the plate; the wrong shield blight destroyed will temporarily lock the player out of dunking, either requiring dying or waiting for another Essence bearer to pick up theirs and destroy their Scale of Riven's Shield Blight. Taken Strengths reset upon a solution to the Vault.
[[Taken Vandal]]s will join the replaced [[Dire Psion]]s in the central room and all [[Taken Acolyte]]s are replaced by [[Dire Acolyte]]s. Shadow Touched [[Blight]]s will appear around the arena, with one in any of the side rooms. Much like before, Eyes of Riven are replaced by [[Dire Captain]]s. Taken Strengths will spawn throughout the encounter, one at a time, from spawning in middle to any of the side rooms empowering the Security Mechanism if left unchecked, resulting in a wipe when it reaches full strength; players may need to cycle between rooms if necessary. Upon collecting Taken Essence, the Scales of Riven return this time coming in as a trio, with two of the three guarded by a different [[Absorption Shield]] compared to the other one, all of which will conjure Shield Blights in middle. The Taken essence player must destroy the Shield Blight that corresponds to the side the standout Scale of Riven is on so that they can actually dunk their Essence into the plate. Taken Strengths reset upon a solution to the Vault.


Battalion additions introduce [[Elite]] [[Dire Centurion]]s with Mine Bane in every room. Eyes of Riven are now [[Major]]s with Front Shield and Mights of Riven are now [[Ultra]]s.
Battalion additions introduce [[Elite]] [[Dire Centurion]]s with Mine Bane in every room. Eyes of Riven are now [[Major]]s with Front Shield and Mights of Riven are now [[Ultra]]s.


====Taniks, the Abomination====
====Taniks, the Abomination====
Corsairs will now join the fray, with at least two spawning on each side. Suppressor must at the least disable a Berserker, Salvation Splicer before moving to help the fireteam dislodge Cores from Taniks' boosters, as the other augments are disabled as long as the Berserker is untouched. Scanner can now see half (rounded down if 3 have been shot off) of the players carrying Nuclear Cores blinking, indicating that they must be picked up off another player before being dunked, lest Nuclear Annihilation wipe the fireteam. Taniks will trap two Guardians at once with a Void Prison. During damage phase, Taniks is fully capable of firing down at his adversaries, and can now move along with the Shock field, forcing players to be more on the move. Shaped Synergies from [[Scourge of the Past]] also come into play here, damaging nearby players with different buffs and increasing damage for those with similar ones, cycling the buff every time Taniks forces the Guardians out with a knockback blast.
Corsairs will now join the fray, with at least two spawning on each side. Suppressor must at the least disable a Berserker, Salvation Splicer before moving to help the fireteam dislodge Cores from Taniks' boosters, as the other augments are disabled as long as the Berserker is untouched. Scanner can now see half (rounded down if 3 have been shot off) of the players carrying Nuclear Cores blinking, indicating that they must be picked up off another player before being dunked, lest Nuclear Annihilation wipe the fireteam. Taniks will trap two Guardians at once with a Void Prison. During damage phase, Taniks is fully capable of firing down at his adversaries, and can now move along with the Shock and debris field, forcing players to be more on the move. Shaped Synergies from [[Scourge of the Past]] also come into play here, damaging nearby players with different buffs and increasing damage for those with similar ones.


Battalion additions include Caltrops Bane [[Dark Council Guard]]s and Zealous Bane Corsairs.
Battalion additions include Caltrops Bane [[Dark Council Guard]]s and Zealous Bane Corsairs.

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