Editing Shooting Range
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*There are small lights at the bottom of the front and on the poles at the back of the range that turn red once a player steps on the platform in front of the range. | *There are small lights at the bottom of the front and on the poles at the back of the range that turn red once a player steps on the platform in front of the range. | ||
*[[C.A.R.L., Dummy of Practice]] is the only named enemy within the shooting range. | *[[C.A.R.L., Dummy of Practice]] is the only named enemy within the shooting range. | ||
*The health of the [[Ultra]]s within the shooting range are | *The health of the [[Ultra]]s within the shooting range are compatible to various [[Raid]] bosses. | ||
*The shooting range was not the first location where players could test their loadouts on enemies in peace. The first was the [[Tribute Hall]] that was added in [[Season of Opulence]] and removed with the release of [[Beyond Light]]. | *The shooting range was not the first location where players could test their loadouts on enemies in peace. The first was the [[Tribute Hall]] that was added in [[Season of Opulence]] and removed with the release of [[Beyond Light]]. | ||
*While normally unmovable, if a player uses the [[Tractor Cannon]] on them, the target frames can be shoved around. If shoved off of the back of the map, their health bar will disappear and they will spray out [[Glimmer]], indicating they were killed. Though they have no death animation and will fall in their idle animation until they are no longer able to be seen. | *While normally unmovable, if a player uses the [[Tractor Cannon]] on them, the target frames can be shoved around. If shoved off of the back of the map, their health bar will disappear and they will spray out [[Glimmer]], indicating they were killed. Though they have no death animation and will fall in their idle animation until they are no longer able to be seen. | ||