Reticule bloom: Difference between revisions

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Bloom, or reticle bloom, is a mechanic in video-games. This is when the reticle on the hud becomes larger with sustained fire, making the weapon less accurate. The reticle will return to normal after a sufficient time has passed without firing.
Bloom, or reticle bloom, is a mechanic in video-games. This is when the reticle on the hud becomes larger with sustained fire, making the weapon less accurate. The reticle will return to normal after a sufficient time has passed without firing.


This mechanic is found in most [[First Person Shooter|first person shooters]], such as Battlefield, Halo, and Call of Duty.
This mechanic is found in most [[First-person shooter|first-person shooters]], such as Battlefield, Halo, and Call of Duty.

Revision as of 19:01, June 16, 2013

Bloom, or reticle bloom, is a mechanic in video-games. This is when the reticle on the hud becomes larger with sustained fire, making the weapon less accurate. The reticle will return to normal after a sufficient time has passed without firing.

This mechanic is found in most first-person shooters, such as Battlefield, Halo, and Call of Duty.