Anarchy: Difference between revisions
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Onefatbadger (talk | contribs) (Added recent buff as well as changed trivia. With the introduction of scorch and incandescent, there's a pretty non-trivial amount of weapons with damage over time.) |
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It's ability to deal passive damage lead to an extremely popular variation of the 'hot-swap technique'. With Anarchy, players could fire two bolts at a target to achieve the weapon's maximum damage output before switching to two slug shotguns that could be fired extremely quickly using a 'hot-swapping' technique. Whilst the effect was limited in range, for the majority of bosses in the game this was an incredibly powerful technique that trivialized many of the hardest encounters. | It's ability to deal passive damage lead to an extremely popular variation of the 'hot-swap technique'. With Anarchy, players could fire two bolts at a target to achieve the weapon's maximum damage output before switching to two slug shotguns that could be fired extremely quickly using a 'hot-swapping' technique. Whilst the effect was limited in range, for the majority of bosses in the game this was an incredibly powerful technique that trivialized many of the hardest encounters. | ||
With the release of ''[[Season of the Lost]]'', Anarchy was notably reduced in effectiveness. Not only was this change made in light of its dominance in end-game content but additionally due to its increased scarcity. Received a 30% damage reduction to bosses, as well as a large reduction in total ammo capacity, (from 26 to 16) this nerf was significant enough to end Anarchy's long reign. | With the release of ''[[Season of the Lost]]'', Anarchy was notably reduced in effectiveness. Not only was this change made in light of its dominance in end-game content but additionally due to its increased scarcity. Received a 30% damage reduction to bosses, as well as a large reduction in total ammo capacity, (from 26 to 16) this nerf was significant enough to end Anarchy's long reign. Since the beginning of ''[[Season of Defiance]]'' Anarchy, alongside almost every other heavy grenade launcher, received a 20% damage increase reversing much of the damage reduction it received previously. | ||
==Perks== | ==Perks== | ||
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==Trivia== | ==Trivia== | ||
*Anarchy | *Anarchy is the only weapon to deal Arc damage over time. | ||
*The painted white symbol across the weapon is that of the [[Kell's Scourge]]. | *The painted white symbol across the weapon is that of the [[Kell's Scourge]]. |