Editing Sanctified Mind, Sol Inherent
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The boss encounter will begin when Sanctified Mind is hit by anything. It will then assemble into a Minotaur form and drop to the ground, which is covered in Vex Radiolarian Fluid. | The boss encounter will begin when Sanctified Mind is hit by anything. It will then assemble into a Minotaur form and drop to the ground, which is covered in Vex Radiolarian Fluid. | ||
During this time, a wave of Goblins and an [[Angelic]] will spawn. After around 20 seconds, both of Sanctified | During this time, a wave of Goblins and an [[Angelic]] will spawn. After around 20 seconds, both of Sanctified Mind’s photoreceptors (the red, glowing circles that appear on its shoulder and thigh) will begin to glow, signaling they are vulnerable. Shooting these photoreceptors open up a portal with a corresponding color to the side that was shot (Left is Blue, Right is Orange) that leads to a section of the encounter that is separated from the main area. Within these portals are sets of Vex that come in one of two variants: | ||
:12 Goblins and 1 Minotaur | :12 Goblins and 1 Minotaur | ||
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On each side of the map (designated to be Left/Blue and Right/Orange) is a Relay. Atop these Relays, is a Tether Box, which will initiate a tether that connects to the closest Guardian in its radius. It will also be the locations players deposit motes acquired from the portals, increasing the energy inside them. Relays will start with ten Motes deposited. | On each side of the map (designated to be Left/Blue and Right/Orange) is a Relay. Atop these Relays, is a Tether Box, which will initiate a tether that connects to the closest Guardian in its radius. It will also be the locations players deposit motes acquired from the portals, increasing the energy inside them. Relays will start with ten Motes deposited. | ||
Throughout the fight, waves of ten Goblins will spawn near Sanctified | Throughout the fight, waves of ten Goblins will spawn near Sanctified Mind’s feet, and split into groups of five that attempt to sacrifice to the Relay on each side. Successful sacrifices will drain ten Motes from the Relay they sacrificed near. If a Relay reaches energy below zero, all Guardians are killed. | ||
After any players deposit Motes to any relay, all Goblins that spawn will be surrounded in a shield that requires the "Enlightenment" buff, acquired from depositing Motes, to be destroyed. These shields will not appear on any side with a Relay that is pulsing with energy (40 total motes, or 30 deposited). | After any players deposit Motes to any relay, all Goblins that spawn will be surrounded in a shield that requires the "Enlightenment" buff, acquired from depositing Motes, to be destroyed. These shields will not appear on any side with a Relay that is pulsing with energy (40 total motes, or 30 deposited). | ||
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:Team two has a nearly identical role to Team One, with the exception being that they will utilize the second set of portals on each side. | :Team two has a nearly identical role to Team One, with the exception being that they will utilize the second set of portals on each side. | ||
Upon destroying the first photoreceptor (either left or right), the players designated to Team One should enter. During this time, Defenders should be doing their tasks with the assistance of Team Two. Upon Team | Upon destroying the first photoreceptor (either left or right), the players designated to Team One should enter. During this time, Defenders should be doing their tasks with the assistance of Team Two. Upon Team One’s callout, players in the main area should shoot the photoreceptor of the side Team One is currently on. This will bring Team One back to main area, and open a new portal that Team Two should enter. Team One should then deposit their motes. Likewise, when Team Two is completed inside their portal and have called to be brought back to the main area, the correct photoreceptor should be destroyed. Ideally, after Team Two deposits, the Relay should become pulsing with energy. This will not be the case if motes were missed such that the total across both teams is less than 30, or a Goblin sacrificed to that Relay. If either are the case, a player, ideally a player on the Defending team, should enter the portal of the side Team Two just returned from. | ||
This process should be repeated on the opposite side. | This process should be repeated on the opposite side. | ||
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*Tether Team: | *Tether Team: | ||
:These players are responsible for organizing the tether used to disrupt Sanctified | :These players are responsible for organizing the tether used to disrupt Sanctified Mind’s casting of the wipe mechanic. These should be segmented into (1) Anchor, the player closest to the Relay, (2) Middle, the player in the middle, and (3) Boss, the player closest to Sanctified Mind. | ||
*Damage Team: | *Damage Team: | ||
:This | :This team’s sole purpose should be to deal damage to Sanctified Mind. They should also assist in killing any Goblins that are attacking the Tether team. | ||
While it is possible to extend the duration of a damage phase by tethering again, it is discouraged, as it is very difficult to coordinate compared to the first tether, and will prevent players using any "Relay Defender" mods from obtaining the damage increase while standing next to the opposite Relay. | While it is possible to extend the duration of a damage phase by tethering again, it is discouraged, as it is very difficult to coordinate compared to the first tether, and will prevent players using any "Relay Defender" mods from obtaining the damage increase while standing next to the opposite Relay. |