Lightbearer Knight: Difference between revisions

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|purpose=  
|purpose=  
|weapon(s)= [[Boomer]] <br> Suppressor Grenade
|weapon(s)= [[Boomer]] <br> Suppressor Grenade
|abilities= Towering Barricade <br> [[Sentinel Shield]] <br> Resurrection
|abilities= Towering Barricade <br> [[Sentinel Shield]] <br> Resurrection <br> High Durability
}}
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Revision as of 12:13, February 24, 2022

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Lightbearer Knight
LightbearerKnightCombat.jpg
Biographical information

Species:

Hive

Type:

Knight

Sect:

Lucent Brood

Combat information

Weapon(s):

Boomer
Suppressor Grenade

Abilities:

Towering Barricade
Sentinel Shield
Resurrection
High Durability

 

Lightbearer Knights are Hive Knights who wield the Light and have a Hive Ghost, allowing them to be endlessly resurrected so long as their Ghost is not destroyed.

Gameplay

Lightbeater Knights are far more defensive than the other Lightborn Hive, preferring to stay near allies and use their barricades, which they can fire through, to protect themselves if they feel pressured while still being able to fire their Boomer at their attackers. After about ten seconds of being active, the Lighteater Knight's head will glow purple and radiate Void energy, allowing them to enter their Sentinel Shield form at will. While in this state, Lightbeater Knights gain a minor damage resistance and trade out their Boomer for two serrated chitin shields two either throw at opponents, or slam them together for a devastating melee attack.

To defeat a Lightbeater Knight, it is recommended to have a source of cover nearby as all times to hide behind in case they activate their Sentinel Shields. Use weapons with high precision damage such as shotguns, machine guns, linear fusion rifles, and snipers to quickly burst down the Lightbeater Knight's health as soon as possible as the longer they're alive, the higher the chance they have to activate their super. Stunning them with rapid high damage is also useful as they cannot activate their super while stunned. Upon being destroyed, it is pivotal to destroy their Ghosts by using a Finisher on them as soon as possible as if they are left unattended for ten seconds, the Ghost will resurrect the Lightbeater Knight back to full health and will need to be beaten again.

Gallery

Trivia

Appearances

References