Pit of Heresy: Difference between revisions

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(NOT a boss, just for clarification... that and other special enemies you encounter.)
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==Bosses==
==Bosses==
*[[Zulmak, Instrument of Torment]]
*[[Zulmak, Instrument of Torment]]
*[[Volmâr, the Tempted]] ([[Xenophage]] [[Quest]])
==Unique Enemies==
*[[Accursed Swordbearer]]
*[[Accursed Swordbearer]]
*[[Harrowing Pariah]]
*[[Heretical Knight]]
*[[Malevolent Ritualist]]
*[[Might of the Broken Blade]]
*[[Omen of the Broken Blade]]
*[[Oracle of the Broken Blade]]
*[[Pit Keeper]]


==Walkthrough==
==Walkthrough==
The first encounter is all about matching the correct runes and utilising a relic to defeat enemies with unique interactions. There are several towers built in to the face of the mountain in the first area. Each tower has a Hive rune on top that's used to navigate this stage.  
The first encounter is all about matching the correct runes and utilising a relic to defeat enemies with unique interactions. There are several towers built in to the face of the mountain in the first area. Each tower has a Hive rune on top that's used to navigate this stage.  


To find out which runes you should be looking for you need to drop off the cliff and into the first tower. Here you need to kill a set of enemies and gain access to a room with a Knight therein. Defeating it rewards you with a relic and a view of three runes.  
To find out which runes you should be looking for you need to drop off the cliff and into the first tower. Here you need to kill a set of enemies and gain access to a room with a Knight therein. Defeating it rewards you with a relic and a view of three runes.  


Take note of them and retrace your steps. Then find the matching tower and dispatch its inhabitants. You'll need to use the sword depending on the enemy. If the room has a Knight, use the relic’s melee function. If it’s a Wizard, unleash a damage-dealing projectile. Then, if it’s a Shrieker, deflect its shots back at it to destroy it.  
Take note of them and retrace your steps. Then find the matching tower and dispatch its inhabitants. You'll need to use the sword depending on the enemy. If the room has a Knight, use the relic's melee function. If it’s a Wizard, unleash a damage-dealing projectile. Then, if it’s a Shrieker, deflect its shots back at it to destroy it.  


When you’ve finished all three towers based on the runes you’ve noted, an exit will open and a chest will appear.
When you’ve finished all three towers based on the runes you’ve noted, an exit will open and a chest will appear.