Forum:House of Scorpions: Difference between revisions

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==Gameplay==
==Gameplay==


The House of Scorpions rely heavily on poison damage to kill their enemies. Each class in the command structure have a couple of new abilities.
The House of Scorpions rely heavily on poison damage, which its effects linger on, to kill their enemies. Each class in the command structure is similar to other Houses but they have a couple of new abilities.


===Scorpion Shank===
===Scorpion Shank===
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===Scorpion Vandal===
===Scorpion Vandal===


[[Vandal]]s are now able to throw Fallen [[Trip Mine]]s and [[Web Mine]]s; Web Mines now drain health until the victim escapes. They can scale walls with incredible speed, remain in a berserker rage for a permanent state, and are armed with dual poison [[Shock Blade]]s.
[[Vandal]]s are now able to throw Fallen [[Trip Mine]]s and [[Web Mine]]s; Web Mines now drain health unless the victim escapes. They can scale walls with incredible speed, remain in a berserker rage for a permanent state, and are armed with dual poison [[Shock Blade]]s.


===Scorpion Captain===
===Scorpion Captain===


[[Captain]]s are always equipped with dual [[Scorch Cannon]]s that have poisonous [[Shock Blade]] attachments. Equipped with a [[Solar]] shield, teleport further distances more frequently, and can emit a poison cloud around their bodies.
[[Captain]]s are always equipped with dual [[Scorch Cannon]]s that have poisonous [[Shock Blade]] attachments. They are equipped with a [[Solar]] shield, can teleport further distances more frequently, and can emit a poison cloud around their bodies.


===Scorpion Servitor===
===Scorpion Servitor===


[[Servitor]]s are now equipped with a [[Void]] shield, can spew out Decay Grenades, teleport more frequently, and can drain half a Guardian's shield when faced up close. Their blasts now fire faster, have more velocity and range, can track targets, and poison enemies.
[[Servitor]]s are now equipped with a [[Void]] shield, can spew out Decay Grenades, teleport more frequently, and can drain half a Guardian's shield when faced up close. Their blasts now fire faster, have more velocity and range, can track targets, and poison enemies. The downside is that their physical movements is slower than a regular servitor.

Revision as of 18:33, November 8, 2016

Forums: Index General Discussion House of Scorpions Destiny-FrontierGhostShell.png
House of Scorpions
 

House of Scorpions is a unique Fallen House that is known for stealing weapons and merging them with their own to make new superweapons, specifically chemical weapons. They have even mixed chemical weaponry with their endless supply of ether to create a deadly concoction that enhance their physical capabilities.

History

The House of Scorpions is an ancient yet infamous House among the Fallen, even before the Whirlwind. Members of the House are known for their cunning and treachery, so much that were able to avoid the eye of the House of Judgement, earning a festering hatred from the ancient scribes. After the Whirlwind, the House of Scorpions left their homeworld to find the Traveler and bring themselves to power over all Fallen Houses. In the meantime, they stole and raided from fellow houses to survive, even stealing a large Ketch from the House of Wolves, which the Scorpion Kell uses to this day. Not matter what the other Fallen Houses could do they could not stop the Scorpions' efforts. For this and their constant thievery, the Scorpions are feared and hated amongst the Fallen and therefore very paranoid about their cargo and ships, becoming close to a ghost story to the Fallen.

The House of Scorpions tended to avoid the Fallen's conflicts with the inhabitants of the Solar System, namely the Guardians of the Last City, who have killed so many Kell's, Archon's and Prime Servitors, and the Awoken of the Reef, who once subjugated an entire Fallen House. Because of this, they make sure the Scorpions are not noticed. Despite this, the Reek and the City have heard rumors of another Fallen House but could not find any source to prove them. The Scorpions like to call Guardians, God-Killers (for killing Prime Servitors), the Lightbourne, and House Destroyers. Despite these names the Scorpions' nobility has a begrudging respect for the Guardians for their power and "removing" so many rivals. In contrast, they call residents of the Reef, Enslavers and have little to no respect for them, especially since they house a member of the House of Judgement, Variks.

The Scorpions made themselves known when they attacked a shipment belonging to the Devil Splicers, which contained tampered experimental SIVA. With the new technology, they begun to experiment on it but corrupted it to new levels, gaining deadly new abilities. However, the Devil Splicers learned of their thievery and declared war on their blasphemy, driving them out into the open. Now exposed, the Scorpions cemented themselves on the farthest side of the Plaguelands, where they continue to fight the Devil Splicers, the Hive and recently the Guardians for the first time.

Gameplay

The House of Scorpions rely heavily on poison damage, which its effects linger on, to kill their enemies. Each class in the command structure is similar to other Houses but they have a couple of new abilities.

Scorpion Shank

Shanks fire tracking poison bolts that stack the debuff they inflict up to five times. Equipped with a Solar shield and can fly as high as Pit Shanks.

Scorpion Dreg

Dregs now have dual Shock Pistols that fire poison bolts in bursts, each having a Shock Dagger attachment coated with toxins. They can also run significantly faster and jump more often as well as throw Decay Grenades.

Scorpion Vandal

Vandals are now able to throw Fallen Trip Mines and Web Mines; Web Mines now drain health unless the victim escapes. They can scale walls with incredible speed, remain in a berserker rage for a permanent state, and are armed with dual poison Shock Blades.

Scorpion Captain

Captains are always equipped with dual Scorch Cannons that have poisonous Shock Blade attachments. They are equipped with a Solar shield, can teleport further distances more frequently, and can emit a poison cloud around their bodies.

Scorpion Servitor

Servitors are now equipped with a Void shield, can spew out Decay Grenades, teleport more frequently, and can drain half a Guardian's shield when faced up close. Their blasts now fire faster, have more velocity and range, can track targets, and poison enemies. The downside is that their physical movements is slower than a regular servitor.