Stasis: Difference between revisions

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Common effects of Stasis subclasses are:
Common effects of Stasis subclasses are:


*'''Slow''' – The target has slowed movement, slowed ability regeneration, reduced weapon performance, and {{Icon|Overload}} Overload Champions are stunned. '''Slowed''' combatants have difficulty firing accurately. After accumulating enough '''Slow''' stacks, the target is '''frozen'''.
*'''Stasis Shard''' – A small shard of Stasis matter that can be collected to restore melee energy.
*'''Stasis Crystal''' – A crystal of solidified Stasis matter. Upon creation, '''freezes''' nearby combatants and '''slows''' nearby players. Crystals can be destroyed, dealing damage in an area.
**Stasis Crystals come in two sizes: small, around waist height, and large taller than a player. These sizes change the freezing radius and amount of damage dealt on destruction.
*'''Frost Armor'''
*'''Slow''' – The target has slowed movement, slowed ability regeneration and reduced weapon performance '''Slowed''' combatants have difficulty firing accurately and {{Icon|Overload}} Overload Champions are stunned.. After accumulating enough '''Slow''' stacks, the target is '''frozen'''.
**A slowed player will see their visuals darkened and tinged in blue
**A slowed player will see their visuals darkened and tinged in blue
*'''Freeze''' - The target is trapped in Stasis matter and is unable to move. After taking additional damage while '''frozen''', the target '''shatters'''.
*'''Freeze''' - The target is trapped in Stasis matter and is unable to move. After taking additional damage while '''frozen''', the target '''shatters'''.
**Players can break out of freezing by using the appropriate button, taking a small amount of damage.
**Players can break out of freezing by using the appropriate button, taking a small amount of damage.
*'''Shatter''' – When a '''frozen''' target is '''shattered''', they take damage and deal damage in an area around them. Shatter damage stuns {{Icon|Unstoppable}} Unstoppable Champions.
*'''Shatter''' – When a '''frozen''' target is '''shattered''', they take damage and deal damage in an area around them. Shatter damage causes {{Icon|Unstoppable}} Unstoppable Champions to be stunned.
*'''Stasis Shard''' – A small shard of Stasis matter that can be collected to restore melee energy.
*'''Stasis Crystal''' – A crystal of solidified Stasis matter. Upon creation, '''freezes''' nearby combatants and '''slows''' nearby players. Crystals can be destroyed, dealing damage in an area.
**Stasis Crystals come in two sizes: small, around waist height, and large taller than a player. These sizes change the freezing radius and amount of damage dealt on destruction.
*'''Overshield''' – A protective barrier of Stasis energy which reduces damage taken from combatants.


====[[Grenade]]s====
====[[Grenade]]s====