Editing Queenbreakers' Bow

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{{quote|Despite the Breakers' treachery, Her Majesty still stands.|Weapon description.}}
{{quote|Despite the Breakers' treachery, Her Majesty still stands.|Weapon description.}}
{{Weapon infobox
{{Weapon infobox
|image= [[File:Destiny-QueenbreakersBow-FusionRifle-Ingame.jpg|300px]]
|image= [[File:Destiny-QueenbreakersBow-FusionRifle-Ingame.jpg|300px]]
|manufacturer=[[Fallen]]
|manufacturer= [[Queenbreakers]]
|style=[[Wire Rifle]]
|class= [[Exotic]]
|class= [[Exotic]]
|type= [[Fusion Rifle]] (Destiny 1) <br> [[Linear Fusion Rifle]] (Destiny 2)
|type= [[Fusion Rifle]] (Destiny 1) <br> [[Linear Fusion Rifle]] (Destiny 2)
|level=
|level=
|accuracy=
|accuracy=
|stability= 80
|stability=
|handling= 40
|handling=
|magazine= 5
|magazine=  
|feed=
|feed=
|ammo=  
|ammo=
|mode=  
|mode=  
|rate=
|rate=
|damage= {{Icon|Arc}} Arc <br> High
|damage= [[Arc]] <br> High
|range= 50
|range=
|service=[[Queenbreakers]] {{c|formerly}} <br> [[Mithrax, Kell of Light]] <br> [[Guardians]]
|service=
|affiliation= [[House of Wolves]]<sup>([[Queenbreakers]])</sup> {{c|formerly}} <br> [[The Reef]] <br> [[House of Light]]
|affiliation= [[Fallen]]<sup>([[Queenbreakers]])</sup> (formerly) <br> [[The Reef]] <br> [[Guardian]]s
}}
}}
'''Queenbreakers' Bow''' is an [[Exotic]] [[Fusion Rifle]] from ''[[Destiny |Destiny's]]'' ''[[House of Wolves (expansion)|House of Wolves]]'' expansion.<ref>[http://www.destinydb.com/items/2612834019 '''DestinyDB.com''' - ''Queenbreakers' Bow'']</ref> Similar to the [[Vex Mythoclast]], it is an atypical fusion rifle; in this case it is more of a sniper rifle hybrid (eventually contextualized in Destiny 2 as ''[[Linear Fusion Rifle |Linear Fusion Rifles]]''). These weapons were originally [[Fallen]] [[Wire Rifle]]s that belonged to the [[Queenbreaker]]s and became prized trophies due to their bloody history. The exotic later made a return in the ''[[Destiny 2]]'' expansion ''[[Forsaken]]'', renamed '''The Queenbreaker''' and re-classified as a power weapon, [[Linear Fusion Rifle]].
'''Queenbreakers' Bow''' is an [[Exotic]] [[Fusion rifle]] in ''[[Destiny]]'' added by ''[[House of Wolves (expansion)|House of Wolves]]''.<ref>[http://www.destinydb.com/items/2612834019 '''DestinyDB.com''' - ''Queenbreakers' Bow'']</ref> Like the [[Vex Mythoclast]], it is an atypical fusion rifle; in this case it is more of a hybrid with a sniper rifle. These weapons were [[Fallen]] [[Wire Rifle]]s that had belonged to the [[Queenbreaker]]s. It later made a return in the ''[[Destiny 2]]'' expansion ''[[Forsaken]]'', renamed as '''The Queenbreaker''' and re-classified as a [[Linear Fusion Rifle]].


==Grimoire==
==Grimoire==
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==Gameplay==
==Gameplay==
This is a [[Wire Rifle|wire rifle]]; using the same projectile effects and distinct sounds. Its weapon sights are clearly meant for Eliksni biology, whilst player Guardians can only use one scope at a time, an Eliksni sharpshooter can see through both with two of its four eyes. The weapon's charge time and damage changes depending on which scope is equipped; with the long-range Marksman sights, the charge time is longer but the base damage is greater. With the short-range Combat sights, the charge time is shorter at the cost of lesser damage. Precision shots will generally kill all non-major enemies, and the Hidden Hand trait combined with its already high aim assist stat will help ensure the player will rarely miss the intended target. The ability to change scopes to fit the situation gives the weapon a flexible utility for encounters that combine close-quarters and long-range enemies in one setting. Finally, its Arc damage make it very effective against units with [[Absorption shield|shields]], such as Captains or Knights.
This is a [[Wire Rifle|wire rifle]]; it uses the same projectile effects and makes the same distinct sound as one. Its design is clearly meant for Fallen eyes, as player Guardians can only use one scope at a time (can't look through it like binoculars). The weapon's charge time and damage changes depending on which scope is equipped; with the long-range Marksman sights, the charge time is longer but the base damage is greater. With the short-range Combat sights, the charge time is shorter at the cost of lesser damage. The weapon is capable of precision damage; precision shots will generally kill all non-major enemies, and the Hidden Hand trait combined with its already high aim assist stat will help ensure the player will rarely miss the intended target. The ability to change scopes to fit the situation gives the weapon a flexible utility for encounters that combine close-quarters and long-range enemies in one setting. Finally, its Arc damage make it very effective against units with [[Absorption shield|shields]], such as Captains or Knights.


The two scope choices are simplified as follows:
The two scope choices are simplified as follows:
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*Combat sights: Close-range, faster charge (about half that of Marksman sights), lower impact. Scope displays ability energy levels.
*Combat sights: Close-range, faster charge (about half that of Marksman sights), lower impact. Scope displays ability energy levels.


Compared to a sniper rifle, the main disadvantages are that precision damages and range won't be as high as that of a sniper (since it does not share the same multiplier) and the shots require time to charge. This charge rate combined with bullet travel time (which sniper rounds ignore) will hinder this weapon's performance. The Bow also provides a very generous amount of ammunition reserves at 55 rounds with no armour modifiers.
Compared to a sniper rifle, the main disadvantages are that precision damages and range won't be as high as that of a true sniper (and never will as it does not share the same multiplier) and the shots require time to charge. This charge rate combined with bullet travel time (which sniper rounds ignore) will significantly hinder this weapon's performance. A lot of times, what looked like a head shot will register as a body shot because the target strafed a tiny bit while the shot was fired. Most of its perks do not really stand out on their own and are marginal. The advantages are that the Queenbreakers' Bow has no scope glint (this has changed as of Rise of Iron to upon aim-down-sights), provides much more situational awareness than a sniper could, much faster reload time, and higher rate-of-fire. The Bow also provides a very generous amount of ammunition reserves at 55 rounds with no armour modifiers, an absurd blessing for Crucible players who had to suffer through numerous patches that further restricted the availability of Special ammunition.


Another strong contrast to other sniper rifles is the excellent hip-fire accuracy, a natural trait for most fusion rifles. This coupled with the Hip Fire trait makes the Bow viable for any range. Hip-fire accuracy is something that sniper rifles have virtually none of. One can say the real reason for its Exotic status is the very fact it is a fusion-sniper hybrid. Whether or not this is enough to justify having this weapon over existing sniper rifles or another viable Exotic in a primary/heavy weapon slot will ultimately belong to individual experience, fun factor, or preference.
Another strong contrast to other sniper rifles is the excellent hip-fire accuracy, a natural trait for most fusion rifles. This coupled with the Hip Fire trait makes the Bow viable for any range. Hip-fire accuracy is something that sniper rifles have virtually none of. One can say the real reason for its Exotic status is the very fact it is a fusion-sniper hybrid. Whether or not this is enough to justify having this weapon over existing sniper rifles or another viable Exotic in a primary/heavy weapon slot will ultimately belong to individual experience, fun factor, or preference.


==Destiny 1==
==Destiny 1==
Originally The Queenbreakers' Bow was one of three possible rewards for [[The Elder Cipher]] exotic bounty, the other two being [[Lord of Wolves]] and [[Dreg's Promise]]. The bounty was only available as a random reward for the level 34 or 35 [[Prison of Elders]] challenge modes. From Year Two onwards, the weapon had a random chance of being acquired after completing [[Challenge of the Elders]].
The Queenbreakers' Bow is one of three possible rewards for [[The Elder Cipher]] exotic bounty, the other two being [[Lord of Wolves]] and [[Dreg's Promise]]. The bounty is only available as a random reward for the level 34 or 35 [[Prison of Elders]] challenge modes. From Year Two onwards, this weapon had a random chance of being acquired after completing [[Challenge of the Elders]].


It should be noted that the trait "Send It" will only increase the Combat scope's range to that of the Marksman scope; it will not further increase the Marksman scope's range.
It should be noted that the trait "Send It" will only increase the Combat scope's range to that of the Marksman scope; it will not further increase the Marksman scope's range.
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==Destiny 2==
==Destiny 2==
Starting with the release of Forsaken, now The Queenbreaker, can be obtained as a random drop from world [[exotic]] loot pool. It also could be acquired from Spider's [[Bounties]] however this option was removed with the Tangled Shore at the launch of Witch Queen. Now classified as a [[Linear Fusion Rifle]], it is a power weapon and requires power ammunition.
Starting with the release of Forsaken, Queenbreakers' Bow can be obtained as a random drop from [[exotic]] [[engram]]s, which can drop rarely from enemies in the wild or by opening chests in [[Strike]]s or other activities. It can also be acquired from [[Bounties]] which doesn't drop the engram itself but rather the rewards immediately. It is renamed '''The Queenbreaker''' and is now classified as a [[Linear Fusion Rifle]]. The fact that it has changed to be mounted in the player Guardian's heavy slot instead of secondary, and now uses Heavy ammunition, means that it is no longer as generous with ammunition reserves as it was before.


Whilst it performs much the same as its original incarnation it has been given a new minor change in utility: adding a blinding as a secondary status effect on enemy units struck by the projectile. In a similar vein to [[Sleeper Simulant]], the weapon became a popular choice for [[Gambit]] players as the various mix of close and long-range combatants in Gambit maps allowed the Queenbreaker's flexibility to excel at any ideal range. Since its massive popularity at Gambit's launch the weapon has seen a reduction in its aim assist stat. With the advent of Lightfall, Bungie have promised a new change to adopt the subclass 3.0 verbs.
Performs much the same as its original incarnation with a minor change in utility: it now adds blinding as a secondary status effect on enemy units struck by the projectile. In a similar vein to [[Sleeper Simulant]], the weapon became a popular choice for [[Gambit]] players as the various mix of close and long-range combatants in Gambit maps allowed the Queenbreaker's flexibility to excel at any ideal range.


===Weapon perks===
===Weapon perks===
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==Trivia==
==Trivia==
*Due to a bug which gave the weapon far greater Aim Assist on both Console and PC, the weapon would very rarely miss the head. Due to this as well as its range it became an incredibly popular weapon to use as an invader in Gambit.
*Due to a bug which gave the weapon far greater Aim Assist on both Console and PC, the weapon would very rarely miss the head. Due to this as well as its range it became an incredibly popular weapon to use as an invader in Gambit.
**Both stats have since been greatly reduced.


== Gallery ==
== Gallery ==
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File:Destiny-QueenbreakersBow-FusionRifle.jpg|The Queenbreakers' Bow upgrade tree.
File:Destiny-QueenbreakersBow-FusionRifle.jpg|The Queenbreakers' Bow upgrade tree.
File:The Queenbreaker D2F.jpg|The Queenbreaker in ''Destiny 2''
File:The Queenbreaker D2F.jpg|The Queenbreaker in ''Destiny 2''
File:Kingmaker The Queenbreaker.png|Kingmaker ornament for The Queenbreaker.
</gallery>
</gallery>


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<references/>
<references/>


{{Special weapons}}
{{Specials}}
{{Specials Y2}}
{{Exotic weapons}}
{{Exotic weapons}}
[[Category:Fusion Rifles]]
[[Category:Fusion Rifles]]

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