Leviathan (raid): Difference between revisions

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{{Article Quote|Grow fat from strength.}}
{{Article Quote|Grow fat from strength.}}


'''Leviathan''' is the flagship [[raid]] of ''[[Destiny 2]]''. It was made available on September 13, 2017. It is set within [[The Leviathan]], the personal ship of the exiled [[Cabal Emperor]] [[Emperor Calus|Calus]]. The recommended Power Level is 270. The Prestige mode of the raid, released on October 18, 2017, has a recommended Power Level of 300. It was sunsetted on November 10, 2020, alongside the release of [[Beyond Light]].
'''Leviathan''' is the flagship [[raid]] of ''[[Destiny 2]]''. It was made available on September 13, 2017. It is set within [[The Leviathan]], the personal ship of the exiled [[Cabal Emperor]] [[Emperor Calus|Calus]]. The recommended Power Level is 270. The Prestige mode of the raid, released on October 18, 2017, has a recommended Power Level of 300. It was sunset on November 10, 2020, alongside the release of [[Beyond Light]].


To mark the world-first completion of the raid by [[Clan]] "The Legend Himself",<ref>[https://twitter.com/Bungie/status/908099898838368256 '''@Bungie:''' ''"Congratulations to Clan 'The Legend Himself' on being the World First to complete the Leviathan Raid."'']</ref> Bungie released a [[Crucible]] map set on The Leviathan called [[Emperor's Respite]].<ref>[https://twitter.com/Bungie/status/908100867160629249 '''@Bungie:''' ''"The first Fireteam has made their way through Leviathan. Shaxx isn’t far behind. Emperor’s Respite is now available for all in the Crucible."'']</ref>
To mark the world-first completion of the raid by [[Clan]] "The Legend Himself",<ref>[https://twitter.com/Bungie/status/908099898838368256 '''@Bungie:''' ''"Congratulations to Clan 'The Legend Himself' on being the World First to complete the Leviathan Raid."'']</ref> Bungie released a [[Crucible]] map set on The Leviathan called [[Emperor's Respite]].<ref>[https://twitter.com/Bungie/status/908100867160629249 '''@Bungie:''' ''"The first Fireteam has made their way through Leviathan. Shaxx isn’t far behind. Emperor’s Respite is now available for all in the Crucible."'']</ref>
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==Walkthrough==
==Walkthrough==
===Embarkment===
===Embarkment===
Arriving on [[The Leviathan]] of [[Emperor Calus]], an honor guard of Loyalist Legionaries and Colossi salute you. These enemies are passive and will not become hostile unless attacked, but they do provide an opportunity to top up on ammo before proceeding deeper into the ship. Ignore or defeat them, then climb that various tiers of the Embarkment to the main entrance, leading to the Castellum.
Arriving on [[The Leviathan]] of [[Emperor Calus]], an honor guard of Loyalist Legionaries and Colossi salute you. These enemies are passive and will not become hostile unless attacked, but they do provide an opportunity to top up on ammo before proceeding deeper into the ship. Ignore or defeat them, then climb the various tiers of the Embarkment to the main entrance, leading to the Castellum.


Also note that checkpoints in this raid operate differently than in past raids. Leaving the raid and returning will spawn players back at the start of the Embarkment area, and players will have to repeat unlocking the door to their current stage, though they will not have to repeat any completed stages.
Also note that checkpoints in this raid operate differently than in past raids. Leaving the raid and returning will spawn players back at the start of the Embarkment area, and players will have to repeat unlocking the door to their current stage, though they will not have to repeat any completed stages.


===Castellum===
===Castellum===
The Castellum serves as a hub area that links stages of the raid. Loyalists will continually spawn in waves. The goal in this chamber is to defeat a Standard Bearer [[Centurion]], take his Standard, and plant it at a plate. While gathering Standards, however, Standard Liberators will spawn alongside Loyalists and try to steal the Standards from the plate, requiring that the plate be defended at the same time. As Standard Liberators are killed, Councilors will appear and provide invulnerable shields for the Liberators. The Councilors themselves are protected by invincible shield bubbles, but can easily be killed by walking into the bubble and punching the Councilor, which then removes the shields from the Liberators. Once three Standards have been collected, Calus will open the door to the next stage.  
The Castellum serves as a hub area that links stages of the raid. Loyalists will continually spawn in waves. The goal in this chamber is to defeat a Standard Bearer [[Centurion]], take his Standard, and plant it at a plate. While gathering Standards, however, Standard Liberators will spawn alongside Loyalists and try to steal the Standards from the plate, requiring that the plate be defended at the same time. As Standard Liberators are killed, Councilors will appear and provide invulnerable shields for the Liberators. The Councilors themselves are protected by invincible shield bubbles, but can easily be killed by walking into the bubble to then damage the Councilor, which then removes the shields from the Liberators. Once three Standards have been collected, Calus will open the door to the next stage.  


===Rotating stages===
===Rotating stages===
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====Pleasure Gardens====
====Pleasure Gardens====
The Pleasure Gardens will require elements of strategy and stealth to surpass. Kill the Loyalist War Beasts and Beast Handlers, noting the positions of several large, flowering plants, pillars of light, and the golden statue atop the safe room which is flanked by two Prism Weapons. The six Royal Beasts will enter the area, hunting for anyone who roams the lower floor, and Calus will unlock the safe room, which contains four spores of Royal Pollen. If the Royal Beasts detect anyone, they will each run to a flowering plant and unleash a Psionic Howl, which will kill anyone not in the safe room after a brief charging period. Furthermore, any players who die will endanger the team: if they are not revived within 30 seconds, the entire team dies from "Shared Fate".
The Pleasure Gardens will require elements of strategy and stealth to surpass. Kill the Loyalist War Beasts and Beast Handlers, noting the positions of several large, flowering plants, pillars of light, and the golden statue atop the safe room which is flanked by two Prism Weapons. Picking up both Prisms Weapons will spawn six Royal Beasts in the area, hunting for anyone who roams the lower floor, and Calus will unlock the safe room, which contains four spores of Royal Pollen. If the Royal Beasts detect anyone, they will each run to a flowering plant and unleash a Psionic Howl, which will kill anyone not in the safe room after a brief charging period. Furthermore, any players who die will endanger the team: if they are not revived within 30 seconds, the entire team dies from "Shared Fate".


Royal Pollen-carriers must make their way to the flowering plants without being detected, and Prism Weapon-wielders must focus the pillars of light onto the plants while the Royal Pollen is held next to them. This produces a stack of buffs called "Empowering Spores"; the higher the stack, which can be increased by visiting more of the plants, the more damage players can inflict on the Royal Beasts. Making things trickier, as more Royal Beasts are killed, the remaining ones will detect players faster. Therefore, it may be advisable to weaken all six Royal Beasts to the point that they can be killed simultaneously, rather than picked off one-by-one, than the latter strategy can still be used. Ensure that at least one team member can escape to the safe room to survive any Psionic Howls and revive the team. Kill all six Royal Beasts to unlock a loot chest and return to the Castellum.
Royal Pollen-carriers must make their way to the flowering plants without being detected, and Prism Weapon-wielders must focus the pillars of light onto the plants while the Royal Pollen is held next to them. This produces a stack of buffs called "Empowering Spores"; the higher the stack, which can be increased by visiting more of the plants, the more damage players can inflict on the Royal Beasts. Making things trickier, as more Royal Beasts are killed, the remaining ones will detect players faster. Therefore, it may be advisable to weaken all six Royal Beasts to the point that they can be killed simultaneously, rather than picked off one-by-one. Ensure that at least one team member can escape to the safe room to survive any Psionic Howls and revive the team. Kill all six Royal Beasts to unlock a loot chest and return to the Castellum.


=====Challenge Mode=====
=====Challenge Mode=====
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===Throne===
===Throne===
After a fourth and final battle in the Castellum, pass through the doors and proceed forward along a lengthy corridor coated in a purple substance, presumably the "royal wine" made from the ship's consumption of [[Nessus]]. [[Emperor Calus]] greets the players as they enter the Throne. To begin the fight, the chalice he holds must be shot out of his hand. He will attack by summoning adds and targeting players with a line-of-sight "Emperor's Gaze" forehead laser. After a short period of fighting, the team will be teleported into a shadowy realm where a massive projection of Calus's head will attempt to inhale and devour them using the lethal debuff Boundless Consumption. Three players can grab Psionic Charges before they are devoured, which will teleport them back to the Throne.
After a fourth and final battle in the Castellum, pass through the doors and proceed forward along a lengthy corridor coated in a purple substance, presumably the "royal wine" made from the ship's consumption of [[Nessus]]. [[Emperor Calus]] greets the players as they enter the Throne. To begin the fight, the chalice he holds must be shot out of his hand. He will attack by summoning waves of various Cabal and targeting players with a line-of-sight "Emperor's Gaze" forehead laser. After a short period of fighting, the team will be teleported into a shadowy realm where a massive projection of Calus's head will attempt to inhale and devour them using the lethal debuff Boundless Consumption. Three players can grab Psionic Charges before they are devoured, which will teleport them back to the Throne.


The other three players must shoot projections of Calus's four Psion Councilors to avoid the Mental Collapse team-wipe debuff. Each Psion in the Throne is also represented by a symbol above their shield (chalice, War Beast, sun, and crossed axes). Each of the players in the shadow realm will see a different symbol on Calus's forehead and must call it out to the players fighting in the Throne; the fourth, unseen symbol which is not called out will be the symbol of the Psion that the Throne group must kill. Failure to kill the correct Psion in a timely fashion will result in a team wipe. In the shadow realm, the projections will appear in pairs for each symbol and must be destroyed, or Calus will inflict Mental Collapse. Once all four pairs are gone, the icon above Calus's forehead will turn black and a final set of projections will appear. Destroy them, and Calus will vomit Cabal skulls at players which can be shot before they inflict damage and grant the stacking, team-wide buff "Force of Will". Once the barrage ends, three more Psionic Charges will appear and the players can use them to return to the Throne.
The other three players must shoot projections of Calus's four Psion Councilors to avoid the Mental Collapse team-wipe debuff. Each Psion in the Throne is also represented by a symbol above their shield (chalice, War Beast, sun, and crossed axes). Each of the players in the shadow realm will see a different symbol on Calus's forehead and must call it out to the players fighting in the Throne; the fourth, unseen symbol which is not called out will be the symbol of the Psion that the Throne group must kill. Failure to kill the correct Psion in a timely fashion will result in a team wipe. In the shadow realm, the projections will appear in pairs for each symbol and must be destroyed, or Calus will inflict Mental Collapse. Once all four pairs are gone, the icon above Calus's forehead will turn black and a final set of projections will appear. Destroy them, and Calus will vomit Cabal skulls at players which can be shot before they inflict damage, granting the stacking, team-wide buff "Force of Will". Once the barrage ends, three more Psionic Charges will appear and the players can use them to return to the Throne.


With the team reunited, standing on one of the four daises where the Councilors were will grant the Force of Will buff and allow players to damage Calus directly for a time. The amount of Force of Will buff acquired determines how much damage can be inflicted. Be aware that Calus will cause lethal flames to spring up on the occupied dais, and players should jump off and move to the next dais before this happens. As Calus is damaged, pieces of his carapace will fall away, revealing robotics; Calus has chosen to not fight in person. The first time this happens, Calus will begin using an arm-mounted cannon in addition to his forehead laser. After all four daises have been used, Calus will teleport the team back outside to repeat the process of destroying projections and collecting Force of Will. As Calus's health nears zero, he will summon a durable energy shield to protect himself which must be shot away.
With the team reunited, standing on one of the four daises where the Councilors spawned will grant the Force of Will buff and allow players to damage Calus directly for a time. The amount of Force of Will buff acquired determines how much damage can be inflicted. Be aware that Calus will cause lethal flames to spring up on the occupied dais, and players should jump off and move to the next dais before this happens. As Calus is damaged, pieces of his carapace will fall away, revealing robotics; Calus has chosen to not fight in person. The first time this happens, Calus will begin using an arm-mounted cannon in addition to his forehead laser. After all four daises have been used, Calus will teleport the team back outside to repeat the process of destroying projections and collecting Force of Will. As Calus's health nears zero, he will summon a durable energy shield to protect himself which must be shot away.


Once the Calus robot has been slain, the raid's final challenge is complete. The true Emperor Calus will speak through the robot, boasting of the power he has displayed and inviting the Guardians to join his side, while offering more treasure. An elevator in the room's center will then descend to a massive vault containing numerous other Calus robots and a final loot chest.
Once the Calus robot has been slain, the raid's final challenge is complete. The true Emperor Calus will speak through the robot, boasting of the power he has displayed and inviting the Guardians to join his side, while offering more treasure. An elevator in the room's center will then descend to a massive vault containing numerous other Calus robots and a final loot chest.