Editing Subclass
From Destinypedia, the Destiny wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 28: | Line 28: | ||
At the launch of ''Destiny 2'', subclasses were overhauled multiple times, with the implementation of level trees taking the former game's system place. Guardians have the choice of selecting one of two different ability focuses for each subclass, being locked into that particular path. With the release of the [[Forsaken]] expansion, another tree, usually with a new Super, was added to each Subclass. With the release of the [[New Light]] Campaign, the Upgrade Points system was removed, and subclass trees were fully unlocked upon the completion of their respective Quest. | At the launch of ''Destiny 2'', subclasses were overhauled multiple times, with the implementation of level trees taking the former game's system place. Guardians have the choice of selecting one of two different ability focuses for each subclass, being locked into that particular path. With the release of the [[Forsaken]] expansion, another tree, usually with a new Super, was added to each Subclass. With the release of the [[New Light]] Campaign, the Upgrade Points system was removed, and subclass trees were fully unlocked upon the completion of their respective Quest. | ||
The release of the ''[[Beyond Light]]'' expansion saw the first [[Darkness]]-based subclasses added to the game with [[Stasis]]. This new subclass had a different type of customization, dubbed Subclass 3.0, that would be applied to the [[Light]] subclasses starting with [[Void]] with the launch of ''[[The Witch Queen]]'' expansion & ''[[Season of the Risen]]'', followed by [[Solar]] with the launch of ''[[Season of the Haunted]]'' and finally [[Arc]] with the launch of ''[[Season of Plunder]]''. The launch of ''[[Lightfall]]'' sees [[Strand]] introduced as the second Darkness subclass using the same customization. [[Prismatic]] | The release of the ''[[Beyond Light]]'' expansion saw the first [[Darkness]]-based subclasses added to the game with [[Stasis]]. This new subclass had a different type of customization, dubbed Subclass 3.0, that would be applied to the [[Light]] subclasses starting with [[Void]] with the launch of ''[[The Witch Queen]]'' expansion & ''[[Season of the Risen]]'', followed by [[Solar]] with the launch of ''[[Season of the Haunted]]'' and finally [[Arc]] with the launch of ''[[Season of Plunder]]''. The launch of ''[[Lightfall]]'' sees [[Strand]] introduced as the second Darkness subclass using the same customization. [[Prismatic]] were introduced in ''[[The Final Shape]]'' that combines abilities from both existing Light and Darkness subclasses. | ||
In this system, all Grenade abilities are shared across classes, and all Jumps are shared across subclasses, allowing for four or more jumps in certain cases. A third class ability was also added to some subclasses. In this system, the main capabilities of the class are chosen between three-four Aspects, each with unique, class related attributes. This update also introduced Fragments (Echoes for Void, Embers for Solar, Sparks for Arc, Whispers for Stasis, Threads for Strand, Facets for Prismatic), which are passive perks shared across classes that provide synergistic effects, and occasionally stat boosts or penalties. Each Aspect comes with a number of Fragment Slots (between one and three), which can be filled with a different Fragment each. Changing to an Aspect with less slots disables Fragments, starting from the right. This update also formalized many of the elemental buffs and debuffs available in the game, defining them as Verbs. | In this system, all Grenade abilities are shared across classes, and all Jumps are shared across subclasses, allowing for four or more jumps in certain cases. A third class ability was also added to some subclasses. In this system, the main capabilities of the class are chosen between three-four Aspects, each with unique, class related attributes. This update also introduced Fragments (Echoes for Void, Embers for Solar, Sparks for Arc, Whispers for Stasis, Threads for Strand, Facets for Prismatic), which are passive perks shared across classes that provide synergistic effects, and occasionally stat boosts or penalties. Each Aspect comes with a number of Fragment Slots (between one and three), which can be filled with a different Fragment each. Changing to an Aspect with less slots disables Fragments, starting from the right. This update also formalized many of the elemental buffs and debuffs available in the game, defining them as Verbs. | ||