Trials of Osiris: Difference between revisions

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The Trials of Osiris use a variant of the game type called Elimination, with two teams of three players competing against each other. A win is when one team successfully kills all three players on the other. Matches consist of a number of 2 minute rounds; a team wins the round by completely wiping the other team, or capturing a zone that appears in the middle of the map. Winning a round gains a team 1 point toward victory, and the first team to 5 points wins the match. Players can be revived by teammates at the site of their death [[Sunsinger]]s can also revive themselves). The first team to eliminate the other completely wins the round. If the match goes into overtime, the first team to secure a capture point that appears in the middle of the map wins the match. Failing that, whoever is closest to the capture point wins. Heavy ammo only drops after one team has won 3 rounds, and heavy ammo does not carry into the next round. Supers, grenades melee  charges and special ammo do carry over, however.
The Trials of Osiris use a variant of the game type called Elimination, with two teams of three players competing against each other. A win is when one team successfully kills all three players on the other. Matches consist of a number of 2 minute rounds; a team wins the round by completely wiping the other team, or capturing a zone that appears in the middle of the map. Winning a round gains a team 1 point toward victory, and the first team to 5 points wins the match. Players can be revived by teammates at the site of their death [[Sunsinger]]s can also revive themselves). The first team to eliminate the other completely wins the round. If the match goes into overtime, the first team to secure a capture point that appears in the middle of the map wins the match. Failing that, whoever is closest to the capture point wins. Heavy ammo only drops after one team has won 3 rounds, and heavy ammo does not carry into the next round. Supers, grenades melee  charges and special ammo do carry over, however.


Further differences between the Trials and standard Skirmish include: the Trials take place on only one map each week; player level advantages are enabled as in the [[Iron Banner]]; fireteam matchmaking is disabled, requiring players to manually assemble a full fireteam of three. Lastly, players can play for a maximum of nine wins or three losses on a single passage, whichever comes first. Quitting or getting booted from the match also counts as a loss. Because this game mode tends to be extremely competitive, some players even resort to dirty tactics such as DDoSing, doxxing, lag-switching, and message spamming.
Further differences between the Trials and standard Skirmish include: the Trials take place on only one map each week; player level advantages are enabled as in the [[Iron Banner]]; fireteam matchmaking is disabled, requiring players to manually assemble a full fireteam of three. Lastly, players can play for a maximum of nine wins or three losses on a single passage, whichever comes first. Quitting or getting booted from the match also counts as a loss. Because this game mode tends to be extremely competitive, some players even resort to dirty tactics such as DDoSing, doxxing, lag-switching, and message spamming. Some teams tend to "cheese" the system by leaving a match immediately after they win, giving the servers an impression that they haven't won as much as they have, an therefore are less likely to get matched up against skilled players. While this tactic is not illegal, may players don't like when people do it since they they have a higher chance of getting worse opponents.  


===Flawless Victory===
===Flawless Victory===