Crown of Sorrow (raid): Difference between revisions

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The team arrives into a triangular-shaped arena. Once everyone arrives to the middle, [[Gahlran]] will arrive at the top section of the arena and summon his Deceptions. One of these deceptions is the real one, the rest are fakes that will dissappear when the encounter starts.
The team arrives into a triangular-shaped arena. Once everyone arrives to the middle, [[Gahlran]] will arrive at the top section of the arena and summon his Deceptions. One of these deceptions is the real one, the rest are fakes that will dissappear when the encounter starts.


The team should split into 3 groups of 2, each group picking one side of the arena, because once the encounter starts, the sides will be closed from each other with magic barriers, leaving the teams to defend themselves without help. The side which has the real Deception must avoid his attacks until damage phase, as only few hits from the blades can be fatal. The side which has the Witch's Blessing pool will start. 1 of the players must pick up the blessing. Each group must kill 3 enemy waves, first and second wave including Wizard and Thralls, and third wave including an Ogre and thralls. once the enemies are killed, there are 3 vessels which will spawn the crystal sphere. The starter group needs to run to one of the vessels on either side of their field and pass the Witch's blessing to one non-blessed player from each side. Once this is done, the barrier between the 2 fields will break and the 2 teams can help each other out. After the passing, new enemy waves will start. Repeat the process for the third group, but this time the blessed players must pass the blessing to the remaining 4 non-blessed players.
The fireteam should split into 3 groups of 2, one group in each portion of the arena. Gahlran will appear and summon three Deceptions on each side. Only one of these is the real one. Coordinate with your fireteam to melee all three at once to make two disappear and find out which one is real. (This will prevent someone getting gimped by not being ready.)


Once 4 players are blessed, run to the Gahlran's Deception, and have one of the blessed players and non-blessed player to hit him with melee attack at the same time. This will break the deception's shield for a short moment, allowing the non-blessed players to damage him. Repeat the process, but be wary of 2 things. First, hitting the Deception will disable the blessing from the blessed player, making him a non-blessed. Second, other blessed players must stay far away from the Deception, as it has been reported that being too close while the shield disables will cause small AoE effect that disables any blessings caught within its range.
There are three different responsibilities you must be aware of, depending on what side you are on.


Once all the Blessings have been used, and if the Deception is still alive, run to your sides and repeat the process until he is dead.
If the real Deception is on your side, you must avoid him at all costs. One hit is fatal, with two being fatal only at around 740 and above. The tall pillars can be stood upon safely as long as the Wizard and Ogres that spawn won't kill you (explained below.)
 
If you spawn with the pool of green light, you have the Witch's Blessing. One partner should grab it once all Deceptions have been meleed. You must coordinate with your partner to swap the buff. There are swapping stations identical to those found in the first encounter and the jumping puzzle on the borders of the magic walls that now separate each side.
 
If you have neither of these, kill the adds that spawn as fast as possible.
 
The encounter itself begins when the Deception is "awoken" by one of them being hit. Waves of adds will spawn on all three sides, along with the aforementioned items above. The adds will usually be Acolytes and a Wizard. (If you are on the side with Witch's Blessing, the wizard will be Blessed and the Acolytes will not be.) There will be two waves of Acolytes and Wizards, after which an Ogre (also Blessed if you have the Blessing) will spawn. Take this ogre out on all three sides as fast as possible. Once all three ogres are dead, the side with the buff will transfer the buff to the side WITHOUT Gahlran's Deception. To do this, BOTH members of the side that started with the Blessing will stand in the circle, and ONLY ONE from the receiving side will stand in the circle. This will ensure that the original side can still kill the Blessed enemies, which will continute to spawn in the waves of adds after the first round of Ogres has been defeated. Repeat the add wave, killing the Ogres as quickly as possible. Once ogres are dead, have all six members of the fireteam make their way to the swap station along the wall currently separating one third of the stage from the other two. (The more Blessings you have, the longer the damage phase.) Have ONE Blessed member and one NON-BLESSED member step inside the shield and quickly melee the Deception. It is vitally important that all other Blessed members back away, as standing too close when the Deception's shield is broken will cause you to lose your buff and reduce the length of the damage phase. (Save Melting Point, Wells, etc for the final few shield breaks.) Once the Deception's shield is back up, repeat the process of breaking his shield with another Blessed member and a non-Blessed member. Once there are only two or three Blessed members left, deploy Wells and Melting Point to increase damage. (Blessed members CAN NOT do damage to the Deception while they hold the Witch's Blessing buff. This is why you should save the DPS enchancers until most members of the fireteam no longer carry a Blessing.)
 
 
Once all of the Blessed members have used their blessing, run to your sides and repeat the process until he is dead.


===Gahlran, the Sorrow-Bearer===
===Gahlran, the Sorrow-Bearer===