Editing Paracausality

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==Trivia==
==Trivia==
*Throughout the game, there has been an established difference between ''Paracausal'' and ''[https://en.wikipedia.org/wiki/Acausal Acausal]''. Para- is a prefix meaning "beside; adjacent to", while causal refers to the physics of cause and effect. Paracausal is not the same as acausal, which is the opposite of causality with the Greek prefix a- ("not, without"). Paracausal thus means the Light and the Darkness obey physics which ignore or sidestep conventional [https://en.wikipedia.org/wiki/Causal_closure cause-and-effect systems].  
*Throughout the game, there has been an established difference between ''Paracausal'' and ''[[Acausality|Acausal]]''. Para- is a prefix meaning "beside; adjacent to", while causal refers to the physics of cause and effect. Paracausal is not the same as acausal, which is the opposite of causality with the Greek prefix a- ("not, without"). Paracausal thus means the Light and the Darkness obey physics which ignore or sidestep conventional [https://en.wikipedia.org/wiki/Causal_closure cause-and-effect systems].  


*Before its use in Destiny, the word 'paracausal' was coined at least twice, once in a [https://pubmed.ncbi.nlm.nih.gov/5286792/ 1970 study of belief systems in Aboriginal children] and once in Christopher Bennet's 2011 Star Trek novel [https://christopherlbennett.wordpress.com/home-page/star-trek-fiction/dti-watching-the-clock/watching-the-clock-annotations-p-1/ Watching the Clock]. It has since appeared in the roleplaying game [https://massif-press.itch.io/corebook-pdf-free Lancer] and other science fiction media as shorthand for a system of non-physical causality.
*Before its use in Destiny, the word 'paracausal' was coined at least twice, once in a [https://pubmed.ncbi.nlm.nih.gov/5286792/ 1970 study of belief systems in Aboriginal children] and once in Christopher Bennet's 2011 Star Trek novel [https://christopherlbennett.wordpress.com/home-page/star-trek-fiction/dti-watching-the-clock/watching-the-clock-annotations-p-1/ Watching the Clock]. It has since appeared in the roleplaying game [https://massif-press.itch.io/corebook-pdf-free Lancer] and other science fiction media as shorthand for a system of non-physical causality.

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