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====Calus' Haunts====
====Calus' Haunts====
Following the arrival of the Lucent Brood on Earth, [[Calus]] would return from hiding on the [[Leviathan]], now twisted and infected by [[Egregore]] fungi, placing his ship near the Moon to gain control over [[The Lunar Pyramid]] in the name of [[The Witness]]. The House of Shadow, under the instructions of Nova, would operate alongside, but secretly with the Black Legion to gain information on this event. With few Shadows scouts infiltrating the derelict ship to get samples off of the egregore, however, those who entered would never returning from their findings, raising concern from both the Shadow leadership and Sumeragi itself as well.
Following the arrival of the Lucent Brood on Earth, [[Calus]] would return from hiding on the [[Leviathan]], now twisted and infected by [[Egregore]] fungi, placing his ship near the Moon to gain control over [[The Lunar Pyramid]] in the name of [[The Witness]]. The House of Shadow, under the instructions of Nova, would operate alongside, but secretly with the Black Legion to gain information on this event. With few Shadows scouts infiltrating the derelict ship to get samples off of the egregore, however, those who entered would never returning from their findings, raising concern from both the Shadow leadership and Sumeragi itself as well.
====Pirate's Plunder====
Seeing heightened activity among the fabled old crews, naturally, the House of Shadow would take great interest in their operations and would begin the active crews or would disguise themselves as participating pirates, in tandem with Black Legion forces. Distressingly, they would discover that Eramis has returned after years of being trapped in Stasis and was in search of mysterious reliquaries empowered by [[Darkness]]. Curious about the importance of the relics and in an effort to deny their enemies control over them for whatever they plan, the undercover "pirates" of the joint coalition between the House of Shadow and Black Legion attempted to wrest control over these artifacts under the pretense that they were attempting to collect a greater bounty in an effort to study them. Despite their numerous attempts to seize control over them, the only one they managed to get their hands on, from [[Val'aug, the Brute]] after being convinced by Black Legion forces through obligation to borrow it, was claimed by the Guardians in an attack on their lairs. Nevertheless, Sumeragi researchers, as well as intelligence from spies in the House of Light, would discover that the relics belonged to [[Nezarec, Final God of Pain|Nezarec]], a long dead disciple of the Witness. Though the spies would confirm that the reliquaries were turned into a remedial formula for a now lightless Osiris, Nova would become unsettled as to how Eramis mysteriously returned and the mysterious objective of recovering these ancient reliquaries. Regardless, the House of Shadows would lose a considerable amount of their infiltration forces during the numerous [[Ketchcrash]] operations.
====Seraph's Rise====
After the numerous losses taken during the events of the [[Season of Plunder]], the House of Shadow would go to ground and attempt to stay hidden, even with the tempting chance at pursuing Warmind technologies left behind by both [[Wrathborn]] and Guardian operations. However, in the final weeks of the conflict, as Eramis attempted to destroy the Traveler with the restored WarSat network, jumping at the opportunity to fulfill their master's objective, House of Shadow infiltrators would attempt to sabotage the coalition's attempt to protect the Traveler only to be denied as Rasputin's sacrifice would fracture it entirely.
====Great Machine's Fall====
After years of anticipation, the Witness and its forces would finally bring war to the Traveler and begin committed operations against the Vanguard. While the Black Legion were preoccupied with deciphering what has happened with [[The Veil]] and what has happened to the Traveler following its scarring by the Witness, the House of Shadow would begin coopting Pyramid tech into their arsenal, granting their forces shield generators and suppression devices to further reinforce their dark arsenal. Nevertheless, the House of Shadow would remain underground and avoid much of the conflict, instead keeping a prying eye on [[Shadow Legion]] operations from their covert dens and begin experimenting with their new equipment, already creating a new division within the House of Shadows, the Tenebrous Claws. Despite the common goal of the destruction of the Traveler and the Light, Nova would insist that the Sumeragi would remain independent from the Witness' forces, distrustful of its intents and how it seeks to bring forth the Final Shape.
====Titans War====
====False Witches====
====True Wishes====


===Leadership===
===Leadership===
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*Althyks, Hateful Taskmaster
*Althyks, Hateful Taskmaster
*Talnak, Rageblood Despoiler
*Talnak, Rageblood Despoiler
*Archon Shivik, Tenebrous Claw
*Enforcer Pelahn, Tenebrous Claw


===Command Structure===
===Command Structure===
Unlike most Houses, the House of Shadow command structures is designed to be versatile in many areas. Some units has been Spliced but only one type due to the amount of SIVA tech the Splicer can produce. However, with the powers of Stasis being added to the House of Shadow, the group created a new branch, the Ice Wraith. Also following the discovery of the [[Deep Stone Crypt]], a new division would be created from prestigious Fallen troops who took it upon themselves to upload their consciousnesses into enhanced Exo bodies, the Exo Wrath. In addition, after experimenting with [[Shadow Legion]] techs, they have made an new division called Tenebrous Claws.
Unlike most Houses, the House of Shadow command structures is designed to be versatile in many areas. Some units has been Splicerized but only one type due to the amount of SIVA tech the Splicer can produce. However, with the powers of Stasis being added to the House of Shadow, the group created an new branch, the Ice Wraith. Also following the discovery of the [[Deep Stone Crypt]], a new division would be created from prestigious Fallen troops who took it upon themselves to upload their consciousnesses into enhanced Exo bodies, the Exo Wrath.
====Dreg====
====Dreg====
*[[Dreg]] - The lowest rank of [[Fallen]] who seek to prove their worth. They act as the frontline soldiers for the House of Shadow, as well as the most versatile units of the House of Shadow.  
*[[Dreg]] - The lowest rank of [[Fallen]] who seek to prove their worth. They act as the frontline soldiers for the House of Shadow, as well as the most versatile units of the House of Shadow.  
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***Splicer Pike Dreg - Similar to Pike Dregs except the Pike has received heavy modifications that allow faster movement and are equipped with volatile thrusters that leaves a trail of [[Arc]] energy.
***Splicer Pike Dreg - Similar to Pike Dregs except the Pike has received heavy modifications that allow faster movement and are equipped with volatile thrusters that leaves a trail of [[Arc]] energy.
**Ice Wraith Dreg - a new type of Dreg that have Stasis powers. This type have the powers to make and toss Stasis grenades.
**Ice Wraith Dreg - a new type of Dreg that have Stasis powers. This type have the powers to make and toss Stasis grenades.
***Ice Wraith Kamikaze - A variant of the Ice Wraith Dreg that instead of exploding of shock energy, they explode in crystallized Stasis.
***Ice Wraith Kamikaze - An variant of the Ice Wraith Dreg that instead of exploding of shock energy, they explode in crystallized Stasis.
***Ice Wraith Shatterer - A variant of the Ice Wraith Dreg that slide into frozen targets and shatter them and any nearby frozen enemies.
***Ice Wraith Shatterer - An variant of the Ice Wraith Dreg that slide into frozen targets and shatter them and any nearby frozen enemies.
**Exo Dreg - Elite Dreg shocktroopers associated with the Exo Wrath subdivision of the House of Shadow. Inhabiting a new [[Exo]] body, these troops bear a higher health pool and have the ability to launch powerful teleporting mortars from their arms. Often are armed with Shrapnel Launchers or Molten Welders and are capable of the Ultra Smash AoE melee. Also have the ability to teleport across dimensions.
**Exo Dreg - Elite Dreg shocktroopers associated with the Exo Wrath subdivision of the House of Shadow. Inhabiting a new [[Exo]] body, these troops bear a higher health pool and have the ability to launch powerful teleporting mortars from their arms. Often are armed with Shrapnel Launchers or Molten Welders and are capable of the Ultra Smash AoE melee. Also have the ability to teleport across dimensions.
**Rageblooded Dreg - Dregs empowered by the influence of hijacked Cryptoliths. Occasionally, these units will let out a guttural cry, signifying a melee trance, where these units will rapidly charge their opponents in hopes of delivering a powerful melee attack. Upon connection, the Dreg mends any health they have lost, if not add a secondary health bar, for the amount of damage they have done.
**Rageblooded Dreg - Dregs empowered by the influence of hijacked Cryptoliths. Occasionally, these units will let out a guttural cry, signifying a melee trance, where these units will rapidly charge their opponents in hopes of delivering a powerful melee attack. Upon connection, the Dreg mends any health they have lost, if not add a secondary health bar, for the amount of damage they have done.
**Tenebrous Claw Dreg - Dregs armed with reverse-engineered Pyramid tech stolen from the Shadow Legion. Some can be found equipped with [[Tech Pack]]s.


====Wretch====
====Wretch====
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****Ice Wraith Cavalier - a variant of the normal Cavalier that can enhanced their shield with Stasis, giving it more durability.
****Ice Wraith Cavalier - a variant of the normal Cavalier that can enhanced their shield with Stasis, giving it more durability.
***Ice Wraith Howler - a variant of the Ice Wraith Wretch that stabs their spear into the ground and send it upward to launch a wave of Stasis energy to freeze enemies.
***Ice Wraith Howler - a variant of the Ice Wraith Wretch that stabs their spear into the ground and send it upward to launch a wave of Stasis energy to freeze enemies.
***Ice Wraith Diver - a variant of the Ice Wraith Wretch that plunged down from the sky and shatter any nearby frozen enemies.
***Ice Wraith Diver - an variant of the Ice Wraith Wretch that plunged down from the sky and shatter any nearby frozen enemies.
**Rageblooded Wretch - Wretch units empowered by the influence of hijacked Cryptoliths. They have the ability to instantly dash to a location within 5 meters of their original position, and can use this ability quite frequently, especially when charging an opponent.
**Rageblooded Wretch - Wretch units empowered by the influence of hijacked Cryptoliths. They have the ability to instantly dash to a location within 5 meters of their original position, and can use this ability quite frequently, especially when charging an opponent.
**Tenebrous Claw Wretch - Wretches armed with reverse-engineered Pyramid tech stolen from the Shadow Legion. Some can be found equipped with [[Tech Pack]]s.
***Penumbral Defender - Elite Wretches specially trained to utilize reverse engineered Pyramid tech. Armed with heavily modified glaives tipped with Black Fleet material that deals greater melee damage and allows the specialist Wretch to engage opponents at a distance. Attacks with these weapons can even suppress Guardian abilities for a time much like a Tormentor scythe. Some can be found equipped with [[Tech Packs]].


====Initiate====
====Initiate====
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**Splicer Initiate - Similar to a normal Initiate but with SIVA enhancing his abilities and weapons.
**Splicer Initiate - Similar to a normal Initiate but with SIVA enhancing his abilities and weapons.
**Ice Wraith Initiate - Similar to a normal Initiate but with Stasis powers.
**Ice Wraith Initiate - Similar to a normal Initiate but with Stasis powers.
**Tenebrous Claw Initiate- Similar to a normal Initiate but some have Tech Pack.


====Vandal====
====Vandal====
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**Splicer Vandal - Vandals who are a part of the House of Shadow Splicer branch. Their weaponry have been upgraded with new abilities. They can regain most of their health and enter a berserk state when prompted to.
**Splicer Vandal - Vandals who are a part of the House of Shadow Splicer branch. Their weaponry have been upgraded with new abilities. They can regain most of their health and enter a berserk state when prompted to.
***Splicer Hitman - Acts similar to normal Hitmen but their Shock Pistol shoot semi-auto.
***Splicer Hitman - Acts similar to normal Hitmen but their Shock Pistol shoot semi-auto.
**Ice Wraith Vandal - a new type of Vandal that was given the power of Stasis, this types summoned Stasis sickles to throw and create a blizzard.
**Ice Wraith Vandal - an new type of Vandal that was given the power of Stasis, this types summoned Stasis sickles to throw and create a blizzard.
***Ice Wraith Grenadier - a variant of the normal Grenadier that shoot Stasis Grenades from his improved Shock Launcher. They can also summon Stasis grenades to throw at enemies. Upon gaining the Touch of Winter aspect, their grenades have gain enhanced functionality.
***Ice Wraith Grenadier - an variant of the normal Grenadier that shoot Stasis Grenades from his improved Shock Launcher. They can also summon Stasis grenades to throw at enemies. Upon gaining the Touch of Winter aspect, their grenades have gain enhanced functionality.
****Ice Wraith Gunner - a variant of the Grenadier that turns Stasis Grenades into Turrets.
****Ice Wraith Gunner - an variant of the Grenadier that turns Stasis Grenades into Turrets.
**Exo Vandal - More powerful [[Vandal]] elites working for the Exo Wrath subdivision of the House of Shadow. Now inhabiting a severely upgraded Exo body, they tower over their peers and bear a higher health pool while also bearing the ability to create temporal copies of themselves to throw off or overwhelm their opponents. Wields a more powerful version of their arsenal, can teleport across dimensions and are capable of the Ultra Smash melee attack.
**Exo Vandal - More powerful [[Vandal]] elites working for the Exo Wrath subdivision of the House of Shadow. Now inhabiting a severely upgraded Exo body, they tower over their peers and bear a higher health pool while also bearing the ability to create temporal copies of themselves to throw off or overwhelm their opponents. Wields a more powerful version of their arsenal, can teleport across dimensions and are capable of the Ultra Smash melee attack.
**Rageblooded Vandal - Vandal enforcers empowered by the influence of hijacked Cryptoliths. Occasionally, usually when threatened either by inevitable damage or death, these Vandals will conjure forth a shield of occult, twisted energy to protect them, creating a wrist mounted shield for them to utilize against their assailants. Can still attack their opponents with this shield and any projectiles caught by this shield will heal or overflow the Vandal's health.
**Rageblooded Vandal - Vandal enforcers empowered by the influence of hijacked Cryptoliths. Occasionally, usually when threatened either by inevitable damage or death, these Vandals will conjure forth a shield of occult, twisted energy to protect them, creating a wrist mounted shield for them to utilize against their assailants. Can still attack their opponents with this shield and any projectiles caught by this shield will heal or overflow the Vandal's health.
**Tenebrous Claw Vandal - Vandals armed with reverse-engineered Pyramid tech stolen from the Shadow Legion. Some can be found equipped with [[Tech Pack]]s.


====Marauder====
====Marauder====
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**Splicer Marauder - Marauders who are apart of the House of Shadow Splicer branch. Their weaponry have been upgraded with new abilities. They can permanently cloak themselves, as well as stun and disorient enemies with their enhanced melee ability.
**Splicer Marauder - Marauders who are apart of the House of Shadow Splicer branch. Their weaponry have been upgraded with new abilities. They can permanently cloak themselves, as well as stun and disorient enemies with their enhanced melee ability.
***Splicer Assassin - Similar to normal Assassins but are faster due to cybernetic implants and, with upgraded Shock Blades, can slow enemies.
***Splicer Assassin - Similar to normal Assassins but are faster due to cybernetic implants and, with upgraded Shock Blades, can slow enemies.
**Ice Wraith Marauder - a new type of Marauders that gain the power of Stasis. This type can summon a staff that send a volley of ice shards to enemies.
**Ice Wraith Marauder - a new type of Marauders that gain the power of Stasis. This type can summon an staff that send an volley of ice shards to enemies.
***Ice Wraith Bladesman - this variant has longer blades that send ice shards to enemies.
***Ice Wraith Bladesman - this variant has longer blades that send ice shards to enemies.
***Ice Wraith Slower - An Ice Wraith Marauders that slowed enemies down when they dodged using Stasis energy.
***Ice Wraith Slower - An Ice Wraith Marauders that slowed enemies down when they dodged using Stasis energy.
**Rageblooded Marauder - Marauder assassins empowered by hijacked and repurposed Cryptoliths. Will remain visible even when engaged, however, but, occasionally, these units will vanish in a cloud of poison. Once invisible, these units will chase down any opponent to deliver a powerful blow with a sickly bladed gauntlet.
**Rageblooded Marauder - Marauder assassins empowered by hijacked and repurposed Cryptoliths. Will remain visible even when engaged, however, but, occasionally, these units will vanish in a cloud of poison. Once invisible, these units will chase down any opponent to deliver a powerful blow with a sickly bladed gauntlet.
**Tenebrous Claw Marauder - Marauders armed with reverse-engineered Pyramid tech stolen from the Shadow Legion. Some can be found equipped with [[Tech Pack]]s.


====Captain====
====Captain====
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**Splicer Captain - Captains who are apart of the House of Shadow Splicer branch. Their weapons have also been substantially upgraded: their Shrapnel Launchers have higher muzzle velocity and their Shock Rifles have higher rate of fire and faster ballistic velocity.
**Splicer Captain - Captains who are apart of the House of Shadow Splicer branch. Their weapons have also been substantially upgraded: their Shrapnel Launchers have higher muzzle velocity and their Shock Rifles have higher rate of fire and faster ballistic velocity.
***Splicer Weapon Forger - similar to normal Weapon Forger but are more skilled in their craft, capable of upgrading Fallen weaponry to help suit the Splicer branch.
***Splicer Weapon Forger - similar to normal Weapon Forger but are more skilled in their craft, capable of upgrading Fallen weaponry to help suit the Splicer branch.
**Ice Wraith Captain - a new type of Captain that gain the power of Stasis. This type can summon ice gauntlet to smash foes.
**Ice Wraith Captain - an new type of Captain that gain the power of Stasis. This type can summon ice gauntlet to smash foes.
***Ice Wraith Weapon Forger - this variant researched more ways to use Stasis and find ways to create Stasis weapons.
***Ice Wraith Weapon Forger - this variant researched more ways to use Stasis and find ways to create Stasis weapons.
***Ice Wraith Enforcer - a variant of the Enforcer that can summon an Stasis Greatsword and use it to turn enemies into ices.
***Ice Wraith Enforcer - an variant of the Enforcer that can summon an Stais Greatsword and use it to turn enemies into ices.
***Ice Wraith Assistant - a variant of the Assistant that can summon drones that shoots Stasis bullets and summon and toss an Stasis Grenade.
***Ice Wraith Assistant - an variant of the Assistant that can summon drones that shoots Stasis bullets and summon and toss an Stasis Grenade.
***Ice Wraith Disciple - a variant of the Disciple that can create a field of Stasis energy that freeze foes and boosts that powers of other Ice Wraiths.
***Ice Wraith Disciple - an variant of the Disciple that can create an field of Stasis energy that freeze foes and boosts that powers of other Ice Wraiths.
**Exo Captain - Some of the most powerful and loyal lieutenants of the House of Shadow who now operate as field commanders for the Exo Wrath subdivision. Distinguishable by their enhanced Exo bodies, they are now capable of creating fields of negative temporal energy to erase their opponents from the timestream entirely and are capable of doing this attack frequently. Utilizes a more powerful version of their arsenal, have a more overhauled teleportation ability and can utilize the Ultra Smash attack.
**Exo Captain - Some of the most powerful and loyal lieutenants of the House of Shadow who now operate as field commanders for the Exo Wrath subdivision. Distinguishable by their enhanced Exo bodies, they are now capable of creating fields of negative temporal energy to erase their opponents from the timestream entirely and are capable of doing this attack frequently. Utilizes a more powerful version of their arsenal, have a more overhauled teleportation ability and can utilize the Ultra Smash attack.
**Rageblooded Captain - Captain overseers empowered by hijacked and repurposed Cryptoliths. Upon engagement, these units will summon totem of infectious energy that projects an immunity shield over them. The totems, despite their size, bears a considerable health pool. These units also have the ability to sling incendiary Acolyte's Grenades at their opponents.
**Rageblooded Captain - Captain overseers empowered by hijacked and repurposed Cryptoliths. Upon engagement, these units will summon totem of infections energy that projects an immunity shield over them. The totems, despite their size, bears a considerable health pool. These units also have the ability to sling incendiary Acolyte's Grenades at their opponents.
**Tenebrous Claw Captain - Captains armed with reverse-engineered Pyramid tech stolen from the Shadow Legion. Some can be found equipped with [[Tech Pack]]s.


===Notable Group===
===Notable Group===
*Exo Wrath
*Exo Wrath
*Ice Wraith
*Ice Wraith
*Tenebrous Claw
*Shades
*Shades
*Shadow [[Splicer]]s
*Shadow [[Splicer]]s
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**Scout Shank - Shanks that work with Scout Dregs as camera drones. Capable of a flash attack that temporarily blinds enemies.
**Scout Shank - Shanks that work with Scout Dregs as camera drones. Capable of a flash attack that temporarily blinds enemies.
**Splicer Shank - Shanks that are a part of the Splicer branch of the House of Shadow. Splicer Shanks fire their weaponry a lot faster than their normal counterparts.
**Splicer Shank - Shanks that are a part of the Splicer branch of the House of Shadow. Splicer Shanks fire their weaponry a lot faster than their normal counterparts.
**Apostate Shank - Shanks modified with reverse-engineered Pyramid tech stolen from the Shadow Legion. Can carry miniature [[Tech Pack]]s on their undercarriage.
***Generator Shank - Agile, durable, defenseless Shanks modified with Black Fleet technologies by the Tenebrous Claw sept of the House of Shadows. While defenseless, they provide an overshield to all nearby allies the same way a [[Tech Pack]] does.
*Heavy Shank - Heavily upgraded Shanks and a recent addition to the Fallen arsenal. Larger than their normal counterparts, they bear thicker armor and two Rotary Cannons.
*Heavy Shank - Heavily upgraded Shanks and a recent addition to the Fallen arsenal. Larger than their normal counterparts, they bear thicker armor and two Rotary Cannons.
**Repeater Heavy Shank - Heavy Shanks that have been heavily upgraded to have two Repeater mini-guns on both sides of the chassis which fire heavier caliber projectiles, capable of quickly rending enemy shielding and armor.
**Repeater Heavy Shank - Heavy Shanks that have been heavily upgraded to have two Repeater mini-guns on both sides of the chassis which fire heavier caliber projectiles, capable of quickly rending enemy shielding and armor.
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**Tracer Heavy Shank - Heavy Shanks that utilizes a powerful version of Wire Rifle which has twice the impact and can overpenetrate targets and surfaces but requires more time to charge up.
**Tracer Heavy Shank - Heavy Shanks that utilizes a powerful version of Wire Rifle which has twice the impact and can overpenetrate targets and surfaces but requires more time to charge up.
**Splicer Heavy Shank - Heavy Shank that is a part of the House of Shadow Splicer branch. They are more powerful than their normal counterpart.
**Splicer Heavy Shank - Heavy Shank that is a part of the House of Shadow Splicer branch. They are more powerful than their normal counterpart.
**Apostate Heavy Shank - Heavy Shanks modified with reverse-engineered Pyramid tech stolen from the Shadow Legion. Can carry miniature [[Tech Pack]]s on their undercarriage.
*Servitor - Spherical machines that supply the Fallen with ether. They utilize their own directed Void energy weapon and can teleport.
*Servitor - Spherical machines that supply the Fallen with ether. They utilize their own directed Void energy weapon and can teleport.
**Pilot Servitor - Servitors that act as pilots for Ketches and Skiffs.
**Pilot Servitor - Servitors that act as pilots for Ketches and Skiffs.
**Splicer Servitor - Servitors that are a part of the House of Shadow splicer branch. They bring artillery-style suppressive fire to the battlefield using their own directed energy weapons, and are relied on for their ally-healing abilities.
**Splicer Servitor - Servitors that are a part of the House of Shadow splicer branch. They bring artillery-style suppressive fire to the battlefield using their own directed energy weapons, and are relied on for their ally-healing abilities.
**Apostate Servitor - Servitors modified with reverse-engineered Pyramid tech stolen from the Shadow Legion. Have an overhauled teleportation ability and fires Resonant Eye Blasts, capable of minor tracking abilities.
*Walker - Spider-like assault tank used to guard key Fallen assets. Armed with a wide variety of weapons, including the main cannon that fires laser-guided explosive rounds at a high velocity.
*Walker - Spider-like assault tank used to guard key Fallen assets. Armed with a wide variety of weapons, including the main cannon that fires laser-guided explosive rounds at a high velocity.
**Flame Walker - Walkers that had its weapons replaced with Solar-based weaponry such as flamethrowers and phosphorus-based missiles and cannons.
**Flame Walker - Walkers that had its weapons replaced with Solar-based weaponry such as flamethrowers and phosphorus-based missiles and cannons.
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**Missile Walker - Walker that have anti-air weaponry to deal with ships such as flak cannons and Surface-to-Air Missiles from their back-mounted turret.
**Missile Walker - Walker that have anti-air weaponry to deal with ships such as flak cannons and Surface-to-Air Missiles from their back-mounted turret.
**Splicer Walker - House of Shadows Walker that has been upgraded with SIVA-tech. They have more firepower and significantly more resilient than their counterparts.
**Splicer Walker - House of Shadows Walker that has been upgraded with SIVA-tech. They have more firepower and significantly more resilient than their counterparts.
**Apostate Walker - Fallen Walkers modified with reverse-engineered Pyramid tech stolen from the Shadow Legion. Can create Generator Shanks as well as normal Shanks. Missile Pod is replaced by a resonance launcher and the minigun is replaced with a [[Cabal Slug Launcher]].


====Vehicle====
====Vehicle====
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====The Haunted====
====The Haunted====
When word came in from the Black Legion that [[Emperor Calus|Calus's]] personal flagship, [[Leviathan (ship)|the Leviathan]], has returned and was making its way to the Earth's Moon, many within the Moon's numerous enclaves feared the ship was coming for the satellite itself, and so fled through their Ascendant plane pockets. However, instead, they found the ship merely parked outside the world's atmosphere and soon uncovered that the ship was actually drawing power from the submerged Lunar Pyramid below. While the House of Shadow and the Black Legion were engaged in covert research operations aboard the ship itself, the Cult surveyed the connection between the Pyramid and Leviathan, eventually learning of Calus's "ascendance" with the help of the Witness. Despite the intelligence the cult gleaned through the connection with the assistance of Hidden Swarm technologies, however, the Cult would mostly remain uninvolved with the incident.
When word came in from the Black Legion that [[Emperor Calus|Calus's]] personal flagship, [[Leviathan (ship)|the Leviathan]], has returned and was making its way to the Earth's Moon, many within the Moon's numerous enclaves feared the ship was coming for the satellite itself, and so fled through their Ascendant plane pockets. However, instead, they found the ship merely parked outside the world's atmosphere and soon uncovered that the ship was actually drawing power from the submerged Lunar Pyramid below. While the House of Shadow and the Black Legion were engaged in covert research operations aboard the ship itself, the Cult surveyed the connection between the Pyramid and Leviathan, eventually learning of Calus's "ascendance" with the help of the Witness. Despite the intelligence the cult gleaned through the connection with the assistance of Hidden Swarm technologies, however, the Cult would mostly remain uninvolved with the incident.
====Corpse’s Hunter====
====Seraph and Scorn====
====Lightfall====
====Discovering Lost History====
====Witchcraft====
====Final Wishes====


===Leadership===
===Leadership===
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***Mage Ascendent - male Acolytes that are midway to becoming Mage.
***Mage Ascendent - male Acolytes that are midway to becoming Mage.
**Rageblooded Acolyte - Acolytes empowered by hijacked and repurposed Cryptoliths. Instead of tossing a grenade, these units will, instead, slam what would be their fireball into the ground, sending a channel of incendiary energy towards their enemies, where the stream of Solar fire should then erupt underneath their enemies, dealing considerable amounts of damage as well as displacing them.
**Rageblooded Acolyte - Acolytes empowered by hijacked and repurposed Cryptoliths. Instead of tossing a grenade, these units will, instead, slam what would be their fireball into the ground, sending a channel of incendiary energy towards their enemies, where the stream of Solar fire should then erupt underneath their enemies, dealing considerable amounts of damage as well as displacing them.
**[[Lightbearer Acolyte]] - An type of acolytes that manages to become an Lightbearer with the help of a [[Ghost]].


====Wizard====
====Wizard====
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====The Lost and the Damned====
====The Lost and the Damned====
Predictably, the Chaos Collective would have little influence over the war between the Awoken and Xivu Arath, but that didn't stop them from utilizing their window into the Vex domain in search of a new means of controlling it and attempting to find a way into the Ley Lines. However, during a joint operation with the Hive in their initial expedition of the Ley Lines, an Axis Mind, Sylvanos, Cultivating Mind, would mysteriously and inexplicably go missing, causing great concern within the Collective and effectively ending their expeditions into the dimensions.
Predictably, the Chaos Collective would have little influence over the war between the Awoken and Xivu Arath, but that didn't stop them from utilizing their window into the Vex domain in search of a new means of controlling it and attempting to find a way into the Ley Lines. However, during a joint operation with the Hive in their initial expedition of the Ley Lines, an Axis Mind, Sylvanos, Cultivating Mind, would mysteriously and inexplicably go missing, causing great concern within the Collective and effectively ending their expeditions into the dimensions.
====Rise of the Lucent====
====Haunted Terrors====
====Plunder Hunt====
====Seraph Minds====
====Stranded Vex====
====Analyzing Precursors====
====Tech Mages====
===Leadership===
===Leadership===
They are more complicated than more collective due to having multiple Axis Minds that some of them have categorized themselves into different ranks to better identify themselves.
They are more complicated than more collective due to having multiple Axis Minds that some of them have categorized themselves into different ranks to better identify themselves.
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After the Darkness consumed Titan, Io, Mercury and Mars, the Black Legion intercepted a mysterious signal coming from Europa. Surprised to have intel about Eramis again, considering what happened from what they know as she attempted to raid the Tower for SIVA weapons over a year ago. However, they were more surprised, in a good way, to heard about the origin of the Exo located in Europa. They also received the Splinters of Darkness from the House of Shadow, leading them to create a new Legion called the Frost Legion. A few weeks later, after the discovery of the Deep Stone Crypt, they sent a massive regiment of Black Legion troops to create Exo bodies for the Cabal. Days later, they managed to do so, creating the Exo Legion.
After the Darkness consumed Titan, Io, Mercury and Mars, the Black Legion intercepted a mysterious signal coming from Europa. Surprised to have intel about Eramis again, considering what happened from what they know as she attempted to raid the Tower for SIVA weapons over a year ago. However, they were more surprised, in a good way, to heard about the origin of the Exo located in Europa. They also received the Splinters of Darkness from the House of Shadow, leading them to create a new Legion called the Frost Legion. A few weeks later, after the discovery of the Deep Stone Crypt, they sent a massive regiment of Black Legion troops to create Exo bodies for the Cabal. Days later, they managed to do so, creating the Exo Legion.
====Season of Sumeragi====
====Season of Sumeragi====
They took over the European Dead Zone as well as the Cosmodrome along with some of the territory of the Nessus Red Legion. After Atlas was defeated, Xa'lus came out and challenged the Guardians, who accepted and was promptly defeated. However, performing Strike after Strike, some of his High Commands were killed. Xa'Lus himself came to fight the Guardians but was killed by them. Prior to the confrontation, Xa'Lus had his Psion made a copy of his mind and upload it into a Exo body. Bitter with revenge, Xa'Lus swore vengeance against the Guardians by any means.
They took over the European Dead Zone as well as the Cosmodrome along with some of the territory of the Nessus Red Legion. After Atlas was defeated, Xa'lus came out and challenged the Guardians, who accepted and was promptly defeated. However, performing Strike after Strike, some of his High Commands were killed. Xa'Lus himself came to fight the Guardians but was killed by them. Prior to the confrontation, Xa'Lus had his Psion made a copy of his mind and upload it into a Exo body.
====Trial of the Empress====
====Trial of the Empress====
With morale within the Black Legion at an all-time low and the arrival of the [[Empress Caiatl|Caiatl]], her fleet would tempt many Legionaries to desert to the [[Imperial Cabal]]. Despite the arrival of the Cabal that appointed him to leadership, Xa'lus would remain hopeful with the alliance with the Sumeragi and defy the call of the Rite of Proving. As such, many loyalists within the legion would infiltrate Caiatl's forces, as well as the forces of those vying for power within her [[War Council]], granting their forces inside intelligence into her plans. Many agents would even go as far as sabotaging the champions' goals such as preventing the discover of the [[Deep Stone Crypt]], bricking Vex tech and sabotaging Hive cleansing operations to keep these champions from ascending. However, the Legion would also experience losses in the form of desertion from Psions for the mysterious Conclave, from which, on one hand, agents would procure repurposed light-suppression devices for the Legion's scientists and engineers to mass produce while they reconsolidated their forces. During this time, the Legion would also deploy agents and field researchers to investigate the [[Glykon Volatus]] to experiment on the mysterious growths aboard the ship.
With morale within the Black Legion at an all-time low and the arrival of the [[Empress Caiatl|Caiatl]] and her fleet would tempt many Legionaries to desert to the [[Imperial Cabal]]. However, many loyalists within the legion would infiltrate Caiatl's forces, as well as the forces of those vying for power within her [[War Council]], granting their forces inside intelligence into her plans. Many agents would even go as far as sabotaging the champions' goals such as preventing the discover of the [[Deep Stone Crypt]], bricking Vex tech and sabotaging Hive cleansing operations to keep these champions from ascending. However, the Legion would also experience losses in the form of desertion from Psions for the mysterious Conclave, from which, on one hand, agents would procure repurposed light-suppression devices for the Legion's scientists and engineers to mass produce while they reconsolidated their forces. During this time, the Legion would also deploy agents and field researchers to investigate the [[Glykon Volatus]] to experiment on the mysterious growths aboard the ship.
====The False Night====
====The False Night====
Despite the strong temptation to attack an [[Endless Night]] weakened Last City, the Black Legion would resist this urge in fear of retribution from Caiatl's vast forces with a loose, yet honorable alliance with their enemies. After the substantial damage taken during the Sumeragi's assault on the Guardians and their minuscule influence over the events of Quria's plague on the Last City, the Black Legion would almost be entirely left out of the conflict. On the other hand, they would occupy themselves with research on their findings within the Glykon and the light-suppression devices learned from their prior conflict.
Despite the strong temptation to attack an [[Endless Night]] weakened Last City, the Black Legion would resist this urge in fear of retribution from Caiatl's vast forces with a loose, yet honorable alliance with their enemies. After the substantial damage taken during the Sumeragi's assault on the Guardians and their minuscule influence over the events of Quria's plague on the Last City, the Black Legion would almost be entirely left out of the conflict. On the other hand, they would occupy themselves with research on their findings within the Glykon and the light-suppression devices learned from their prior conflict.
====Caiatl's War====
====Caiatl's War====
Despite their rather patriotic duty to their people as a whole, the Black Legion would remain impartial to Caiatl's efforts against Xivu Arath's forces crowding the edges of Sol, where the hope is that the two sides will soften each other enough to the point where their destruction would be achievable with what remains of Sumeragi. Meanwhile, Psion infiltrators within the Dreaming City would attempt to get a read on the scope of the operations enacted by both the Awoken and Guardians and Xivu Arath's dark forces, as well as understand the technology used to infiltrate Ley Lines. Regardless, the Legion's influence on the War between Queens would be inconsiderable to say the least.
Despite their rather patriotic duty to their people as a whole, the Black Legion would remain impartial to Caiatl's efforts against Xivu Arath's forces crowding the edges of Sol, where the hope is that the two sides will soften each other enough to the point where their destruction would be achievable with what remains of Sumeragi. Meanwhile, Psion infiltrators within the Dreaming City would attempt to get a read on the scope of the operations enacted by both the Awoken and Guardians and Xivu Arath's dark forces, as well as understand the technology used to infiltrate Ley Lines. Regardless, the Legion's influence on the War between Queens would be inconsiderable to say the least.
====The Great Deception and the Clash of Light====
While the Black Legion would be powerless to assist the Cult of the Darkness in their research and espionage on and the Lucent Brood, the Black Legion would become involved in the joint coalition between the Vanguard and the Imperial Cabal. Following the discovery of Savathûn's plan and contingency, the Shadow Legion would stand by and wait for the Traveler to be scooped up by the Lucent Brood and assault the Guardians while they were weakened. But as they soon learned of the contingency, they allowed the forces to soften each other and even had their infiltrators turn on their Guardian "allies" to sow discord within the alliance. However, with the propaganda broadcasts of Yirix and her allegiance to Calus, many Black Legion soldiers would desert to join their alliance; through which, many of the Sumeragi's technological accomplishments would be lost as more soldiers desert to the new, rising legion.
====An Emperor's Return====
The recent arrival of the Leviathan over the Moon would catch the attention of the Black Legion, even encouraging more forces to desert to the new rising faction. Despite the rising desertion within their ranks, the Black Legion, along with their infiltrators, would begin investigating and researching the hulls of the ship in the same way they did with the Glykon Volatus in secret. While the goal was initially research at first for medicine and combat capabilities, an infuriated Xa'lus, disgruntled with the constant desertion, would instead task them with locating Calus in the hopes of hunting him down and assassinating him. However, the volume of Guardian forces and the Nightmares that haunt it's halls would make this endeavor difficult. Keeping an eye on the actions of the Guardians, however, the Primus would soon learn that the Guardian themselves, through the assistance of a dark ritual, would nearly intercept Calus before he disappeared into the service of the Witness. Enraged, Xa'lus would begin a furious crusade in search of Calus' whereabouts and would begin to muster his broken forces, poised to strike at the first mention of his newfound rival. Throughout the conflict, however, many of the Black Legion's psions would all begin to feel strange with the resurgence of the Nightmares aboard the Leviathan.
====Spoils of Conflict====
While much of the Black Legion hunted for Calus, word would get out about Eramis' revival, piquing the curiosity of much of the Sumeragi. Hearing of Eramis' bounty for ancient dark artifacts, some criminally savvy Black Legion commanders such as the gunrunner Brodsyd, mercenary psion Chantees, and thief Plundi'ir, would work with the House of Shadow to infiltrate the ranks of the old crews and intercept the ancient relics before they fall into the hands of the dark disciple. While Chantees would attempt to acquire a relic from a former associate, [[Val'aug, the Brute]], the coalition would fail to acquire a relic from the Guardian forces and the Cabal pirates would be unknowingly killed in a Ketchcrash operation. As the psions within the legion would become increasingly distressed, Sumeragi's forces would soon learn that the relics housed body parts of the long dead disciple, Nezarec. In the end, the Black Legion would take decent losses from their pirate infiltrators.
====Wrath of the Seraphs====
With many losses and a commitment to hunt down Calus, the Black Legion would find little involvement with the Guardian's operations to restore the Warmind, even with the prospect of Rasputin's arsenal. The Black Legion would finally discover the sinister Shadow Legion but would find themselves radically outnumbered and outmatched by the powers of the Black Fleet, forcing a retreat and recuperation.
====Defiance of the End====
With the inevitable arrival of the Witness and Calus in tow, war would come to the active Traveler and, as a result, due to the Veil, Neptune. With the chaos of the war and the devastating defeat at the system's edge, Xa'lus had no choice but to trust his existing infiltrators from feeding him data and technologies. The Legion would begin to chart the doings of Calus' forces and would even begin coopting their technologies, along with the Neomuni. Following the Witness's empowerment by the Veil and sudden disappearance into the Veil, much of the Black Legion's forces would break into confusion and curiosity, seeking answers as to what happened and attempt to pursue, with all attempts ending in failure. Despite that, breakthroughs with Pyramid tech would give birth to the Shadow Hand subgroup within the Black Legion. Following the operation aboard the Essence, the Psion Flayer, Ilitcyl, would eventually slave mindless Tormentors the Black Legion captured to his will, creating his Malignancies and using them to solidify his position within the hierarchy of the Legion. Even with orders from Nova to refuse an alliance with the Witness, an initially ideal alliance, Xa'lus would finally be satisfied with a short-lived and admittedly petty vengeance against a charismatic Calus, who has stolen some of his esteemed forces. Unbeknownst to much of the Black Legion, however, one Val Paragun would become disillusioned with the Primus' costly crusade against the Last City and eager to return to the graces of the Cabal Empire, deserting to the Imperial Cabal with information on their arsenal and the rising threat of the resurgent Sumeragi.
====Combat against War itself====
====Psion’s Magic====
====Relucant Alliance====
===Leadership===
===Leadership===
====Dominus====
====Dominus====
*Xa'lus, Dominus of Black (deceased)
*Xa'lus, Dominus of Black
*Xa'lus-1, Dominus Reborn


====Primus====
====Primus====
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*Sta'tra, Primus of Black
*Sta'tra, Primus of Black
*Fro'sta, Primus of Frost
*Fro'sta, Primus of Frost
*Mec'tra-1, Primus of Exo
*Mec'tra, Primus of Exo
*Primus Atharisk, Shadow Hand


====Valus====
====Valus====
*Valus Maru'usk, Umbral Scourge
*Valus Maru'usk, Umbral Scourge
*Valus Tulthem, Harrowed Blade
*Valus Tulthem, Harrowed Blade
*Valus Umati, Shadow Hand


====Val====
====Val====
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*Val Umu'urn, Shadowing Volley
*Val Umu'urn, Shadowing Volley
*Val Zalvahn, Black Partisan
*Val Zalvahn, Black Partisan
*Val Paragun (formerly)


====Psion Flayers====
====Psion Flayers====
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*Susansoo, Standard's Tribune
*Susansoo, Standard's Tribune
*Baltretc, the Frozen Maw
*Baltretc, the Frozen Maw
*Ilitcyl, Emulator of Nezarec


====Other High Command====
====Other High Command====
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*Tal'salak, Taskforce Incinerator
*Tal'salak, Taskforce Incinerator
*Vulkar, Taskforce Butcher
*Vulkar, Taskforce Butcher
*Plundi'ir, Privateer
*Brodsyd, Privateer
*Chantees, Privateer
*Quuvismil, Malignancy of Ilitcyl


===Command Structure===
===Command Structure===
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**Frozen War Beast - War Beasts injected with the dark powers of the Splinters of Darkness. Their bites now begin to freeze their opponents. The more stacks of Frost the target has, the more damage the War Beast deals to the target.
**Frozen War Beast - War Beasts injected with the dark powers of the Splinters of Darkness. Their bites now begin to freeze their opponents. The more stacks of Frost the target has, the more damage the War Beast deals to the target.
***Frozen War Hound - War Hounds now granted the dark powers of Stasis. Much like their inferior counterparts, these units can freeze their opponents with their bites and slash attacks. They, however, also have the ability to sling shards of ice at their opponents as well.
***Frozen War Hound - War Hounds now granted the dark powers of Stasis. Much like their inferior counterparts, these units can freeze their opponents with their bites and slash attacks. They, however, also have the ability to sling shards of ice at their opponents as well.
**Shadow Hand War Beast - War Beasts trained to work with the Shadow Hand.
***Shadow Hand War Abomination - Abominations integrated with reverse-engineered Pyramid technologies. Can naturally engulf themselves in resonant armor. Can only be damaged once their vine-like growths are destroyed. Operates similarly to the War Abomination, save for the addition of their tail shards exploding and also their ranged attacks inflicting Pervading Darkness.


====Psion====
====Psion====
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**Inferno Psion - Psions that have a small version of the Magma Launcher.
**Inferno Psion - Psions that have a small version of the Magma Launcher.
***Ice Psion - Psions that have a small version of the Cyro Launcher.
***Ice Psion - Psions that have a small version of the Cyro Launcher.
**Pulsar - sniper specialist that attack high-value targets.
**Pulsar - sniper specialist that attack high-value target.
**Venator - cloaked Psion units that act as assassins and infiltration troops.
**Venator - cloaked Psion units that act as assassins and infiltration troops.
**Vilicus - high-ranking Psion troops that serve as enforcers for their lower-ranking kin. They can carry heavier weaponry, have access to all Psionic powers, can use a Quake ability, and launch rockets.
**Vilicus - high-ranking Psion troops that serve as enforcers for their lower-ranking kin. They can carry heavier weaponry, have access to all Psionic powers, can use a Quake ability, and launch rockets.
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**Frost Psion - Psions armed with Splinters of Darkness and are proficient in the use of Stasis. These Psions are capable of a massive assortment of attacks: the conjuration of barriers of Stasis for their allies, the creation of freezing auras around their enemies or the ability to fling a powerful javelin at their opponents capable of violently exploding with Stasis energy.
**Frost Psion - Psions armed with Splinters of Darkness and are proficient in the use of Stasis. These Psions are capable of a massive assortment of attacks: the conjuration of barriers of Stasis for their allies, the creation of freezing auras around their enemies or the ability to fling a powerful javelin at their opponents capable of violently exploding with Stasis energy.
***Frost Vilicus - Vilicus units adept in the utility of Stasis. Much like their subordinate peers, they also have a massive assortment of abilities: the ability to cast a volley of tracking bolts of Stasis, the ability to unleash a volley of high-impact pillars of Stasis and the ability to entomb themselves in a Stasis cocoon to mend any lost health and gain an additional overshield to protect them from damage.
***Frost Vilicus - Vilicus units adept in the utility of Stasis. Much like their subordinate peers, they also have a massive assortment of abilities: the ability to cast a volley of tracking bolts of Stasis, the ability to unleash a volley of high-impact pillars of Stasis and the ability to entomb themselves in a Stasis cocoon to mend any lost health and gain an additional overshield to protect them from damage.
**Shadow Hand Psion - Psions armed with reverse-engineered Pyramid technologies stolen from the Shadow Legion. Can unleash a Nova Rupture anywhere without the need for it to travel. Some can be found equipped with [[Tech Packs]].
***Shadow Hand Vilicus - Vilici armed with reverse-engineered Pyramid technologies stolen from the Shadow Legion. All abilities have overhauls: Psionic Entropy can hit multiple targets similar to Nezarec, Arc Storms leave behind areas of denial and Solar Seekers are replaced with Resonant Suns similar to Caretaker (also includes Pervading Darkness effect). Some can be found equipped with [[Tech Packs]].


====Legionary====
====Legionary====
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**Ballistarius - Legionaries that specializes in placing turrets in area of value, firebases, as well as land mines.
**Ballistarius - Legionaries that specializes in placing turrets in area of value, firebases, as well as land mines.
**Venator Prime - cloaked Legionary units that provide leadership and enforcement over their Venator subordinates. Solar sword is replaced by the Necator Sword that instantly kills any target it hits.
**Venator Prime - cloaked Legionary units that provide leadership and enforcement over their Venator subordinates. Solar sword is replaced by the Necator Sword that instantly kills any target it hits.
**Blackguard Legionary - Elite, decorated Legionaries pulled from the ranks of the Red Legion's Blood Guard. Can come equipped with [[Arc]] [[Absorption Shield]]s and can be found with heavier weaponry such as [[Projection Rifle]]s, [[Cabal Bronto Cannon]]s and even miniaturized [[Cabal Slug Launcher]]s.
**Janissary - cloned Cabal trained to be elite and highly skilled assault commandoes and special operatives. Surgically enhanced with state-of-the-art Cabal machinery and prosthetics, these units can tank inhumane amounts of damage and deal just as much back. Modifications to their joints allow for enhanced mobility and powerful kicks to the ground. Arms can now lift objects nearly twenty times their size, therefore capable of instantly killing anyone caught by those devastating swings. Armed with the best of the Cabal arsenal, including a micro-nuclear powered jetpack, allowing for prolonged flight, powerful weaponry and a devastating, wrist mounted bladed gauntlet that also serves as a micro-fusion rocket launcher. Violently explodes to prevent such powerful units, their arsenal and the work used to create them from falling into enemy hands. Usually deployed as siege engines or covert assassins.
**Janissary - cloned Cabal trained to be elite and highly skilled assault commandoes and special operatives. Surgically enhanced with state-of-the-art Cabal machinery and prosthetics, these units can tank inhumane amounts of damage and deal just as much back. Modifications to their joints allow for enhanced mobility and powerful kicks to the ground. Arms can now lift objects nearly twenty times their size, therefore capable of instantly killing anyone caught by those devastating swings. Armed with the best of the Cabal arsenal, including a micro-nuclear powered jetpack, allowing for prolonged flight, powerful weaponry and a devastating, wrist mounted bladed gauntlet that also serves as a micro-fusion rocket launcher. Violently explodes to prevent such powerful units, their arsenal and the work used to create them from falling into enemy hands. Usually deployed as siege engines or covert assassins.
**Frost Legionary - Legionaries armed with splinters of darkness and are adept in the use of Stasis. Their Frag Detonators now launch an entire arsenal of Stasis grenades.
**Frost Legionary - Legionaries armed with splinters of darkness and are adept in the use of Stasis. Their Frag Detonators now launch an entire arsenal of Stasis grenades.
**Exo Legionary - extremely regimented and well-trained Legionary commandoes that serve as the rare backbone of the Exo Legion division of the Black Legion. The now inhabit a new, highly advanced and state-of-the-art Exo body that provides them with enhanced endurance, strength and additional, time-based abilities. These commandoes have the ability to conjure violent and unstable gifts of temporal energy capable of firing Cabal Slugs from other timelines at any target within range and sight. They wield a heavier, yet more powerful version of their arsenal and a jump pack wielded into the back of their Exo bodies, which also provides them the ability to generate a concussive blast of force to knock enemies away.
**Exo Legionary - extremely regimented and well-trained Legionary commandoes that serve as the rare backbone of the Exo Legion division of the Black Legion. The now inhabit a new, highly advanced and state-of-the-art Exo body that provides them with enhanced endurance, strength and additional, time-based abilities. These commandoes have the ability to conjure violent and unstable gifts of temporal energy capable of firing Cabal Slugs from other timelines at any target within range and sight. They wield a heavier, yet more powerful version of their arsenal and a jump pack wielded into the back of their Exo bodies, which also provides them the ability to generate a concussive blast of force to knock enemies away.
**Shadow Hand Legionary - Legionaries armed with reverse-engineered Pyramid technologies stolen from the Shadow Legion. Can launch resonant grenades and, instead, utilizes a a blade made of resonant energies similar to Lubrae's Ruin. Some can be found equipped with [[Tech Packs]].


====Phalanx====
====Phalanx====
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**Frost Phalanx - Phalanxes armed with splinters of darkness and are proficient in the utility of Stasis. Their shields are now replaced by an entire sheet of durable ice that can be destroyed by concentrated gunfire, but is easily replenished. This shield is also capable of slinging Stasis shards at their opponents.
**Frost Phalanx - Phalanxes armed with splinters of darkness and are proficient in the utility of Stasis. Their shields are now replaced by an entire sheet of durable ice that can be destroyed by concentrated gunfire, but is easily replenished. This shield is also capable of slinging Stasis shards at their opponents.
**Exo Phalanx - highly skilled and powerful Phalanx linemen operating with the Exo Legion detachment of the Black Legion. Empowered by a new, technologically enhanced Exo body, they are significantly larger than their minor counterparts and, of course, acquire a greater health pool. They are now armed with a Vex and Clovis Bray tech empowered shield that deletes any bullets caught by the field generated by it. On occasion, the Phalanx can project a wall of negative temporal energy that deletes any enemy caught by the blast. They also have a more powerful weapon and can deliver a fatal blow with their bulky, unstable shield.
**Exo Phalanx - highly skilled and powerful Phalanx linemen operating with the Exo Legion detachment of the Black Legion. Empowered by a new, technologically enhanced Exo body, they are significantly larger than their minor counterparts and, of course, acquire a greater health pool. They are now armed with a Vex and Clovis Bray tech empowered shield that deletes any bullets caught by the field generated by it. On occasion, the Phalanx can project a wall of negative temporal energy that deletes any enemy caught by the blast. They also have a more powerful weapon and can deliver a fatal blow with their bulky, unstable shield.
**Shadow Hand Phalanx - Phalanxes armed with reverse-engineered Pyramid technologies stolen from the Shadow Legion. Comes equipped with resonant shields which can launch a Suns of Lubrae laser beam from them (includes Pervading Darkness debuff). Can be temporarily destroyed by shooting it's vine-like growth and takes longer to restart than a normal shield (the Phalanx will only be stunned for less than a second as opposed to the duration of the disabled shield). Some can be found equipped with [[Tech Packs]].


====Incendior====
====Incendior====
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**Cryo Incendior - specialist Incendior armed with a specialized Cryo thrower that freezes any enemies caught in the ice pools. A compression blast completely engulfs a [[Guardian]] in Ice, negating movement and the ability to fire, also doubling incoming damage.
**Cryo Incendior - specialist Incendior armed with a specialized Cryo thrower that freezes any enemies caught in the ice pools. A compression blast completely engulfs a [[Guardian]] in Ice, negating movement and the ability to fire, also doubling incoming damage.
**Beastmaster(Incendior) - Incendiors that have experience in training War Beasts. Can summon War Beast backup if any enemy threatens the Beastmaster.
**Beastmaster(Incendior) - Incendiors that have experience in training War Beasts. Can summon War Beast backup if any enemy threatens the Beastmaster.
**Blackguard Incendior - Elite, decorated Incendiors pulled from the ranks of the Red Legion's Blood Guard. Can come equipped with [[Void]] [[Absorption Shield]]s.
**Frost Incendior - Incendiors armed with a splinter of darkness and are proficient in its use. Placed at the tip of their Magma Launcher, the Incendior's splinter of darkness converts their magma into dark Frostfire, capable of dealing massive damage and freezing targets in place. Occasionally, these units will launch a boulder of ice at their enemies that violently explodes upon impact.
**Frost Incendior - Incendiors armed with a splinter of darkness and are proficient in its use. Placed at the tip of their Magma Launcher, the Incendior's splinter of darkness converts their magma into dark Frostfire, capable of dealing massive damage and freezing targets in place. Occasionally, these units will launch a boulder of ice at their enemies that violently explodes upon impact.
**Shadow Hand Incendior - Incendiors armed with reverse-engineered Pyramid technologies stolen from the Shadow Legion. Can launch arcing Resonant Spikes that generate a burning aura around them as long as they are active and intact. Some can be found equipped with [[Tech Packs]].


====Gladiator====
====Gladiator====
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**Great Beastmaster - Gladiators that have experience in training Skewer Beasts. Can summon Skewer Beast backup if any enemy threatens the Beastmaster
**Great Beastmaster - Gladiators that have experience in training Skewer Beasts. Can summon Skewer Beast backup if any enemy threatens the Beastmaster
**Viking - Larger variants of the Gladiator. They use the their [[Solar]] Greataxe to fight foes.
**Viking - Larger variants of the Gladiator. They use the their [[Solar]] Greataxe to fight foes.
**Frost Gladiator - Gladiators gifted splinters of darkness and are proficient in their use. There exists two variations of these units: one armed with their customary Severus Cleavers, where they cast Stasis nets at their enemies in hopes of entrapping them in place to easily make short work of them. The other is armed with a pair of maces tipped with the splinters, which is capable of high damage. The latter also has the ability to cast the electro-chained splinters at their enemies to bash them back and freeze them in place, as well as slam them down to create a cascade of Stasis.
**Frost Gladiator - Gladiators gifted splinters of darkness and are proficient in their use. There exists two variations of these units: one armed with their customary Severus Cleavers, where they cast Stasis nets at their enemies in hopes of entrapping them in place to easily make short work of them. The other is armed with a pair of maces tipped with the splinters, which is capable of high damage. The former also has the ability to cast the electro-chained splinters at their enemies to bash them back and freeze them in place, as well as slam them down to create a cascade of Stasis.
**Shadow Hand Gladiator - Gladiators armed with reverse-engineered Pyramid technologies stolen from the Shadow Legion. Their Severus Cleavers are made of Resonant energies and, after smashing the blades together, creates an AoE Savage Strike attack. Some can be found equipped with [[Tech Packs]].


====Centurion====
====Centurion====
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**Phoenix - specialist Centurion units armed with an enhanced jet pack that allows the Phoenix to travel higher and move around to flank targets. Can slam the ground from the air to knock their opponents back.
**Phoenix - specialist Centurion units armed with an enhanced jet pack that allows the Phoenix to travel higher and move around to flank targets. Can slam the ground from the air to knock their opponents back.
**Dragoon - special ops Cabal distinguished by their jet black armor and red optics. Can suppress light-based abilities with their aura generators, entrap enemies with a Solar net, cloak, and summon an Accipiter Drone to provide support. Weaker than their commanding brethren, but has a higher sense of mobility.
**Dragoon - special ops Cabal distinguished by their jet black armor and red optics. Can suppress light-based abilities with their aura generators, entrap enemies with a Solar net, cloak, and summon an Accipiter Drone to provide support. Weaker than their commanding brethren, but has a higher sense of mobility.
**Blackguard Centurion - Elite, decorated Centurions pulled from the ranks of the Red Legion's Blood Guard. Can become enraged and attempt to run down their opponents with a flurry of Void Blade attacks.
**Tulthem's Chosen - Centurion's anointed by Tulthem and granted Psionic abilities. A more elusive target, they can teleport across the battlefield and can conjure Solar Seekers to track and disintegrate their enemies. They can lift debris from the field to protect themselves and damage their assailants.
**Tulthem's Chosen - Centurion's anointed by Tulthem and granted Psionic abilities. A more elusive target, they can teleport across the battlefield and can conjure Solar Seekers to track and disintegrate their enemies. They can lift debris from the field to protect themselves and damage their assailants.
**Cossack - genetically modified Cabal clones trained to be highly skilled special operations coordinators. Much like their Janissary inferiors, much of these soldiers's joints and body parts have been spliced and replaced with alien and advanced tech, granting them increased endurance and strength. Their brains are also linked to a supercomputer intricately linked to the Cabal Battlenet, sharpening their intellect and perspective on the battlefield. They are gifted the best of the Cabal arsenal, immunity shield projectors, powerful jetpacks, retractable, wrist-mounted shield gauntlets, as well as a miniature drone foundry that creates unwaveringly loyal Aquilla bodyguard drones, capable of firing a barrage of Slugs at their enemies. Also violently explodes as a protective failsafe to prevent their corpses and priceless intel from falling into enemy hands.
**Cossack - genetically modified Cabal clones trained to be highly skilled special operations coordinators. Much like their Janissary inferiors, much of these soldiers's joints and body parts have been spliced and replaced with alien and advanced tech, granting them increased endurance and strength. Their brains are also linked to a supercomputer intricately linked to the Cabal Battlenet, sharpening their intellect and perspective on the battlefield. They are gifted the best of the Cabal arsenal, immunity shield projectors, powerful jetpacks, retractable, wrist-mounted shield gauntlets, as well as a miniature drone foundry that creates unwaveringly loyal Aquilla bodyguard drones, capable of firing a barrage of Slugs at their enemies. Also violently explodes as a protective failsafe to prevent their corpses and priceless intel from falling into enemy hands.
**Frost Centurion - Centurions gifted Splinters of Darkness and are adept in the use and weaponization of Stasis. Not only capable of unleashing a barrage of Stasis bolts at their opponents, these units also have the ability to encase their allies in a durable crust of icy armor that severely reduces oncoming damage.
**Frost Centurion - Centurions gifted Splinters of Darkness and are adept in the use and weaponization of Stasis. Not only capable of unleashing a barrage of Stasis bolts at their opponents, these units also have the ability to encase their allies in a durable crust of icy armor that severely reduces oncoming damage.
**Exo Centurion - highly skilled, clever and well disciplined lieutenants of the Black Legion's elite and prestigious Exo Legion. Their consciousness now pilots a highly upgraded and Cabal tech enhanced Exo body supporting two Temporal Manipulation Pylons. On occasion, the Exo Centurion will activate these pylons, summoning a randomized pod of Cabal from other timelines. If there are any dead Cabal within the vicinity of the Centurion, the mechanical commander will "resurrect" them, pulling them from moments before their death and making them more resilient; both the summoning and resurrection mechanic provides the Centurion with additional endurance depending on the amount of Cabal spawned. They are also passively surrounded by an aura that slowly damages their enemies and weakens the damage of their weaponry and abilities. They wield a more powerful arsenal and make frequent use of a jetpack grafted into their armor, which also allows them to utilize the Ultra Smash ability.
**Exo Centurion - highly skilled, clever and well disciplined lieutenants of the Black Legion's elite and prestigious Exo Legion. Their consciousness now pilots a highly upgraded and Cabal tech enhanced Exo body supporting two Temporal Manipulation Pylons. On occasion, the Exo Centurion will activate these pylons, summoning a randomized pod of Cabal from other timelines. If there are any dead Cabal within the vicinity of the Centurion, the mechanical commander will "resurrect" them, pulling them from moments before their death and making them more resilient; both the summoning and resurrection mechanic provides the Centurion with additional endurance depending on the amount of Cabal spawned. They are also passively surrounded by an aura that slowly damages their enemies and weakens the damage of their weaponry and abilities. They wield a more powerful arsenal and make frequent use of a jetpack grafted into their armor, which also allows them to utilize the Ultra Smash ability.
**Shadow Hand Centurion - Centurions armed with reverse-engineered Pyramid technologies stolen from the Shadow Legion. Can plant a resonant blade into the ground and create a large Suns of Lubrae blast from the ground. Some can be found equipped with [[Tech Packs]].


====Colossus====
====Colossus====
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**Juggernaut - specialist Colossus units gifted state-of-the-art Cabal technology. Torque joints allow greater movement, a back-mounted Mortar allows a cluster bomb volley to rain death on their enemies and shield tech allows enemy projectiles to be deflected back. Quake ability kills anyone regardless of power and buffs.
**Juggernaut - specialist Colossus units gifted state-of-the-art Cabal technology. Torque joints allow greater movement, a back-mounted Mortar allows a cluster bomb volley to rain death on their enemies and shield tech allows enemy projectiles to be deflected back. Quake ability kills anyone regardless of power and buffs.
**Frost Colossus - Colossi armed with splinters of darkness and are adept in the use of their Stasis enhanced arsenal. These units are capable of creating 3 individual, tracking waves of Stasis energy capable of shredding a decent health bar, as well as create a shield of Stasis encrusted around the barrels of their weapons, minimally protecting them from any oncoming damage. Also launches Stasis mortars from their backpacks.
**Frost Colossus - Colossi armed with splinters of darkness and are adept in the use of their Stasis enhanced arsenal. These units are capable of creating 3 individual, tracking waves of Stasis energy capable of shredding a decent health bar, as well as create a shield of Stasis encrusted around the barrels of their weapons, minimally protecting them from any oncoming damage. Also launches Stasis mortars from their backpacks.
**Shadow Hand Colossus - Colossi armed with reverse-engineered Pyramid technologies stolen from the Shadow Legion. Can launch a barrage of Resonant Suns (without Pervading Darkness) from their backpacks and can supress their opponents with their quake attack. Some can be found equipped with [[Tech Packs]].
====Tormentor====
*Coerced Tormentor - Tormentors kidnapped by the Black Legion and linked to Ilitcyl to prevent defiance.
**Malignancy of Ilitcyl - Powerful Tormentors coerced into obedience to Ilitcyl.


====Thresher====
====Thresher====
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*Solar Greataxe
*Solar Greataxe
*Cabal Bronto Cannon
*Cabal Bronto Cannon
*Barrier-shield
*barrier-shield
*Aura Generator
*Aura Generator
*Accipiter Drone
*Solar Net
*Solar Net
*Heavy Slug Thrower
*Heavy Slug Thrower
*Cabal Slug Launcher
*Cabal Slug Launcher
*Slug Repeater
*Slug Repeater
====Automata====
*Accipiter Drone - Automated, twin engine drones capable of being deployed by normal units and launched by a rocket pod. Extremely agile and can evade attacks. Uses a lighter Slug Rifle that deals less damage, but is extremely accurate.
**Aquila Drone - Elite/Major variants of the Accipiter and are way more agile. Mainly seen alongside the genetically enhanced Cossacks.


==The Corrupted==
==The Corrupted==
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Alongside the Vex of the Chaos Collective, the Corrupted would be among the first few to detect the presence of a Taken influence within the Vex Domain. Using the rifts torn open by their Fallen and Vex allies, the Corrupted would begin to explore and investigate the inscrutable Vex Domain, as well as cautiously and covertly establish vector points where the Vex and mysterious Taken invaders couldn't find. Eventually, the Corrupted would discover the presence to be Quria from House Shadow and Chaos Collective expeditionaries. The Cult suggested the subversion of the Dreaming Mind in the hopes of hijacking it's influence and seizing control of the Vex who fell under it's thrall. However, they would be too late when they would discover the Mind's destruction at the hands of the Guardians. Despite this loss, however, the Corrupted would take what remained of it's body, harvest what data remained within it's rift-severed head and create a shadowy likeness of it in it's material stead.
Alongside the Vex of the Chaos Collective, the Corrupted would be among the first few to detect the presence of a Taken influence within the Vex Domain. Using the rifts torn open by their Fallen and Vex allies, the Corrupted would begin to explore and investigate the inscrutable Vex Domain, as well as cautiously and covertly establish vector points where the Vex and mysterious Taken invaders couldn't find. Eventually, the Corrupted would discover the presence to be Quria from House Shadow and Chaos Collective expeditionaries. The Cult suggested the subversion of the Dreaming Mind in the hopes of hijacking it's influence and seizing control of the Vex who fell under it's thrall. However, they would be too late when they would discover the Mind's destruction at the hands of the Guardians. Despite this loss, however, the Corrupted would take what remained of it's body, harvest what data remained within it's rift-severed head and create a shadowy likeness of it in it's material stead.
====Temptation of Gods====
====Temptation of Gods====
====Corrupted Light====
====Nightmare Lands====
====Hunt of the Disciple====
====Scorn Corruption====


===Leadership===
===Leadership===
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Some Shadow Guardians would become shocked at the discovery of the Endless Night looming over their source most of their lucent power. However, with the discovery of Lakshmi-2's broadcasts and the friction generated between the Fallen of the [[House of Light]], some Shadow Guardians would body attempt to compound the issue by instigating as much anarchy as they could without getting caught by ambitious bounty hunters. Finally, when the friction finally gave and the factions began their coup, a few Shadow Guardians would join their assault on the Vanguard and House of Light, however, would instead find a problem on two fronts between the undivided Vex and the ecumenical alliance between Guardian and Fallen, forcing retreat. Despite this loss, the battle would serve as a learning experience for their forces, as they now realize the threat of a unified front of Vanguard, Fallen and Cabal. They surmised and broadcast to all Sumeragi forces that if they hope to achieve victory over the Traveler, they had to make their move and quickly.
Some Shadow Guardians would become shocked at the discovery of the Endless Night looming over their source most of their lucent power. However, with the discovery of Lakshmi-2's broadcasts and the friction generated between the Fallen of the [[House of Light]], some Shadow Guardians would body attempt to compound the issue by instigating as much anarchy as they could without getting caught by ambitious bounty hunters. Finally, when the friction finally gave and the factions began their coup, a few Shadow Guardians would join their assault on the Vanguard and House of Light, however, would instead find a problem on two fronts between the undivided Vex and the ecumenical alliance between Guardian and Fallen, forcing retreat. Despite this loss, the battle would serve as a learning experience for their forces, as they now realize the threat of a unified front of Vanguard, Fallen and Cabal. They surmised and broadcast to all Sumeragi forces that if they hope to achieve victory over the Traveler, they had to make their move and quickly.
====War of Two Powers====
====War of Two Powers====
====Stolen Light====
====Dreams or Nightmare====
====Matey====
====Seraph Agents====


===Leadership===
===Leadership===
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*Ice Wolves Titan - Iron Wolves who took Stasis as a new power to control. They can switch their multiple aspects for multiple usage. They wield modified weapons that can uses Stasis in combat. Shotgun, Auto Rifle and Submachine Gun are their arsenal.
*Ice Wolves Titan - Iron Wolves who took Stasis as a new power to control. They can switch their multiple aspects for multiple usage. They wield modified weapons that can uses Stasis in combat. Shotgun, Auto Rifle and Submachine Gun are their arsenal.
*Ice Wolves Warlock - Iron Wolves who took Stasis as a new power to control. They can switch their multiple aspects for multiple usage. They wield modified weapons that can uses Stasis in combat. Scout Rifle, Sniper Rifle and Grenade Launcher is their arsenal.
*Ice Wolves Warlock - Iron Wolves who took Stasis as a new power to control. They can switch their multiple aspects for multiple usage. They wield modified weapons that can uses Stasis in combat. Scout Rifle, Sniper Rifle and Grenade Launcher is their arsenal.
====Strand Wolves====


==Adeptroid==
==Adeptroid==
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====Rise of Scorn====
====Rise of Scorn====
They recently learned of a prison riot in the prison of elders. They discovered that [[Cayde-6]] has die from [[Uldren Sov]]. They immediately took noticed of the Reef and realized that Uldren now has an army called the [[Scorn]]. They quickly sent every available forces to the Reef to collect every criminal escapees and inserts them into Sumeragi. However, it was later discovered that [[Riven]], an [[Ahamkara]] was the one manipulating the events so she could grant [[Savathûn, the Witch Queen]] wish.
They recently learned of a prison riot in the prison of elders. They discovered that [[Cayde-6]] has die from [[Uldren Sov]]. They immediately took noticed of the Reef and realized that Uldren now has a army called the [[Scorn]].
 
A month after the Scorn breakout, a Fallen Crime Syndicate named the [[Kell's Scourge]] appeared and looked for weapons from a Golden Age group called the Black Armory.
====The Fool and The Emperor====
An Adeptroid named Apollo was captured by Calus and became one of his Beloved name the Fool. However, he was recused thanks to the Adeptroid named Teseo.
====The Keep of Shadows====


===Leadership===
===Leadership===

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