Vex: Difference between revisions

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Though there is considerable variation between Vex unit classes, most Vex have cone-shaped heads, with a red or yellow photoreceptor at the center.<ref>[http://www.ign.com/articles/2013/02/17/bungies-destiny-a-land-of-hope-and-dreams?page=2 '''IGN''' - ''Bungie's Destiny: A Land of Hope and Dreams'', page 2]</ref> They arrive in the solar system via warp gates, likely from another time in the past or future. Their robotic bodies still carry a hint of organic components (particularly their mind cores, which contain a milky radiolarian fluid), and individual bodies might be humanoid, creature-shaped, or in-between, but often with long, vicious clawed fingers. The seemingly illogical geometric designs of their structures come together like giant ant hills. Headshots do not do much damage and instead send them into a berserk state; however, shooting their abdomen power cores will cause them to explode.<ref name="Game Informer">'''Game Informer January 2014''', ''page 55''</ref>   
Though there is considerable variation between Vex unit classes, most Vex have cone-shaped heads, with a red or yellow photoreceptor at the center.<ref>[http://www.ign.com/articles/2013/02/17/bungies-destiny-a-land-of-hope-and-dreams?page=2 '''IGN''' - ''Bungie's Destiny: A Land of Hope and Dreams'', page 2]</ref> They arrive in the solar system via warp gates, likely from another time in the past or future. Their robotic bodies still carry a hint of organic components (particularly their mind cores, which contain a milky radiolarian fluid), and individual bodies might be humanoid, creature-shaped, or in-between, but often with long, vicious clawed fingers. The seemingly illogical geometric designs of their structures come together like giant ant hills. Headshots do not do much damage and instead send them into a berserk state; however, shooting their abdomen power cores will cause them to explode.<ref name="Game Informer">'''Game Informer January 2014''', ''page 55''</ref>   


The Vex appear to be mass-produced units, constructed of an unknown metal alloy resembling hammered brass. All attempts by Guardians to communicate with them failed.<ref>[http://www.destinythegame.com/au/en/game/enemies/vex '''Bungie''' : ''Vex'']</ref> It is said that Vex encryption is unbreakable.<ref>'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, [[Master Rahool]]: [[Master Rahool#Quotes|Quotes]]''</ref>  
The Vex appear to be mass-produced units, constructed of an unknown metal alloy resembling hammered brass. All attempts by Guardians to communicate with them failed.<ref>[http://www.destinythegame.com/au/en/game/enemies/vex '''Bungie''' : ''Vex'']</ref> It is said that Vex encryption is unbreakable.<ref>'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, [[Master Rahool]]: [[Master Rahool#Quotes|Quotes]]''</ref> Interestingly, according to Ishtar Collective records, Vex are capable of generating simulations of real-world events with perfect fidelity and predictive ability - essentially running a parallel reality in their minds which is arguably indistinguishable from the "real" universe. This ability appears to be limited only to ordinary phenomena, as the Vex are apparently unable to simulate complex phenomena that is linked to a Paracausal power. This includes [[Warmind]]s, [[Guardian]]s,<ref>'''Bungie (2015-5-19)''', ''Destiny: House of Wolves, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Allies#Osiris|Osiris]]''</ref> and [[Oryx]]; in the later case, they were able to bootstrap a simulation of his original incarnation as Aurash.


The Vex are all connected to one another in a massive hivemind, but individual Vex units called Axis Minds act as leaders by storing all information necessary to complete a particular goal, freeing up individual Vex to pursue local tasks while the Axis Mind can plan globally. This creates a centralized weakness for the Vex, but they seem to consider it worth the risk.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Prohibitive_Mind|Prohibitive Mind]]''</ref> The Vex are divided up into different programming collectives, each with a different set of directives intended to advance the Vex race as a whole. Whether the Vex in question are devoted to engineering projects, full-scale war, or religious devotion, all Vex are united by a single, unfathomable purpose.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#The Vex|The Vex]]''</ref>
The Vex are all connected to one another in a massive hivemind, but individual Vex units called Axis Minds act as leaders by storing all information necessary to complete a particular goal, freeing up individual Vex to pursue local tasks while the Axis Mind can plan globally. This creates a centralized weakness for the Vex, but they seem to consider it worth the risk.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Prohibitive_Mind|Prohibitive Mind]]''</ref> The Vex are divided up into different programming collectives, each with a different set of directives intended to advance the Vex race as a whole. Whether the Vex in question are devoted to engineering projects, full-scale war, or religious devotion, all Vex are united by a single, unfathomable purpose.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#The Vex|The Vex]]''</ref>
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The Vex may have been brought into our universe from another reality entirely, due to a mistake made by the [[Hive]] god [[Crota]], who was experimenting within the Ascendant Realm. He unknowingly let in the Vex into his realm, where they quickly learned of the Hive's Sword-Logic, and from it learned to achieve divinity by killing all who opposed them and adopting worship as a primary function. Though [[Oryx]] eventually succeed in eliminating the Vex from the Ascendant Realm, they preserved what they learned and passed it on to the rest of the Vex hivemind.
The Vex may have been brought into our universe from another reality entirely, due to a mistake made by the [[Hive]] god [[Crota]], who was experimenting within the Ascendant Realm. He unknowingly let in the Vex into his realm, where they quickly learned of the Hive's Sword-Logic, and from it learned to achieve divinity by killing all who opposed them and adopting worship as a primary function. Though [[Oryx]] eventually succeed in eliminating the Vex from the Ascendant Realm, they preserved what they learned and passed it on to the rest of the Vex hivemind.


Interestingly, according to Ishtar Collective records, Vex are capable of generating simulations of real-world events with perfect fidelity and predictive ability - essentially running a parallel reality in their minds which is arguably indistinguishable from the "real" universe. The Vex are apparently unable to simulate [[Guardian]]s, however, perhaps due to the [[Traveler]].<ref>'''Bungie (2015-5-19)''', ''Destiny: House of Wolves, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Allies#Osiris|Osiris]]''</ref> They were also unable to simulate the latest incarnation of Oryx, after he learned of the power to [[taken|take]] and became too complex to comprehend, and could only bootstrap a simulation of his older incarnation as Aurash.


To Collective researchers, this ability raised profound philosophical quandaries about the nature of reality. Eventually the researchers were driven near to the point of madness when they discovered the Vex had simulations of themselves and perfectly predicted their every action, as they started to wonder if they themselves were just Vex simulations, so they decided to bring in a [[Warmind]] to intervene on their behalf. Warminds were many orders of magnitude more complex than humans, and it was believed that the Vex would be unable to simulate them; thus, the Warmind's presence and actions would be a sufficiently chaotic variable to allow the researchers to discern which universe was real and disrupt the simulation.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Ghost_Fragment:_Vex|Ghost Fragment: Vex]]''</ref><ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Ghost_Fragment:_Vex_2|Ghost Fragment: Vex 2]]''</ref><ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Ghost_Fragment:_Vex_3|Ghost Fragment: Vex 3]]''</ref>
To Collective researchers, this ability raised profound philosophical quandaries about the nature of reality. Eventually the researchers were driven near to the point of madness when they discovered the Vex had simulations of themselves and perfectly predicted their every action, as they started to wonder if they themselves were just Vex simulations, so they decided to bring in a [[Warmind]] to intervene on their behalf. Warminds were many orders of magnitude more complex than humans, and it was believed that the Vex would be unable to simulate them; thus, the Warmind's presence and actions would be a sufficiently chaotic variable to allow the researchers to discern which universe was real and disrupt the simulation.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Ghost_Fragment:_Vex|Ghost Fragment: Vex]]''</ref><ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Ghost_Fragment:_Vex_2|Ghost Fragment: Vex 2]]''</ref><ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Ghost_Fragment:_Vex_3|Ghost Fragment: Vex 3]]''</ref>