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===Kalli, The Corrupted===
===Kalli, The Corrupted===
[[File:LastWish2.jpg|thumb|300px|Kalli, the Corrupted]]
[[File:LastWish2.jpg|thumb|300px|Kalli, the Corrupted]]
Guardians will enter a large empty chamber whose layout is similar to that of the [[Blind Well]]. Near the center pit, three groups of two icons will appear to give six in total. Heads (two-headed snake), Smile (a snake in a smiley face pattern), Eight (an eight sign), and Infinite (the infinity symbol). One icon will not be shown. There will be a matching plate for each of the icons (I.e. Heads, Eights, and Smiles being shown. Two of each Smile, Head, and Eight plates must be captured. Each plate will have their symbol above or near the side of the plate. Each plate is divided into three sections. Two [[Taken]] [[Blight]] bombs will be above two of the sections. Stand on top of the empty section of the plate and defend as [[Taken Thrall]] attempt to overwhelm the team. If a plate is held long enough, a [[Ravenous Taken Knight]] will spawn. Killing the Taken Knight is required to "complete" a symbol.
Guardians will enter a large empty chamber whose layout is similar to that of the [[Blind Well]]. Near the center pit, three groups of two icons will appear to give six in total. Heads (two-headed snake), Smile (a snake in a smiley face pattern), Eight (an eight sign), and Infinite (the infinity symbol). One icon will not be shown. There will be a matching plate for each of the icons (I.e. Heads, Eights, and Smiles being shown. Two of each Smile, Head, and Eight plates must be captured. Each plate will have their symbol above or near the side of the plate. Each plate is divided into three sections. Two [[Taken]] [[Blight]] bombs will be above two of the sections. Stand on top of the empty section of the plate and defend as [[Taken Thrall]] attempt to overwhelm the team. If a plate is held long enough, a Major [[Taken Knight]] will spawn. Killing the Major [[Taken Knight]] is required to "complete" a symbol.


Also be cautious, as [[Kalli]] will warp to a random plate and attack with blasts that will knock the player into the air, then "scream" at the player to knock them back. Simply shooting at Kalli will make her teleport away. Shortly after each plate has been captured, damage phase begins, and Kalli will enter the room's center area and attack with bolts and an ability similar to a [[Psion]]'s Psionic Blast. Weapons that do not rely on precision damage are recommended, due to Kalli having a small head, unless your fireteam is using Divinity. After a short while, she will cast her weapon which will wipe the team. Before the spell is complete, each Guardian must  run into one of the open doors on the side of the pit below Kalli, which are tied to the Ravenous Taken Knights. Ensure that you kill a the Knights to guarantee that a door will be open, or you will be wiped. If your team does not deplete her health, you must repeat cleansing plates to make Kalli vulnerable again.
Also be cautious, as [[Kalli]] will warp to a random plate and attack with blasts that will knock the player into the air, then "scream" at the player to knock them back. Simply shooting at [[Kalli]] will make her teleport away. Shortly after each plate has been captured, damage phase begins, and Kalli will enter the room's center area and attack with bolts and an ability similar to a [[Psion]]'s Psionic Blast. Weapons that do not rely on precision damage are recommended, due to Kalli having a small head, unless your fireteam is using Divinity. After a short while, she will cast her weapon which will wipe the team. Before the spell is complete, each Guardian must  run into one of the open doors on the side of the pit below Kalli, which are tied to the Major [[Taken Knight]] enemies. Ensure that you kill a Major [[Taken Knight]] to guarantee that a door will be open, or you will be wiped. If your team does not deplete her health, you must repeat cleansing plates to make Kalli vulnerable again.


====Challenge Mode====
====Challenge Mode====
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When you first get to the door of the arena, it will be closed. To open it, the whole team must stand at the door. To the right of the door (before you enter), there is a big rock that you can jump on to get into the arena before the fight starts, allowing you to get a better understanding of what you need to do by seeing the area without pressure. Ranged roaming Supers such as Daybreak and Hammer of Sol are useful here due to the large amount of enemies, and for damaging the boss, the same rules apply as Kalli. Shuro Chi has a small head so preferring to rely on weapons such as swords is recommended.
When you first get to the door of the arena, it will be closed. To open it, the whole team must stand at the door. To the right of the door (before you enter), there is a big rock that you can jump on to get into the arena before the fight starts, allowing you to get a better understanding of what you need to do by seeing the area without pressure. Ranged roaming Supers such as Daybreak and Hammer of Sol are useful here due to the large amount of enemies, and for damaging the boss, the same rules apply as Kalli. Shuro Chi has a small head so preferring to rely on weapons such as swords is recommended.


Now that you have your loadout setup, it is time to begin the fight.  When you first enter the room, [[Shuro Chi]] will be directly in front of you, and will begin a song. You have around four minutes to complete each floor, before the song kills you. Each time you complete a floor, the timer resets. She will teleport a few times to the left, before resting in a specific area.  While she does this, tons of enemies will spawn.  You can not take down her shield until all of them are dead, so they are priority one. Among these enemies, there is one Elite captain called the [[Eye of Riven]]. This ad will be seen for most of the raid, and every time it will drop [[Taken Essence]] upon being killed. You will want to leave this on the ground until Shuro Chi's shield is down, as you will build up stacks of a debuff that, much like greed from [[Spire of Stars]], will kill you after a certain amount of stacks.  This debuff will stay for a certain amount of time, so you will need 2 designated players to carry this eye, alternating for each of the 6 phases.  After killing all the enemies, three crystals will spawn on three plates. While you stand on the plates, you will take damage.  You need to have three people pick these crystals up and shoot them at the person hold a crystal to the right (or left, you just all need to shoot in the same direction), making a sort of triangle. This will break her shield allowing you to do damage.  You want to do the crystal part fast, as her song's tempo will quicken until you break her shield. Now, if you look down at her health bar, it will have six different bars of health. After breaking her shield, she will begin the obliterate attack that Kalli used.  You need to destroy one bar of health to stop her from obliterating you. This is where you pick up Taken Essence that the Eye of Riven dropped. When you pick it up, you will see that you have your [[Super]] charged immediately. Using this near Shuro Chi will cancel the obliteration sequence, and she will start it again.  You need to use your super right next to her as late as possible, allowing you to give your team as much time as possible to shred the bar of health.  After you use your super, the artifact will disappear, and you join your team with DPS. Or you eliminate a sixth of her health before she obliterates you, without using the artifact. After you get down a bar of health, her shield will go back up, and she will teleport to the next area (still on the same floor). Advance forward, killing all enemies, and proceed to break Shuro Chi's shield with the crystals again. The other person who is supposed to pick up the artifact will use it to cancel the wipe, and she will teleport again.  
Now that you have your loadout setup, it is time to begin the fight.  When you first enter the room, [[Shuro Chi]] will be directly in front of you, and will begin a song. You have around four minutes to complete each floor, before the song kills you. Each time you complete a floor, the timer resets. She will teleport a few times to the left, before resting in a specific area.  While she does this, tons of enemies will spawn.  You can not take down her shield until all of them are dead, so they are priority one. Among these enemies, there is one Major captain called the [[Eye of Riven]]. This ad will be seen for most of the raid, and every time it will drop [[Taken Essence]] upon being killed. You will want to leave this on the ground until [[Shuro Chi]]'s shield is down, as you will build up stacks of a debuff that, much like greed from [[Spire of Stars]], will kill you after a certain amount of stacks.  This debuff will stay for a certain amount of time, so you will need 2 designated players to carry this eye, alternating for each of the 6 phases.  After killing all the enemies, three crystals will spawn on three plates. While you stand on the plates, you will take damage.  You need to have three people pick these crystals up and shoot them at the person hold a crystal to the right (or left, you just all need to shoot in the same direction), making a sort of triangle. This will break her shield allowing you to do damage.  You want to do the crystal part fast, as her song's tempo will quicken until you break her shield. Now, if you look down at her health bar, it will have six different bars of health. After breaking her shield, she will begin the obliterate attack that Kalli used.  You need to destroy one bar of health to stop her from obliterating you. This is where you pick up Taken Essence that the Eye of Riven dropped. When you pick it up, you will see that you have your [[Super]] charged immediately. Using this near [[Shuro Chi]] will cancel the obliteration sequence, and she will start it again.  You need to use your super right next to her as late as possible, allowing you to give your team as much time as possible to shred the bar of health.  After you use your super, the artifact will disappear, and you join your team with DPS. Or you eliminate a sixth of her health before she obliterates you, without using the artifact. After you get down a bar of health, her shield will go back up, and she will teleport to the next area (still on the same floor). Advance forward, killing all enemies, and proceed to break Shuro Chi's shield with the crystals again. The other person who is supposed to pick up the artifact will use it to cancel the wipe, and she will teleport again.  


Now, Shuro Chi will teleport to the next floor of the area. To reach her, you need to complete images projected on the walls of the next room you enter. You will see three circles on the walls. Each of these will show part of a symbol, starting with the one on the left. In the middle of this area, you will see nine plates. These plates, like the last ones you stood on to break Shuro Chi's shield, will deal damage. You need to stand on the plates corresponding to the empty parts of the image to complete it. There will be 4 people doing this, and the other two will be taking care of the enemies in the room, prioritizing the phalanxes. This is because after you stand on the plate, standing on it again will be rejected, so if a [[Taken Phalanx|Phalanx]] knocks you off or you need to get off because you're taking too much damage, you cannot get back on and must swap plate with another fireteam member. After completing all three images, you can move upwards using the platforms that come down, and rinse-and-repeat for another two floors. Keep in mind that the song does not reset until after you complete the images, not after the second phase of damage on the floor, and starts immediately after.
Now, [[Shuro Chi]] will teleport to the next floor of the area. To reach her, you need to complete images projected on the walls of the next room you enter. You will see three circles on the walls. Each of these will show part of a symbol, starting with the one on the left. In the middle of this area, you will see nine plates. These plates, like the last ones you stood on to break [[Shuro Chi]]'s shield, will deal damage. You need to stand on the plates corresponding to the empty parts of the image to complete it. There will be 4 people doing this, and the other two will be taking care of the enemies in the room, prioritizing the phalanxes. This is because after you stand on the plate, standing on it again will be rejected, so if a [[Taken Phalanx|Phalanx]] knocks you off or you need to get off because you're taking too much damage, you cannot get back on and must swap plate with another fireteam member. After completing all three images, you can move upwards using the platforms that come down, and rinse-and-repeat for another two floors. Keep in mind that the song does not reset until after you complete the images, not after the second phase of damage on the floor, and starts immediately after.


====Challenge Mode====
====Challenge Mode====
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As you progress within this encounter, Morgeth is slowly charging up its wipe mechanic in increments of 10%, each increment charging faster. Players must collect Taken Strength as soon as possible and restrict deaths as much as possible.   
As you progress within this encounter, Morgeth is slowly charging up its wipe mechanic in increments of 10%, each increment charging faster. Players must collect Taken Strength as soon as possible and restrict deaths as much as possible.   


Within that 1st wave, there will be 2 [[Eye of Riven|Eyes of Riven]] and two [[Ravenous Taken Vandal]]s spawning randomly either on left or right side. Within that wave, Morgeth will activate a debuff call Umbral Enervation. This debuff applies randomly on a player with Taken Strength. Once that debuff is applied to a player, that player will not be able to move and has 20 seconds until death. In order to free that player, someone must kill an Eye of Riven, pick up the [[Taken Essence]] it drops, and use the Grenade Button when stood next to the trapped Guardian to free them. However, there's a cost. The player freeing the trapped Guardian will absorb the trapped Guardian's Taken Strength. If the player that's freeing the trapped Guardian gains a total of 3 or more Taken Strength, they will die. It is recommended that a player with 0 Taken Strength frees the trapped Guardian. After the player frees the trapped Guardian and absorbs their Taken Strength, that player will not be able to pick up another Taken Essence for a long period of time.
Within that 1st wave, there will be 2 [[Eye of Riven]] (Taken Captains) and two Major [[Taken Vandal]] spawning randomly either on left or right side. Within that wave, Morgeth will activate a debuff call Umbral Enervation. This debuff applies randomly on a player with Taken Strength. Once that debuff is applied to a player, that player will not be able to move and has 20 seconds until death. In order to free that player, someone must kill an Eye of Riven and pick up its weapon and use the Grenade Button when stood next to the trapped Guardian to free them. However, there's a cost. The player freeing the trapped Guardian will absorb the trapped Guardians Taken Strength. If the player that's freeing the trapped Guardian gains a total of 3 or more Taken Strength, they will die. It is recommended that a player with 0 Taken Strength frees the trapped Guardian. After the player frees the trapped Guardian and absorbs their Taken Strength, that player will not be able to pick up another Eye of Riven weapon for a long period of time.


The 2nd wave is exactly the same as the 1st wave. 4 Taken Strength, Eyes of Riven and another Umbral Enervation debuff. Once all Taken Strength collectibles have been gathered, the last Taken Strength will spawn in front of Morgeth and once collected, Morgeth will become vulnerable. Morgeth's critical spot is any pulsating spot that glows and during the damage phase, Morgeth will increase the speed at which it charges up its wipe mechanic. Morgeth will also spawn many Axion Darts that will track down Guardians. When Morgeth is close to 100%, a Guardian can grab an Eye of Riven (One should be left on the 2nd wave) and use the Super Ability to hit Morgeth, resetting its wipe mechanic, restarting the fight back to collecting Taken Strength. If players repeat this process, the only difference is that there will be a total of 12 Taken Strength.  
The 2nd wave is exactly the same as the 1st wave. 4 Taken Strength, Eyes of Riven and another Umbral Enervation debuff. Once all Taken Strength collectibles have been gathered, the last Taken Strength will spawn in front of Morgeth and once collected, Morgeth will become vulnerable. Morgeth's critical spot is any pulsating spot that glows and during the damage phase, Morgeth will increase the speed at which it charges up its wipe mechanic. Morgeth will also spawn many Axion Darts that will track down Guardians. When Morgeth is close to 100%, a Guardian can grab an Eye of Riven (One should be left on the 2nd wave) and use the Super Ability to hit Morgeth, resetting its wipe mechanic, restarting the fight back to collecting Taken Strength. If players repeat this process, the only difference is that there will be a total of 12 Taken Strength.  
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====Challenge Mode====
====Challenge Mode====
The four [[Taken Ogre]]s in front of Morgeth must be left alive throughout the entire fight.
The four Taken Ogres in front of Morgeth must be left alive throughout the entire fight.


===The Vault===
===The Vault===
[[File:LastWish1.jpg|thumb|300px|The Vault]]
[[File:LastWish1.jpg|thumb|300px|The Vault]]
The Vault is the 4th encounter that consist of no boss, but rather a few mechanics that players must solve to reach the final encounter. The Vault includes the following mechanisms that players must know: Symbols, Penumbra, Antumbra and Eyes of Riven, later to be explained. The Vault has three plates, corresponding to the three areas that an Eye of Riven will spawn: Stairs (Spawn), Tree and Rocks. To sort the team, divide into groups of 2 per area, with one Guardian designated as a Runner, the other receiving the job of managing enemy spawns. All three phases of this encounter have a time limit of three minutes, known as the Vault Security Mechanism, that will reset to maximum upon successful phase completion.
The Vault is the 4th encounter that consist of no boss, but rather a few mechanics that players must solve to reach the final encounter. The Vault includes the following mechanisms that players must know: Symbols, Penumbra, Antumbra and Eye of Riven, later to be explained. The Vault has three plates, corresponding to the three areas that an Eye of Riven will spawn: Stairs (Spawn), Tree and Rocks. To sort the team, divide into groups of 2 per area, with one Guardian designated as a Runner, the other receiving the job of managing enemy spawns. All three phases of this encounter have a time limit of three minutes, known as the Vault Security Mechanism, that will reset to maximum upon successful phase completion.


To start this encounter, three people must stand on the three plates around the vault (the large mechanism) in the center of the room. The Vault will portray three symbols for each person standing on a plate, and all three players have a different combination of symbols. There is one large symbol in the center and two smaller symbols left and right of it. For each plate, there is a symbol on the left or right which may be found in the center of another person's set of symbols. The main objective is for each player to deduct which of the two symbols is owned by another player. One of the plate players, commonly stairs, must call out what their middle symbol is and one of the other player must respond if they have that same symbol. If a person has a symbol called out, it will be either left or right of their centre symbol.  If a person identifies a symbol on their left, it means their plate requires Penumbra, while the symbol being on the right means their plate requires Antumbra. These designations, Penumbra and Antumbra, indicate where a Runner must go once they pick up an Eye of Riven's dropped Taken Essence. Once the player responded that their side is Penumbra/Antumbra, that same player will also call out what's their middle symbol and another player will respond if they have it on either Penumbra or Antumbra. Do this until all plates know what their side needs.
To start this encounter, three people must stand on the three plates around the vault (the large mechanism) in the center of the room. The Vault will portray three symbols for each person standing on a plate, and all three players have a different combination of symbols. There is one large symbol in the center and two smaller symbols left and right of it. For each plate, there is a symbol on the left or right which may be found in the center of another person's set of symbols. The main objective is for each player to deduct which of the two symbols is owned by another player. One of the plate players, commonly stairs, must call out what their middle symbol is and one of the other player must respond if they have that same symbol. If a person has a symbol called out, it will be either left or right of their centre symbol.  If a person identifies a symbol on their left, it means their plate requires Penumbra, while the symbol being on the right means their plate requires Antumbra. These designations, Penumbra and Antumbra, indicate where a Runner must go once they pick up an Eye of Riven's dropped Taken Essence. Once the player responded that their side is Penumbra/Antumbra, that same player will also call out what's their middle symbol and another player will respond if they have it on either Penumbra or Antumbra. Do this until all plates know what their side needs.
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The ideal way to take note of what is needed for each plate is by typing them out in game chat (i.e "Trees Antumbra" or "T A" for a faster, more efficient call out). On console, this may be more difficult due to lack of quick input devices. Ideally, when somebody obtains the Eye of Riven Taken Essence, they identify whether they have Penumbra or Antumbra by checking their buff list, and the person who needs it asks for their respective plate to be cleansed.  
The ideal way to take note of what is needed for each plate is by typing them out in game chat (i.e "Trees Antumbra" or "T A" for a faster, more efficient call out). On console, this may be more difficult due to lack of quick input devices. Ideally, when somebody obtains the Eye of Riven Taken Essence, they identify whether they have Penumbra or Antumbra by checking their buff list, and the person who needs it asks for their respective plate to be cleansed.  


After successfully calling out the plates, one of the rooms, either Stairs, Trees or Rocks will be open and the other rooms will be closed off. It is essential to stay inside the middle room, as people trapped in a closed room will have to run back to the center through a series of tunnels connecting the three rooms. A few enemies will spawn in the open room and then an Eye of Riven will spawn that must be defeated. Once defeated, a player must pick up the Taken Essence and the room that they are in will be closed off and another room will be open. Players must call out which side is open for the runner so that he/she can exit the room via the appropriate tunnel. When the Runner picks up the Taken Essence, either Penumbra or Antumbra will appear in the buff list for them. The Runner must use the Grenade Button at the correct plate that was called out at the beginning of the encounter. During this time, a [[Might of Riven]], a [[Major]] [[Taken Knight]] with a [[Cleaver]], will spawn randomly inside one of the rooms and must be defeated before it reaches a plate. If this Knight ever reaches a plate and slams its sword into it, it will quickly wipe all players if not stopped. It is crucial for at least one Guardian to monitor each room for a Might of Riven, as it is common to wipe due to a Knight stealthily sneaking onto a plate. Once the Runner has successfully cleansed the correct plate, that Runner can no longer pick up Taken Essence until they are revived, the timer runs out or a new phase is initiated. The room that the Runner exited from will contain the next spawn of an Eye of Riven and that rooms Runner must pick it up. It may also be noted that whichever clockwise direction the rooms are open will repeat. For example, if Stairs is open first and Rocks become open after killing the Eye of Riven, the next room to be open after the Eye of Riven at Rocks is killed will be Trees and subsequently Stairs.  
After successfully calling out the plates, one of the rooms, either Stairs, Trees or Rocks will be open and the other rooms will be closed off. It is essential to stay inside the middle room, as people trapped in a closed room will have to run back to the center through a series of tunnels connecting the three rooms. A few enemies will spawn in the open room and then an Eye of Riven will spawn that must be defeated. Once defeated, a player must pick up the Taken Essence and the room that they are in will be closed off and another room will be open. Players must call out which side is open for the runner so that he/she can exit the room via the appropriate tunnel. When the Runner picks up the Taken Essence, either Penumbra or Antumbra will appear in the buff list for them. The Runner must use the Grenade Button at the correct plate that was called out at the beginning of the encounter. During this time, a Miniboss Might of Riven will spawn randomly inside one of the rooms and must be defeated before it reaches a plate. If this Knight ever reaches a plate and slam its sword into it, it will eventually wipe all players if not stopped. It is crucial for at least one Guardian to monitor each room for a Might of Riven, as it is common to wipe due to a Knight stealthily sneaking onto a plate. Once the Runner has successfully cleansed the correct plate, that Runner can no longer pick up Taken Essence until they are revived, the timer runs out or a new phase is initiated. The room that the Runner exited from will contain the next spawn of an Eye of Riven and that rooms Runner must pick it up. It may also be noted that whichever clockwise direction the rooms are open will repeat. For example, if Stairs is open first and Rocks become open after killing the Eye of Riven, the next room to be open after the Eye of Riven at Rocks is killed will be Trees and subsequently Stairs.  


It is possible to speed up the Vault encounter greatly by using [[Tractor Cannon]] to propulse the Eye of Riven closer to the Vault mechanism. As the rooms do not close immediately after killing an Eye of Riven, it is possible to move the Eye of Riven close to the edge of the main room, in some cases pushing him well into the room, meaning the Runner does not have to travel through the tunnels to reach the appropriate plate to cleanse. The Tractor Cannon "method" may also prove useful when a mistake occurs, such as slamming an incorrect plate, as the Eye of Riven will continue to spawn until all the plates are cleansed or the timer runs out. It is possible to obtain four Taken Essences in one cycle by using the Tractor Cannon method. Keep in mind that the Tractor Cannon will not push Mights of Riven, and will only apply a debuff.
It is possible to speed up the Vault encounter greatly by using the Tractor Cannon to propulse the Eye of Riven closer to the Vault mechanism. As the rooms do not close immediately after killing an Eye of Riven, it is possible to move the Eye of Riven close to the edge of the main room, in some cases pushing him well into the room, meaning the Runner does not have to travel through the tunnels to reach the appropriate plate to cleanse. The Tractor Cannon "method" may also prove useful when a mistake occurs, such as slamming an incorrect plate, as the Eye of Riven will continue to spawn until all the plates are cleansed or the timer runs out. It is possible to obtain four Taken Essences in one cycle by using the Tractor Cannon method. Keep in mind that the Tractor Cannon will not push Mights of Riven, and will only apply a debuff.


Essentially, players must cleanse the correct plate three times to complete a phase, and there are three phases. When the Runner picks up the Taken Essence, a Might of Riven will spawn as explained before, and when the 2nd Runner picks up the Taken Essence, two Mights of Riven will spawn, and when the 3rd Runner picks it up, there will be three. The time limit will restart back to three minutes once three cleanses have been performed successfully.
Essentially, players must cleanse the correct plate three times to complete a phase, and there are three phases. When the Runner picks up the Taken Essence, a Miniboss Might of Riven will spawn as explained before, and when the 2nd Runner picks up the Taken Essence, two Miniboss Might of Riven's will spawn, and when the 3rd Runner picks it up, there will be three. The time limit will restart back to three minutes once three cleanses have been performed successfully.


====Challenge Mode====
====Challenge Mode====
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Upon leaving Riven's mouth, head towards the back of the room and take the doorway to the left. Once through this, continue on and take the doorway on the right. You should arrive within a room of broken platforms and a large Taken Blight consuming the floor beneath. Cross this by following the broken platforms on the left side of the room, or brave it by crossing directly across the Blight using healing abilities to keep the carrier alive. Once across, take the right hand door, then take a left afterwards. At the Vault, you must head into whichever area is open — either the Trees or the Rocks area, and take the longest route of tunnels towards Stairs. Beware the Phalanxes in the tunnels, as they can hinder your progression with their shield blast, or outright splat you off a wall if they get lucky.
Upon leaving Riven's mouth, head towards the back of the room and take the doorway to the left. Once through this, continue on and take the doorway on the right. You should arrive within a room of broken platforms and a large Taken Blight consuming the floor beneath. Cross this by following the broken platforms on the left side of the room, or brave it by crossing directly across the Blight using healing abilities to keep the carrier alive. Once across, take the right hand door, then take a left afterwards. At the Vault, you must head into whichever area is open — either the Trees or the Rocks area, and take the longest route of tunnels towards Stairs. Beware the Phalanxes in the tunnels, as they can hinder your progression with their shield blast, or outright splat you off a wall if they get lucky.


While this is all happening, the first Heart holder that got sucked inside must grab all of the Taken Strength inside as well as survive against the Taken spawning within, including Mights of Riven. The last Taken Strength orb should be left alone as long as possible (until 3-5 seconds left on the timer), as picking this up will slow down the Heart's beating and reset the Fate's Chosen timer, but this will only work once per carrier. As the run continues, more players will be teleported in, and more enemies will spawn. Just like Morgeth, players can only carry two Taken Strength at a time, requiring others to collect them so Fate's Chosen can reset. The number of Taken Strength in the Heart is relative to how many players are in the Heart. To keep it simple, the player who grabs the last Taken Strength should be the first Guardian who gets pulled in initially. They can claim a Strength of their own, leaving the rest of the fireteam to focus on finding the others.
While this is all happening, the first Heart holder that got sucked inside must grab all of the Taken Strength inside as well as survive against the Taken spawning within, including Mights of Riven. The last Taken Strength orb should be left alone as long as possible (until 3-5 seconds left on the timer0, as picking this up will slow down the Heart's beating and reset the Fate's Chosen timer, but this will only work once per carrier. As the run continues, more players will be teleported in, and more enemies will spawn. Just like Morgeth, players can only carry two Taken Strength at a time, requiring others to collect them so Fate's Chosen can reset. The number of Taken Strength in the Heart is relative to how many players are in the Heart. To keep it simple, the player who grabs the last Taken Strength should be the first Guardian who gets pulled in initially. They can claim a Strength of their own, leaving the rest of the fireteam to focus on finding the others.


Once at Stairs in the Vault, jump down the hole where the levitation elevator took you to the Vault, and proceed up the long sets of stairs in front of the landing spot. Taking the Heart toward the centre of this small room will deposit it, completing the Last Wish raid. Loot chests will spawn outside beneath the assortment of Awoken statues, and Guardians can open any they like, corresponding to how many keys they carry. Keys are granted through successive kills of Riven.
Once at Stairs in the Vault, jump down the hole where the levitation elevator took you to the Vault, and proceed up the long sets of stairs in front of the landing spot. Taking the Heart toward the centre of this small room will deposit it, completing the Last Wish raid. Loot chests will spawn outside beneath the assortment of Awoken statues, and Guardians can open any they like, corresponding to how many keys they carry. Keys are granted through successive kills of Riven.

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Do not copy text from other websites without permission. It will be deleted.