The Shattered Throne: Difference between revisions

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You'll find yourself in a long hallway. On the sides are Taken Hobgoblins sniping you, along with Taken Phalanxes and Knights. Carefully take them out one by one, so that they don't trouble you as you make your way across the hall. Be especially wary of the Knights, as their fire attack can deal serious damage. When you reach the end, turn left. You'll enter a wide-open room with catwalks and a few pillars with platforms here and there. Your goal is to make it all the way to the left side. [[Taken Ogre]]s and obstacles will spawn on the platforms as you progress. Be careful and take out the Ogres as quickly as possible from a distance. Their eye blasts can easily knock you off the catwalks, which will kill you. [[Jötunn]] is excellent for this encounter, as it kills the Ogres in two shots each. Once you make it all the way to the left side of the room, you will find yourself in front of a barrier.
You'll find yourself in a long hallway. On the sides are Taken Hobgoblins sniping you, along with Taken Phalanxes and Knights. Carefully take them out one by one, so that they don't trouble you as you make your way across the hall. Be especially wary of the Knights, as their fire attack can deal serious damage. When you reach the end, turn left. You'll enter a wide-open room with catwalks and a few pillars with platforms here and there. Your goal is to make it all the way to the left side. [[Taken Ogre]]s and obstacles will spawn on the platforms as you progress. Be careful and take out the Ogres as quickly as possible from a distance. Their eye blasts can easily knock you off the catwalks, which will kill you. [[Jötunn]] is excellent for this encounter, as it kills the Ogres in two shots each. Once you make it all the way to the left side of the room, you will find yourself in front of a barrier.


When you reach the barrier, go through it and you'll see that you are slower and you cannot double jump/glide/lift. There will also be a never-ending swarm of [[Shadow Thrall]] spawning around the room. Go through the maze and avoid the Shadow Thrall or dispatch as much as you can (there is an orb on a pedestal to the right of where you enter. If you jump, then melee, and do this to travel throughout the hall, you will be able to avoid a lot of damage from the Thrall). At the very end, drop down into the next area.  
When you reach the barrier, go through it and you'll see that you are slower and you cannot double jump/glide/lift. There will also be a never-ending swarm of [[Shadow Thrall]] spawning around the room. Go through the maze and avoid the Shadow Thrall or dispatch as much as you can (there is an orb on a pedestal to the right of where you enter. If you jump, then melee, and do this to travel throughout the hall, you will be able to avoid a lot of damage from the Thrall). [If you use [[Crimson]] the Thrall are effectively negated.]At the very end, drop down into the next area.  


Follow the path. You will eventually be met with a choice: follow the outside of the rock face or go inside. Both paths take you to the same place. Either way, once you make it to the other side, you will find a large group of Taken Phalanxes. Kill them all to get to the next encounter.
Follow the path. You will eventually be met with a choice: follow the outside of the rock face or go inside. Both paths take you to the same place. Either way, once you make it to the other side, you will find a large group of Taken Phalanxes. Kill them all to get to the next encounter.