Orb of Power: Difference between revisions

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'''Orbs of Light''' are a type of item within ''[[Destiny]]''.<ref>[https://www.youtube.com/watch?v=lwK9qbLFlGQ '''YouTube''' - ''TTL Plays! Destiny Alpha: The Devil's Lair'']</ref> Orbs of Light recharge a player's [[Super]] meter, and are released whenever an ally uses a Super. This encourages players to use Supers frequently when in groups. Sometimes gear can have perks where collecting orbs of light heals players. Killing a normal enemy typically yields one orb, while killing a major will yield four. [[Ward of Dawn]], which is a purely defensive super, generates about two orbs of light upon activation; however, the Defender class has other ways to generate orbs as well.
'''Orbs of Light''' are a type of item within ''[[Destiny]]''.<ref>[https://www.youtube.com/watch?v=lwK9qbLFlGQ '''YouTube''' - ''TTL Plays! Destiny Alpha: The Devil's Lair'']</ref> Orbs of Light recharge a player's [[Super]] meter, and are released whenever an ally uses a Super. This encourages players to use Supers frequently when in groups. Sometimes gear can have perks where collecting orbs of light heals players. Killing a normal enemy typically yields one orb, while killing a major will yield four. [[Ward of Dawn]], which is a purely defensive super, generates about two orbs of light upon activation; however, the Defender class has other ways to generate orbs as well.


Besides using supers, [[artifact]]s are also useful for generating orbs of light by other means, such as melee or grenades. In [[Destiny 2]], multikills using a [[Masterwork]] weapon also generates orbs.  
Besides using supers, [[artifact]]s are also useful for generating orbs of light by other means, such as melee or grenades. In [[Destiny 2]], multikills using a [[Rarity#Masterworks|Masterwork]] weapon also generates orbs, either in the [[Crucible]] or in normal PvE.  


==List of appearances==
==List of appearances==

Revision as of 03:12, May 3, 2018

Orbs of Light are a type of item within Destiny.[1] Orbs of Light recharge a player's Super meter, and are released whenever an ally uses a Super. This encourages players to use Supers frequently when in groups. Sometimes gear can have perks where collecting orbs of light heals players. Killing a normal enemy typically yields one orb, while killing a major will yield four. Ward of Dawn, which is a purely defensive super, generates about two orbs of light upon activation; however, the Defender class has other ways to generate orbs as well.

Besides using supers, artifacts are also useful for generating orbs of light by other means, such as melee or grenades. In Destiny 2, multikills using a Masterwork weapon also generates orbs, either in the Crucible or in normal PvE.

List of appearances

References