Forum:Primus Tho'urgh: Difference between revisions

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{{Quote|War may be a cruel teacher but also an effective one. War has taught me much. War has made me strong. With what war has given me, I will break those who have disgraced our command.|Primus Tho'urgh}}
{{Quote|War may be a cruel teacher but also an effective one. War has taught me much. War has made me strong. With what war has given me, I will break those who have disgraced our command.|Primus Tho'urgh}}
{{Boss infobox
{{Boss infobox
|name= Primus Tho'urgh, God of War
|name= Primus Tho'urgh, God of War
|image=  
|image=  
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|height=  
|height=  
|mass=  
|mass=  
|weapon= Modified [[Heavy Slug Thrower]] <br> Modified Missile Swarms <br> Built-in Flamethrower <br> Arm-Mounted Greatblade <br> Tactical Nuke
|weapon= Modified [[Heavy Slug Thrower]] <br> Modified Missile Swarms <br> Cabal Magma Spigot <br> Cabal Greatblade
|ability= Force Shield <br> High Durability <br> Cabal Flame Jets <br> Poison Gas Vents <br> Ultra Quake <br> "Restriction" Debuff <br> Fallout Shelter Lockout <br> Overkill
|ability= Force Barricade <br> Knockback Effect <br> Shocking Debuff <br> Blindness Effect <br> Paralysis Effect <br> Burning Debuff <br> Poison Debuff <br> Suppression Effect <br> Blackout Effect <br> Relapse Effect <br> Sundered Effect <br> Bleedout Effect <br> Redness Effect <br> Marked Debuff <br> Toxin Overdose <br> Turret Detonation <br> Cabal Flame Jets <br> High Durability <br> Berserker Rage <br> Mega Quake <br> Summon Cabal
}}
}}


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==Biography==
==Biography==
From what the Vanguard had intercepted in Cabal communications, Primus Tho'urgh is one of the Cabal Emperor's most trusted and most powerful commanders, leading the Stone Breaker legion but has heavy influence with the other legions. It is rumored that Tho'urgh has conquered more worlds than any other for his emperor using both tactical superiority and seer brute force. Though he is rarely seen on the battlefield, his soldiers are fanatically loyal for no one has defeated him in single-combat or in any other form of engagement.  
From what the Vanguard had intercepted in Cabal communications, Primus Tho'urgh is one of the Cabal Emperor's most trusted and most powerful commanders, leading the Stone Breaker legion but has heavy influence with the other legions. It is rumored that Tho'urgh has conquered more worlds than any other for his emperor using both tactical superiority and sheer brute force. Though he is rarely seen on the battlefield, his soldiers are fanatically loyal for no one has defeated him in single-combat or in any other form of engagement.  


When the distress signal reached the Emperor during the final segment of the Taken War, Primus Tho'urgh and his forces were chosen to lead the counterattack and conquer the Solar System. When Primus Tho'urgh arrived and met with what was left with the Cabal forces in the system he was disgusted with the moral and the lack of leadership. Having heard of the Guardians who lead the counterattack that retook portions of Mars and killed his fellow Primus', he vows to destroy the Guardians and claim the system in the name of the Emperor.
When the distress signal reached the Emperor during the final segment of the Taken War, Primus Tho'urgh and his forces were chosen to lead the counterattack and conquer the Solar System. When Primus Tho'urgh arrived and met with what was left with the Cabal forces in the system he was disgusted with the moral and the lack of leadership. Having heard of the Guardians who lead the counterattack that retook portions of Mars and killed his fellow Primus', he vows to destroy the Guardians and claim the system in the name of the Emperor.
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==Gameplay==
==Gameplay==
Primus Tho'urgh is not only of a very high-rank, he is also the most powerful Cabal soldier to date, the equivalent to being a god of war. This is proven through his numerous gameplay mechanics.
Primus Tho'urgh is not only of a very high-rank, he is also the most powerful Cabal soldier to date, the equivalent to being a god of war. This is proven through his numerous gameplay mechanics.


===Modified Heavy Slug Thrower===
===Modified Heavy Slug Thrower===
 
Primus Tho'urgh's Heavy Slug Thrower has much more accuracy and a higher fire rate than that of [[Valus Ta'aurc]]'s. It can also fire bullets of each element with different effects: Arc causes the "Shocking" debuff as well as blindness and paralysis, all of which lasts for five seconds; Solar bullets explode and cause a "Burning" debuff that can stack up to five times, lasting ten seconds; Void bullets inflict poison as well as suppress Guardian abilities and cause blackout, all of which lasts for ten seconds. Primus Tho'urgh will switch targets if he scores a hit, and the element of the bullets fired rotate in random intervals.
Primus Tho'urgh's Heavy Slug Thrower has much more accuracy and a higher fire rate than that of [[Valus Ta'aurc]]'s. Can also fire bullets of each element with different effects: Arc causes the "Shocking" debuff as well as blindness and paralysis, all of which lasts for five seconds; Solar bullets explode and cause a "Burning" debuff that can stack up to five times, lasting ten seconds; Void bullets inflict poison as well as suppress Guardian abilities and cause blackout, all of which lasts for ten seconds. Primus Tho'urgh will switch targets of he scores a hit.


===Modified Missile Swarms===
===Modified Missile Swarms===
Twelve missiles are launched into the air and then stop in midair to find targets and seek them out. Each individual missile take a few seconds to lock on to a target, but once it finally locks on, it travels toward them at an almost-hitscan velocity. Upon detonation, it will leave the victim's health at a critical state and will both disable recovery and increase damage taken, both of which last for ten seconds simultaneously.
Twelve missiles are launched into the air and then stop in midair to find targets and seek them out. Each individual missile take a few seconds to lock on to a target, but once it finally locks on, it travels toward them at an almost-hitscan velocity. Upon detonation, it will leave the victim's health at a critical state and will both disable recovery and increase damage taken, both of which last for ten seconds simultaneously.


===Built-in Flamethrower===
===Cabal Magma Spigot===
 
Whenever a Guardian steps into medium range, Primus Tho'urgh will use a flamethrower built-in from his arm. It has a range of 50 feet and deals rapid ticks of damage if caught within this range. If the target successfully escapes, then they will be inflicted with the "Burning" debuff for three seconds. Primus Tho'urgh cannot be interrupted during this attack, even if someone steps into melee range.
Whenever a Guardian steps into medium range, Primus Tho'urgh will use a flamethrower built-in from his arm. It has a range of 50 feet and deals rapid ticks of damage if caught within this range. If the target successfully escapes, then they will be inflicted with the "Burning" debuff for three seconds. Primus Tho'urgh cannot be interrupted during this attack, even if someone steps into melee range.


===Arm-Mounted Greatblade===
===Cabal Greatblade===
 
Instead of stomping the ground via "Quake", Primus Tho'urgh instead has an arm-mounted blade, which is on the same arm as his flamethrower that he uses to hack his enemies to pieces. This is not an outright instant kill, but it will still deal respectable damage, and will make the target bleed if it hits directly. The player's field of view will get increasingly red as the debuff goes on, obscuring their vision. This will also mark you and temporary disable recovery after the debuff has gone away, making it easier for reinforcements to finish you off while you hide in cover.
Instead of stomping the ground via "Quake", Primus Tho'urgh instead has an arm-mounted blade, which is on the same arm as his flamethrower that he uses to hack his enemies to pieces. This is not an outright instant kill, but it will still deal respectable damage, and will make the target bleed if it hits directly. The player's field of view will get increasingly red as the debuff goes on, obscuring their vision. This will also mark you and temporary disable recovery after the debuff has gone away, making it easier for reinforcements to finish you off while you hide in cover.


===Force Shield/Restriction===
===Force Barricade===
 
Initially, Tho'urgh will be completely shielded from damage due to his Force Barricade, and he will unleash all his ranged attacks from inside. Anyone who gets too close to this barricade will be knocked back across the room and into greater dangers, namely a wall or other obstacles. Destroying this barrier will require a special buff that is acquired through a specific sequence of mechanics. First, there will be poison gas turrets that must be destroyed. Failing to do so will fill the room with a toxin overdose, killing the entire team. Destroying the turrets in the wrong order will cause a turret detonation that will instantly wipe the whole team. Each time a turret is destroyed, a [[Solar]] energy charge will drop. When these charges are picked up, Cabal reinforcements will appear, including an Overcharge Centurion, who be completely shielded from damage. The only way he can be damaged is by inserting the energy charges into their respective panels. Inserting a charge into the wrong panel will activate a flame jet, which will cause serious damage to anyone that steps on it. When all the charges are inserted in their respective panels, the Overcharge Centurion is able to be killed, and he will drop a grenade relic upon death. This grenade is the only way to bring down Tho'urgh's barricade. The thrower gets the "Armor Breaker" buff instantly upon hitting the barricade, and there will be an aura around them that others can enter to gain full damage capability. The buff will last 40 seconds.
Whenever there isn't a damage phase, Primus Tho'urgh will activate an invincible force shield that protects him from all incoming damage and pushes back anyone who steps too close. However, he will be unable to shoot through it. To shut down this barrier, a special Centurion, named Val Rl'oug, must be killed. However, after the shield has been shut down, Primus Tho'urgh will inflict all players with a debuff that prevents players from reloading or aiming with their weapons. To get rid of this debuff, everyone has to run up to him and land three melee attacks on him. He can then be stunlocked, thus beginning the damage phase.
 
===Fallout Shelters===
 
Whenever the damage phase ends, Primus Tho'ourgh will then activate one of his "enrage" abilities. The first time around, he will activate the Cabal flame jets and have them create massive lines of fire; next, he will activate the poison gas vents; then he will activate a massive quake by stomping the ground; and finally, he will deploy a tactical nuke. This can be countered by having the entire team hiding in a fallout shelter. However, if you don't run to the correct shelter, your team will wipe. he will activate his force shield to prevent his own death.


===Overkill===
===Damage Phase===
Tho'urgh will be vulnerable to damage, but he will activate his arm-mounted magma spigot and greatblade, and will begin to rush towards the [[Guardian]]s. He will also be resistant to damage from anyone not holding the aura. The aura holder must deal enough damage to Tho'urgh before he gets close enough so that the aura is shared by the whole team. Tho'urgh will be stunned for the remainder of this phase.


When at low health, Primus Tho'urgh will activate all of his enrage abilities simultaneously. Without any fallout shelters, the only option is to run into another room as the arena collapses. But he isn't done yet. He will have activated his force shield in time to make one last stand. You have thirty seconds to prepare yourself as he breaks down the wall and makes a last ditch effort to kill you. Fortunately, he won't activate any of his enrage abilities anymore. He will simply resort to his weaponry and can then be killed on the spot.
===Mega Quake===
When his health reaches 5%, Tho'urgh will activate his Force Barricade and stomp the ground with immense force, creating a giant avalanche of debris that will chase the Guardians out of the room and into a safety chamber. After the quake, Tho'urgh will break into the chamber, and all of his weapons will be active. He will continue his attack until killed on the spot.

Revision as of 19:14, September 21, 2017

Forums: Index Fan Fiction Primus Tho'urgh Destiny-FrontierGhostShell.png

"War may be a cruel teacher but also an effective one. War has taught me much. War has made me strong. With what war has given me, I will break those who have disgraced our command."
— Primus Tho'urgh
Primus Tho'urgh, God of War
Biographical information

Species:

Cabal

Faction:

Stone Breakers

Rank:

Ultra

Class:

Colossus

Gender:

Male

Combat information

Mission:

God of War

Weapon(s):

Modified Heavy Slug Thrower
Modified Missile Swarms
Cabal Magma Spigot
Cabal Greatblade

Abilities:

Force Barricade
Knockback Effect
Shocking Debuff
Blindness Effect
Paralysis Effect
Burning Debuff
Poison Debuff
Suppression Effect
Blackout Effect
Relapse Effect
Sundered Effect
Bleedout Effect
Redness Effect
Marked Debuff
Toxin Overdose
Turret Detonation
Cabal Flame Jets
High Durability
Berserker Rage
Mega Quake
Summon Cabal

 

Primus Tho'urgh is an extremely high-ranking Cabal commander who will be the main antagonist of a Cabal expansion idea, and will be the final boss of a raid.

Biography

From what the Vanguard had intercepted in Cabal communications, Primus Tho'urgh is one of the Cabal Emperor's most trusted and most powerful commanders, leading the Stone Breaker legion but has heavy influence with the other legions. It is rumored that Tho'urgh has conquered more worlds than any other for his emperor using both tactical superiority and sheer brute force. Though he is rarely seen on the battlefield, his soldiers are fanatically loyal for no one has defeated him in single-combat or in any other form of engagement.

When the distress signal reached the Emperor during the final segment of the Taken War, Primus Tho'urgh and his forces were chosen to lead the counterattack and conquer the Solar System. When Primus Tho'urgh arrived and met with what was left with the Cabal forces in the system he was disgusted with the moral and the lack of leadership. Having heard of the Guardians who lead the counterattack that retook portions of Mars and killed his fellow Primus', he vows to destroy the Guardians and claim the system in the name of the Emperor.

Setting up a command center in a newly revealed section of Freehold, Primus Tho'urgh completly drives the broken House of Wolves from Mars and actually attacks vital Vex territory, escalating the conflict in the exclusion zone. Regardless of these accomplishments that boosted Cabal moral, Primus Tho'urgh is not satisfied until he faces the Guardians personally.

Gameplay

Primus Tho'urgh is not only of a very high-rank, he is also the most powerful Cabal soldier to date, the equivalent to being a god of war. This is proven through his numerous gameplay mechanics.

Modified Heavy Slug Thrower

Primus Tho'urgh's Heavy Slug Thrower has much more accuracy and a higher fire rate than that of Valus Ta'aurc's. It can also fire bullets of each element with different effects: Arc causes the "Shocking" debuff as well as blindness and paralysis, all of which lasts for five seconds; Solar bullets explode and cause a "Burning" debuff that can stack up to five times, lasting ten seconds; Void bullets inflict poison as well as suppress Guardian abilities and cause blackout, all of which lasts for ten seconds. Primus Tho'urgh will switch targets if he scores a hit, and the element of the bullets fired rotate in random intervals.

Modified Missile Swarms

Twelve missiles are launched into the air and then stop in midair to find targets and seek them out. Each individual missile take a few seconds to lock on to a target, but once it finally locks on, it travels toward them at an almost-hitscan velocity. Upon detonation, it will leave the victim's health at a critical state and will both disable recovery and increase damage taken, both of which last for ten seconds simultaneously.

Cabal Magma Spigot

Whenever a Guardian steps into medium range, Primus Tho'urgh will use a flamethrower built-in from his arm. It has a range of 50 feet and deals rapid ticks of damage if caught within this range. If the target successfully escapes, then they will be inflicted with the "Burning" debuff for three seconds. Primus Tho'urgh cannot be interrupted during this attack, even if someone steps into melee range.

Cabal Greatblade

Instead of stomping the ground via "Quake", Primus Tho'urgh instead has an arm-mounted blade, which is on the same arm as his flamethrower that he uses to hack his enemies to pieces. This is not an outright instant kill, but it will still deal respectable damage, and will make the target bleed if it hits directly. The player's field of view will get increasingly red as the debuff goes on, obscuring their vision. This will also mark you and temporary disable recovery after the debuff has gone away, making it easier for reinforcements to finish you off while you hide in cover.

Force Barricade

Initially, Tho'urgh will be completely shielded from damage due to his Force Barricade, and he will unleash all his ranged attacks from inside. Anyone who gets too close to this barricade will be knocked back across the room and into greater dangers, namely a wall or other obstacles. Destroying this barrier will require a special buff that is acquired through a specific sequence of mechanics. First, there will be poison gas turrets that must be destroyed. Failing to do so will fill the room with a toxin overdose, killing the entire team. Destroying the turrets in the wrong order will cause a turret detonation that will instantly wipe the whole team. Each time a turret is destroyed, a Solar energy charge will drop. When these charges are picked up, Cabal reinforcements will appear, including an Overcharge Centurion, who be completely shielded from damage. The only way he can be damaged is by inserting the energy charges into their respective panels. Inserting a charge into the wrong panel will activate a flame jet, which will cause serious damage to anyone that steps on it. When all the charges are inserted in their respective panels, the Overcharge Centurion is able to be killed, and he will drop a grenade relic upon death. This grenade is the only way to bring down Tho'urgh's barricade. The thrower gets the "Armor Breaker" buff instantly upon hitting the barricade, and there will be an aura around them that others can enter to gain full damage capability. The buff will last 40 seconds.

Damage Phase

Tho'urgh will be vulnerable to damage, but he will activate his arm-mounted magma spigot and greatblade, and will begin to rush towards the Guardians. He will also be resistant to damage from anyone not holding the aura. The aura holder must deal enough damage to Tho'urgh before he gets close enough so that the aura is shared by the whole team. Tho'urgh will be stunned for the remainder of this phase.

Mega Quake

When his health reaches 5%, Tho'urgh will activate his Force Barricade and stomp the ground with immense force, creating a giant avalanche of debris that will chase the Guardians out of the room and into a safety chamber. After the quake, Tho'urgh will break into the chamber, and all of his weapons will be active. He will continue his attack until killed on the spot.