Blighted Chalice: Difference between revisions

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==Walkthrough==
==Walkthrough==


Players will start in the room where Phogoth was killed. Malok will be standing on the other side, but for a brief moment. He will summon minions to his aid and then teleport to the [[Shrine of Oryx]]. There will be a door on the upper platform with three locks that can only be unlocked with Tomb Husks, which will appear after each wave of enemies. As they make their way to the shrine, they will have to destroy [[Taken Blight]]s and the troops they spawn.  
Players will start in the room where Phogoth was killed. Malok will be standing on the other side, but for a brief moment. He will summon minions to his aid and then teleport to the [[Shrine of Oryx]]. There will be a door on the upper platform with three locks that can only be unlocked with Tomb Husks, which will appear after each wave of enemies. As they make their way to the Shrine, they will have to destroy [[Taken Blight]]s and the troops they spawn.  


Once in the shrine, there will be a group of [[Taken Acolyte]]s protecting it. Kill them all and then Malok will spawn. Like most [[Knight]]s, he is armed a [[Hive]] Boomer that he uses to hammer the player with long-distance explosive attacks, and any Guardian that gets too close will trigger his "Fist of Darkness ability", in which he slams his fist on the ground to create a gigantic shockwave that will instantly kill them. Malok's mere presence covers the floor in a dark mist that casts the "Shadow Touched" debuff, which disables Guardians' recovery and agility. The only way to create safe spots is to destroy the Blights that he summons throughout the fight, as it will also lessen the amount of minions spawned on the battlefield at any given time. After sustaining enough damage, Malok drops his Boomer and starts to change his tactics.
Once in the Shrine, there will be a group of [[Taken Acolyte]]s protecting it. Kill them all and then Malok will spawn. Like most [[Knight]]s, he is armed a [[Hive]] Boomer that he uses to hammer the player with long-distance explosive attacks, and any Guardian that gets too close will trigger his "Fist of Darkness ability", in which he slams his fist on the ground to create a gigantic shockwave that will instantly kill them. Malok's mere presence covers the floor in a dark mist that casts the "Shadow Touched" debuff, which disables Guardians' recovery and agility. The only way to create safe spots is to destroy the Blights that he summons throughout the fight, as it will also lessen the amount of minions spawned on the battlefield at any given time. After sustaining enough damage, Malok drops his Boomer and starts to change his tactics.


Malok will then begin to fire a barrage of Solar projectiles that create a lingering flame spot, an ability typical of [[Taken Knight]]s. These projectiles naturally have a very long reach and should be avoided. Soon after his health reaches another threshold, he will fire Axion Darts in clusters of four. Should they all manage to home in on their target(s), they will quickly wipe out a three-Guardian fireteam. The "Shadow Touched" debuff will make avoiding these far-ranged attacks all the more difficult, so destroying the Taken Blights will make this fight easier to manage.
Malok will then begin to fire a barrage of Solar projectiles that create a lingering flame spot, an ability typical of [[Taken Knight]]s. These projectiles naturally have a very long reach and should be avoided. Soon after his health reaches another threshold, he will fire Axion Darts in clusters of four. Should they all manage to home in on their target(s), they will quickly wipe out a three-Guardian fireteam. The "Shadow Touched" debuff will make avoiding these far-ranged attacks all the more difficult, so destroying the Taken Blights will make this fight easier to manage.
==Trivia==
Sometimes, during the fight against Malok, in the back of the Shrine where two [[Taken Phalanx]] spawn periodically, a group of [[Taken Thrall]] will sometimes open a set of doors, from which players can enter the room inside the Shrine itself. There is nothing of note save for a luminous green "pillar" and the [[Taken Blight]]'s "Shadow Touched" debuff does not extend there. The doors can be opened from the inside but not on the outside.


==List of appearances==
==List of appearances==

Revision as of 18:34, June 24, 2016

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"The Taken King is dead. Yet still his armies writhe and claw at our worlds. Even as you led the assault on the Dreadnaught, a powerful Taken warbeast fled for the safety of the Shrine to Oryx. The would-be Prince Malok works to perfect a dark sorcery. He must be destroyed."
Eris Morn

Blighted Chalice is a Level 36 Strike available in the April Update. Guardians must confront the formidable Malok, Pride of Oryx, a pretender to the throne of the vanquished Oryx, the Taken King.[1][2]

Enemies

Walkthrough

Players will start in the room where Phogoth was killed. Malok will be standing on the other side, but for a brief moment. He will summon minions to his aid and then teleport to the Shrine of Oryx. There will be a door on the upper platform with three locks that can only be unlocked with Tomb Husks, which will appear after each wave of enemies. As they make their way to the Shrine, they will have to destroy Taken Blights and the troops they spawn.

Once in the Shrine, there will be a group of Taken Acolytes protecting it. Kill them all and then Malok will spawn. Like most Knights, he is armed a Hive Boomer that he uses to hammer the player with long-distance explosive attacks, and any Guardian that gets too close will trigger his "Fist of Darkness ability", in which he slams his fist on the ground to create a gigantic shockwave that will instantly kill them. Malok's mere presence covers the floor in a dark mist that casts the "Shadow Touched" debuff, which disables Guardians' recovery and agility. The only way to create safe spots is to destroy the Blights that he summons throughout the fight, as it will also lessen the amount of minions spawned on the battlefield at any given time. After sustaining enough damage, Malok drops his Boomer and starts to change his tactics.

Malok will then begin to fire a barrage of Solar projectiles that create a lingering flame spot, an ability typical of Taken Knights. These projectiles naturally have a very long reach and should be avoided. Soon after his health reaches another threshold, he will fire Axion Darts in clusters of four. Should they all manage to home in on their target(s), they will quickly wipe out a three-Guardian fireteam. The "Shadow Touched" debuff will make avoiding these far-ranged attacks all the more difficult, so destroying the Taken Blights will make this fight easier to manage.

Trivia

Sometimes, during the fight against Malok, in the back of the Shrine where two Taken Phalanx spawn periodically, a group of Taken Thrall will sometimes open a set of doors, from which players can enter the room inside the Shrine itself. There is nothing of note save for a luminous green "pillar" and the Taken Blight's "Shadow Touched" debuff does not extend there. The doors can be opened from the inside but not on the outside.

List of appearances

References

Template:Strike