Editing Jaren/Rising

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Once '''Stag Totem''' reaches '''48''' stacks, it will restore '''1''' charge of '''Emergency Evasion'''. If Jaren casts either of his Signature Abilities at this time, he will consume all '''Stag Totem''' stacks to enter the '''Stag Protection'''<ref name="StagProtection" group="Key Word">'''[Stag Protection]''': Grants Jaren '''Control Immunity''' for '''6'''s and enhances his Signature Abilities. - The Light-infused rounds of '''Blazing Shot''' deal +'''30%''' damage, and their damage will no longer decrease if they consecutively hit the same combatant. '''Emergency Evasion''''s shock grenade deals +'''30%''' damage, and its damage resistance effect is increased by an additional '''20%'''. <br> '''[Control Immunity]''': Removes and grants immunity to debuffs such as '''Blind''', '''Corruption''', '''Suppression''', '''Confinement''', '''Silence''', and '''Slowdown'''.</ref> state for '''12'''s.
Once '''Stag Totem''' reaches '''48''' stacks, it will restore '''1''' charge of '''Emergency Evasion'''. If Jaren casts either of his Signature Abilities at this time, he will consume all '''Stag Totem''' stacks to enter the '''Stag Protection'''<ref name="StagProtection" group="Key Word">'''[Stag Protection]''': Grants Jaren '''Control Immunity''' for '''6'''s and enhances his Signature Abilities. - The Light-infused rounds of '''Blazing Shot''' deal +'''30%''' damage, and their damage will no longer decrease if they consecutively hit the same combatant. '''Emergency Evasion''''s shock grenade deals +'''30%''' damage, and its damage resistance effect is increased by an additional '''20%'''. <br> '''[Control Immunity]''': Removes and grants immunity to debuffs such as '''Blind''', '''Corruption''', '''Suppression''', '''Confinement''', '''Silence''', and '''Slowdown'''.</ref> state for '''12'''s.


;Signatures
;Signatures
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'''Damage Resistance'''<ref name="DamageRes" group="Key Word"/> '''Blind'''<ref name="Blind" group="Key Word"/> '''Mobility'''<ref name="Mobility" group="Key Word"/>
'''Damage Resistance'''<ref name="DamageRes" group="Key Word"/> '''Blind'''<ref name="Blind" group="Key Word"/> '''Mobility'''<ref name="Mobility" group="Key Word"/>


Jaren jumps and throws a shock grenade, dealing Solar damage to combatants and inflicting them with '''Blind'''. This also reloads both weapons with '''100%''' of their magazine capacity and grants Jaren '''Acceleration''' and '''Damage Resistance'''.
Jaren jumps and throws a shock grenade, dealing Solar damage to combatants and inflicting them with '''Blind'''.<ref name="Blind" group="Key Word"/> This also reloads both weapons with '''100%''' of their magazine capacity and grants Jaren '''Acceleration''' and '''Damage Resistance'''.


Jaren jumps up to '''12'''m in the direction he's moving in and gains '''Invisibility''' for a short period of time.
Jaren jumps up to '''12'''m in the direction he's moving in and gains '''Invisibility''' for a short period of time.
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Jumping reloads both weapons with '''100%''' of their magazine capacity while also granting Jaren '''40% Acceleration''' and '''20% Damage Resistance''' for '''6'''s and '''8'''s respectively.
Jumping reloads both weapons with '''100%''' of their magazine capacity while also granting Jaren '''40% Acceleration''' and '''20% Damage Resistance''' for '''6'''s and '''8'''s respectively.


A shock grenade will also be thrown up to '''16'''m away in the reticle's direction, dealing '''275'''<ref name="SkillSigSolarEmergency" group="Parameter">This value is affected by '''[Skill Strength][Signature Boost][Solar Boost]''' - This damage scales with '''Emergency Evasion''''s level.</ref> Solar damage to combatants within an '''8'''-meter radius and inflicting them with '''Blind''' for '''3'''s.
A shock grenade will also be thrown up to '''16'''m away in the reticle's direction, dealing '''275'''<ref name="SkillSigSolarEmergency" group="Parameter">This value is affected by '''[Skill Strength][Signature Boost][Solar Boost]''' - This damage scales with '''Emergency Evasion''''s level.</ref> Solar damage to combatants within an '''8'''-meter radius and inflicting them with '''Blind'''<ref name="Blind" group="Key Word"/> for '''3'''s.


This ability starts with '''2''' charges.
This ability starts with '''2''' charges.


;Super
;Super
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Entering the Super state fully restores '''Emergency Evasion''' charge. The Super state lasts for up to '''20'''s, during which Jaren gains +'''20%''' movement speed and a certain level of damage resistance.
Entering the Super state fully restores '''Emergency Evasion''' charge. The Super state lasts for up to '''20'''s, during which Jaren gains +'''20%''' movement speed and a certain level of damage resistance.


;Relic Traits
;Relic Traits
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*'''Clash of Fates''': If '''High Noon Duel''' deals damage to the same target consecutively within '''5'''s, damage dealt will increase. Each consecutive hit increases damage by '''10%''', up to a '''50%''' increase.
*'''Clash of Fates''': If '''High Noon Duel''' deals damage to the same target consecutively within '''5'''s, damage dealt will increase. Each consecutive hit increases damage by '''10%''', up to a '''50%''' increase.


;Weapon Mastery
;Weapon Mastery
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:*'''LV.1''': While '''Stag Protection'''<ref name="StagProtection" group="Key Word"/> is active, overflowing Light enhances weapons, granting Jaren's '''Hand Cannon''' and '''Shotgun 4''' stacks of '''Welling Light'''<ref name="WellingLight" group="Key Word"/> each.
:*'''LV.1''': While '''Stag Protection'''<ref name="StagProtection" group="Key Word"/> is active, overflowing Light enhances weapons, granting Jaren's '''Hand Cannon''' and '''Shotgun 4''' stacks of '''Welling Light'''<ref name="WellingLight" group="Key Word"/> each.


:*'''LV.2''': '''Welling Light''''s additional Solar damage ratio is increased to '''60%'''.
:*'''LV.2''': '''Welling Light''''s<ref name="WellingLight" group="Key Word"/> additional Solar damage ratio is increased to '''60%'''.


:*'''LV.3''': '''Welling Light''''s additional Solar damage ratio is increased to '''90%'''.
:*'''LV.3''': '''Welling Light''''s<ref name="WellingLight" group="Key Word"/> additional Solar damage ratio is increased to '''90%'''.


:*'''LV.4''': When '''Welling Light''' consecutively hits the same target within '''6'''s, it deals an additional '''10%''' damage each hit, increasing up to '''30%'''.
:*'''LV.4''': When '''Welling Light'''<ref name="WellingLight" group="Key Word"/> consecutively hits the same target within '''6'''s, it deals an additional '''10%''' damage each hit, increasing up to '''30%'''.


:*'''LV.5''': '''Welling Light''''s additional Solar damage ratio is increased to '''120%'''.
:*'''LV.5''': '''Welling Light''''s<ref name="WellingLight" group="Key Word"/> additional Solar damage ratio is increased to '''120%'''.


===Talent Tree===
===Talent Tree===
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When Jaren enters the '''Stag Protection'''<ref name="StagProtection" group="Key Word"/> state, '''Blazing Shot''''s max number of charges will temporarily increase by '''1''', and '''1''' charge will be instantly restored.
When Jaren enters the '''Stag Protection'''<ref name="StagProtection" group="Key Word"/> state, '''Blazing Shot''''s max number of charges will temporarily increase by '''1''', and '''1''' charge will be instantly restored.


Additionally, while he's in the '''Stag Protection''' state, using the enhanced '''Blazing Shot''' to inflict '''Duel Mark''' increases the target's damage taken form Jaren by '''9% + 1% x number of Duel Mark stacks'''. Stacks '''6'''x and lasts '''8'''s.
Additionally, while he's in the '''Stag Protection'''<ref name="StagProtection" group="Key Word"/> state, using the enhanced '''Blazing Shot''' to inflict '''Duel Mark''' increases the target's damage taken form Jaren by '''9% + 1% x number of Duel Mark stacks'''. Stacks '''6'''x and lasts '''8'''s.


==Files==
==Files==
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===Hartford===
===Hartford===
A dependable Ghost who is often troubled by his inability to choose his own shell.
A dependable Ghost who is often troubled by his inability to choose his own shell.
==Audio==
{{Tabcontainer
|title1= Interactive Voice Lines
|content1=
'''Idle Dialogue 1''' <br> If something's beyond your control, then it has the potential to betray you one day.
'''Idle Dialogue 2''' <br> Vows isn't just my Relic. It's my promise to Marco.
'''Idle Dialogue 3''' <br> Nothing's more important than living. Ideals and vengeance are good and all, but you need to live if you want to pursue them.
'''Idle Dialogue 4''' <br> Being a wanderer has its perks. It's hard to form bonds over a short period of time, and no bonds to influence your decisions means safety.
'''Idle Dialogue 5''' <br> People will betray you, but a gun never will.
'''Idle Dialogue 6''' <br> Caution and attention to detail can help you avoid most dangers. As for the unavoidable ones… Well, that's what your gun's for.
'''Idle Dialogue 7''' <br> '''Hartford''': Jaren, you ever miss that period in your life when…
'''Idle Dialogue 8''' <br> No.
'''Idle Dialogue 9''' <br> '''Hartford''': …but I didn't say which one.
'''Idle Dialogue 10''' <br> Don't ever put yourself in danger, Hartford. Never.
'''Idle Dialogue 11''' <br> '''Hartford''': Don't worry. I won't leave this world before you do.
'''Touch Interaction 1''' <br> Got any new jobs?
'''Touch Interaction 2''' <br> The eyes never lie. So don't ask me why I'm always wearing sunglasses.
'''Touch Interaction 3''' <br> My responsibilities extend only to accepting jobs, completing jobs, and getting paid. Everything else is none of my business.
'''Touch Interaction 4''' <br> Everything I do—be it taking a life or saving one—comes at a price.
'''Touch Interaction 5''' <br> The words spoken once a shot's fired are either the ultimate truth, or the ultimate lie.
'''Touch Interaction 6''' <br> Bullets can force the truth out—in most cases, that is.
'''Touch Interaction 7''' <br> Any urgent business on the agenda, Hartford?
'''Touch Interaction 8''' <br> '''Hartford''': No. Maybe you can go clean your guns? They've been bearing a heavy burden lately.
'''Touch Interaction 9''' <br> '''Hartford''': Jaren, I want to pick out a new shell for myself.
'''Touch Interaction 10''' <br> You already know my answer, Hartford. I like your current one, so—no.
'''Common Enhancement 1''' <br> Strength is the basis for survival.
'''Common Enhancement 2''' <br> The Light's power is…warm.
'''Common Enhancement 3''' <br> I like the feeling of getting stronger.
'''Change Appearance 1''' <br> A new look, huh?
'''Change Appearance 2''' <br> Not bad.
'''Change Appearance 3''' <br> This looks nice.
'''Key Enhancement 1''' <br> With strength comes options.
'''Key Enhancement 2''' <br> Recognition from the Light… Not bad.
'''Key Enhancement 3''' <br> '''Hartford''': I feel our bond strengthening, Jaren.
'''Prepared for Battle 1''' <br> What are we waiting for? I'm already starting to look forward to the loot.
'''Prepared for Battle 2''' <br> I've got plenty of reserves—enough to send all our enemies to their graves.
'''Prepared for Battle 3''' <br> My specialty? Engraving tombstones. With bullets.
'''Prepared for Battle 4''' <br> Anybody gonna dig some graves for those sad sacks?
'''Prepared for Battle 5''' <br> Seems my gun's past targets are about to welcome a new neighbor.
'''Prepared for Battle 6''' <br> Each shot's a eulogy.
|title2= Battle
|content2=
'''Overlord Defeated 1''' <br> No more tomorrows for you. Congrats.
'''Overlord Defeated 2''' <br> None of my enemies live long. You're no exception.
'''Overlord Defeated 3''' <br> I'm not a fan of how you're attacking me. Shame you don't have the chance to change it.
'''Overlord Defeated 4''' <br> '''Hartford''': Ample preparations make for a decisive victory.
'''Celebration 1''' <br> Not bad. I can use it.
'''Celebration 2''' <br> The enemy won't know what hit 'em.
'''Celebration 3''' <br> Looks like it was worth it after all.
'''Battle Complete 1''' <br> Over already? Huh. I only just finished warming up.
'''Battle Complete 2''' <br> Today's not your lucky day.
'''Battle Complete 3''' <br> An inevitable result.
'''Elite Defeated 1''' <br> Not bad. These ones make for sturdier targets.
'''Elite Defeated 2''' <br> Barrels barely warm. Let's keep going.
'''Elite Defeated 3''' <br> You asked for this.
'''Boss Encounter 1''' <br> Time's up, partner.
'''Boss Encounter 2''' <br> You aren't long for this world.
'''Boss Encounter 3''' <br> Guess whose name's on these shells.
'''Boss Encounter 4''' <br> It's either kill or be killed. Needless to say, I choose the former.
'''Activity Failure 1''' <br> Not a big fan of failure, but I can accept it.
'''Activity Failure 2''' <br> Failure's like firing a dud. Bound to happen every now and then.
'''Activity Failure 3''' <br> [grunts] I'll make not of what led to this defeat.
'''Activity Failure 4''' <br> '''Hartford''': Want to try that again, partner?
'''Greeting 1''' <br> How you been?
'''Greeting 2''' <br> How's it going?
'''Greeting 3''' <br> Glad you're still kicking.
'''Last Survivor 1''' <br> You didn't get everybody, I'm still here.
'''Last Survivor 2''' <br> Looks like I'll be getting payback for some teammates on top of finishing this job.
'''Last Survivor 3''' <br> Flying solo, just the way I like it.
'''Ask for Help 1''' <br> Help me out.
'''Ask for Help 2''' <br> Hey—give me a hand. You won't regret it.
'''Revived 1''' <br> Thought I'd be stuck lying there till the battle finished. Thanks.
'''Revived 2''' <br> A smart choice.
'''Revived 3''' <br> An unexpected act of kindness. If you need a hired gun, I'll give you a discount.
'''Revived Teammate 1''' <br> Wanna thank me? Then go take out some enemies.
'''Revived Teammate 2''' <br> Don't make this count for nothing.
'''Revived Teammate 3''' <br> Get knocked down like that again and we're going to have words.
'''Sorry 1''' <br> My mistake. I'll take responsibility.
'''Sorry 2''' <br> Sorry. I'll make up for it.
'''Elite Encounter 1''' <br> Let's see how many bullets you can handle.
'''Elite Encounter 2''' <br> This one'll take a little more effort.
'''Elite Encounter 3''' <br> Troublesome. But not too troublesome.
'''Activity Starts 1''' <br> If you find anything odd, no matter what it is, tell me immediately, Hartford.
'''Activity Starts 2''' <br> Any overlooked detail could spell danger.
'''Activity Starts 3''' <br> Don't create an opportunity for the enemy.
'''Activity Starts 4''' <br> Vigilance is the key to survival.
'''Activity Starts 5''' <br> '''Hartford''': No abnormalities spotted. We can press on.
'''Activity Starts 6''' <br> '''Hartford''': There may be enemies nearby. Be cautious.
'''Activity Victory 1''' <br> Commission complete.
'''Activity Victory 2''' <br> Simple with decent pay. Wouldn't mind taking on a few more jobs like that.
'''Activity Victory 3''' <br> An expected victory.
'''Activity Victory 4''' <br> All that matters is ''if'' the task's completed. Not how.
'''Casting Super 1''' <br> These bullets will pay your debt for you.
'''Casting Super 2''' <br> Any last words?
'''Super Charged 1''' <br> Vows is ready.
'''Teammate Down 1''' <br> Looks like we've got a "risk-taker" in the fireteam. Anyone gonna lend a hand?
'''Teammate Down 2''' <br> I don't like seeing allies die. Anyone gonna go help?
'''Teammate Down 3''' <br> Ally down. Can anyone help 'em out?
'''Thanks 1''' <br> Thanks.
'''Thanks 2''' <br> I owe you.
|title3= Activity Ready Interactions
|content3=
{{stub|section=yes}}
'''Interaction with Attal''' <br> '''Attal''': Wow! Such a unique style of clothing… Can I take a picture of you for the kids to use in art class? All you have to do is just stand still! <br> '''Jaren''':
'''Interaction with Kabr''' <br> '''Jaren''': Are you here to hire me, or…? <br> '''Kabr''': They say you've got a gun made of gold. Is it true? Could I see it?
'''Interaction with Ning Fei''' <br> '''Ning Fei''': An unfamiliar outsider, the perfect target! …Ahem. Hey! Wanna play a round of Shadowshaper Du—Claudia, what are you hitting my head for?! <br> '''Jaren''': Hope you brought enough to wager.
}}


==Diary==
==Diary==

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