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==Gameplay==
==Gameplay==
It is available if players are at a high enough level; completing the expansion's story missions is not necessary.  
It is available if players are at a high enough level; completing the expansion's story missions is not necessary. In the reprised version of the Raid in [[Destiny 2]], it will be able to be accessed by any player, provided they are at the appropriate Light level.<ref>'''Bungie (2014-12-9)''', ''Destiny: The Dark Below, PlayStation 4, Activision Blizzard''</ref>
 
In the reprised version of the Raid in [[Destiny 2]], the raid is accessible to all players, provided they are at the appropriate Light level.<ref>'''Bungie (2014-12-9)''', ''Destiny: The Dark Below, PlayStation 4, Activision Blizzard''</ref>


==Unique enemies==
==Unique enemies==
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The fireteam will eventually reach a dead end and a sync plate; there are no more abyssal lamps at this point, so the players will reacquire the Weight of Darkness debuff.  Players need to form the bridge while defending themselves from waves of enemies; once the bridge is formed, players will need to cross it; be warned that a few more Thralls and Cursed Thralls will climb onto the bridge. Wizards will also spawn during this, unless both knights were left alive whilst running through the previous lamps. After crossing the bridge, the debuff is removed. If there are any dead players, it is better to leave them behind once the bridge is complete as they'll respawn in the next section.
The fireteam will eventually reach a dead end and a sync plate; there are no more abyssal lamps at this point, so the players will reacquire the Weight of Darkness debuff.  Players need to form the bridge while defending themselves from waves of enemies; once the bridge is formed, players will need to cross it; be warned that a few more Thralls and Cursed Thralls will climb onto the bridge. Wizards will also spawn during this, unless both knights were left alive whilst running through the previous lamps. After crossing the bridge, the debuff is removed. If there are any dead players, it is better to leave them behind once the bridge is complete as they'll respawn in the next section.


===The Stills (Destiny 2)===
===Destiny 2===
 
In the Destiny 2 re-release, there are a few big mechanical changes to the raid, most notably a brand new juggling mechanic called the "Chalice of Light", as well as the "Enlightened" buff that appears after passing the Chalice to another player. The Chalice is the overarching mechanic for the raid, and appears in every encounter (including the hallway between the Bridge and [[Ir Yut]]).


In the Destiny 2 re-release, there are a few big mechanical changes to the raid, most notably a brand new juggling mechanic called the "Chalice of Light", as well as the "Enlightened" buff that appears after passing the Chalice to another player. The Chalice is the overarching mechanic for the raid and appears in every encounter (including the hallway between the Bridge and [[Ir Yût, the Deathsinger]]).  
Entrance/Maze: At the top of the Hellmouth, the Chalice will be hovering above a mini altar. Once picked up, it will begin to charge, and you will see a meter on the bottom left of your screen while you have it. Once fully charged, have another player take it off you before a 10-second cooldown expires and you die. Once the Chalice is passed to another player, it will grant you the “Enlightened” buff. Use this buff on the sync plate in order to begin building the bridge, and continue to pass the Chalice between players. Eventually the bridge will finish and the Chalice will vanish for the time being. Once you’ve jumped down into the [[Hellmouth]], the Chalice will appear again, and once picked up, you will gain two debuffs: "[[Weight of Darkness]]", and a new one called “Engulfed in Darkness”. This debuff lasts for one minute and will wipe players if not reset by preserving the Chalice. Players will notice that some lamps are lit up, and some are not. Lamps that are lit up will have a place to "preserve" the Chalice of Light, but ALL lamps are able to be Enlightened if any player has that buff. Enlightening a lamp will activate it, and gradually decrease each player's stacks of Darkness. After roughly 30 seconds, the lamp will stop lowering your Darkness stacks, emanate an orange glow, and explode, killing any players standing near it. At the end of the encounter, players must Enlighten the last lamp before the end plate in order to activate it and start building the bridge to end the encounter. If you want, you can choose to either preserve the Chalice or continue to pass it between players in order to build the bridge faster. If no player accelerates the bridge, it will take 90 seconds to fully build and allow players to cross.


Entrance/Maze: At the top of the Hellmouth, the Chalice will be hovering above a mini altar. Once picked up, it will begin to charge, and you will see a meter on the bottom left of your screen while you have it. Once fully charged, have another player take it off you before a 10-second cooldown expires and you die. Once the Chalice is passed to another player, it will grant you the “Enlightened” buff. Use this buff on the sync plate in order to begin building the bridge, and continue to pass the Chalice between players. Eventually, the bridge will finish and the Chalice will vanish for the time being. Once you’ve jumped down into the [[Hellmouth]], the Chalice will appear again, and once picked up, you will gain two debuffs: "Weight of Darkness", and a new one called “Engulfed in Darkness”. This debuff lasts for one minute and will wipe players if not reset by preserving the Chalice. Players will notice that some lamps are lit up, and some are not. Lamps that are lit up will have a place to "preserve" the Chalice of Light, but ALL lamps are able to be Enlightened if any player has that buff. Enlightening a lamp will activate it, and gradually decrease each player's stacks of Darkness. After roughly 30 seconds, the lamp will stop lowering your Darkness stacks, emanate an orange glow, and explode, killing any players standing near it. At the end of the encounter, players must Enlighten the last lamp before the end plate in order to activate it and start building the bridge to end the encounter. If you want, you can choose to either preserve the Chalice or continue to pass it between players in order to build the bridge faster. If no player accelerates the bridge, it will take 90 seconds to fully build and allow players to cross.
Bridge: The Chalice will spawn in the middle of the room. Similar to the maze, this encounter forces players to pass the Chalice between each other in order to cross the bridge, but this time, players must also defeat a new enemy called a [[Swordbearer]]. Swordbearers, when killed, will drop a Hive sword that can only be held if a player is Enlightened.


===Cross the Bridge===
===Cross the Bridge===
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===Weapons===
===Weapons===
*'''[[Necrochasm]]''' - [[Exotic]] {{icon|Arc}} {{C|{{icon|Kinetic}} Destiny 2}} Auto Rifle - Obtained from completion of the Bottomless Pit quest
*'''[[Necrochasm]]''' - [[Exotic]] {{icon|Kinetic}} {{C|{{icon|Arc}} Destiny 2}} Auto Rifle - Obtained from completion of the Bottomless Pit quest
*'''[[Oversoul Edict (Adept)]]''' - [[Exotic]] {{icon|Arc}}  [[Pulse Rifle]] - Obtained by completing a weekly Challenge Mode
*'''[[Oversoul Edict (Adept)]]''' - [[Exotic]] {{icon|Arc}}  [[Pulse Rifle]] - Obtained by completing a weekly Challenge Mode
*'''[[Abyss Defiant (Adept)]]''' - [[Exotic]] {{icon|Solar}}  [[Auto Rifle]] - Obtained by completing a weekly Challenge Mode
*'''[[Abyss Defiant (Adept)]]''' - [[Exotic]] {{icon|Solar}}  [[Auto Rifle]] - Obtained by completing a weekly Challenge Mode
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*[[Light of the Abyss]] - Legendary {{icon|Arc}} [[Fusion Rifle]] - Obtained by completing the Bridge or the Deathsinger encounter
*[[Light of the Abyss]] - Legendary {{icon|Arc}} [[Fusion Rifle]] - Obtained by completing the Bridge or the Deathsinger encounter
*[[Song of Ir Yût]] - Legendary {{icon|Arc}} [[Machine Gun]] - Obtained by completing the Crota encounter
*[[Song of Ir Yût]] - Legendary {{icon|Arc}} [[Machine Gun]] - Obtained by completing the Crota encounter
*[[Hunger of Crota]] - Legendary {{icon|Solar}} [[Rocket Launcher]] - Obtained by completing the Crota encounter
*[[Husk of the Pit]] - Common {{icon|Kinetic}} Auto Rifle, obtained from your first completion of the Crota encounter and claiming the Bottomless Pit quest
*[[Husk of the Pit]] - Common {{icon|Kinetic}} Auto Rifle, obtained from your first completion of the Crota encounter and claiming the Bottomless Pit quest
*[[Eidolon Ally]] - Legendary {{icon|Kinetic}} Auto Rifle, obtained from killing 100 Hive with Husk of the Pit for the Bottomless Pit quest
*[[Eidolon Ally]] - Legendary {{icon|Kinetic}} Auto Rifle, obtained from killing 100 Hive with Husk of the Pit for the Bottomless Pit quest
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*Crota's End is the first [[Raid]] to feature the [[Ascendant Realm]], and the realm's overall debut in ''[[Destiny]]''
*Crota's End is the first [[Raid]] to feature the [[Ascendant Realm]], and the realm's overall debut in ''[[Destiny]]''
*Crota's End is the shortest raid in the original ''Destiny'', only having four encounters, while both [[Leviathan, Eater of Worlds]], and [[Leviathan, Spire of Stars]] have three.
*Crota's End is the shortest raid in the original ''Destiny'', only having four encounters, while both [[Leviathan, Eater of Worlds]], and [[Leviathan, Spire of Stars]] have three.
*Crota's End is well renowned by players as a "Strike" due to the shortness and overall easiness of the raid, with many players managing to solo its entirety very early on. This resulted in Destiny 2's Contest Mode being MUCH harder than players thought it would be.
*Crota's End is well renowned by players as a "Strike" due to the shortness and overall easiness of the raid.
*Crota's End and [[Vault of Glass (raid)|Vault of Glass]] are so far, the only two raids in all of Destiny's franchise to have another fireteam attempt them before our guardians did.
*Crota's End and [[Vault of Glass (raid)|Vault of Glass]] are so far, the only two raids in all of Destiny's franchise to have another fireteam attempt them before our guardians did.


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