Reticule bloom: Difference between revisions
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Bloom, or reticle bloom, is a mechanic in video-games. This is when the reticle on the hud becomes larger with sustained fire, making the weapon less accurate. The reticle will return to normal after a sufficient time has passed without firing. | Bloom, or reticle bloom, is a mechanic in video-games. This is when the reticle on the hud becomes larger with sustained fire, making the weapon less accurate. The reticle will return to normal after a sufficient time has passed without firing. | ||
This mechanic is found in most [[First | This mechanic is found in most [[First-person shooter|first-person shooters]], such as Battlefield, Halo, and Call of Duty. |
Revision as of 19:01, June 16, 2013
Bloom, or reticle bloom, is a mechanic in video-games. This is when the reticle on the hud becomes larger with sustained fire, making the weapon less accurate. The reticle will return to normal after a sufficient time has passed without firing.
This mechanic is found in most first-person shooters, such as Battlefield, Halo, and Call of Duty.