Bane of the Taken
From Destinypedia, the Destiny wiki
Bane of the Taken
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Production overview
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Rarity class:
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Legendary
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Weapon type:
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Machine Gun
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Required level:
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40
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Min-max impact:
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59 - 65
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Min-max stability:
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2 - 73
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Min-max magazine:
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20 - 23
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Specifications
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Ammunition type:
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Heavy
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Fire mode:
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Full auto
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Rate of fire:
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59
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Damage:
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300 - 400
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Effective range:
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14 - 52
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Hidden stats
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Aim assistance:
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14 - 39
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Zoom:
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15
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Recoil:
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66 - 86
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Service history
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Affiliation:
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Reef
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- "The king is dead."
- — Weapon description
Bane of the Taken is an Legendary Machine Gun in The Taken King. It can be acquired through the Challenge of the Elders.
Column 0[edit]
- Randomly Selected Perk - This could be one of three randomly selected perks.
- Void Damage - This weapon causes Void Damage.
- Solar Damage - This weapon causes Solar Damage.
- Arc Damage - This weapon causes Arc Damage.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Column 1[edit]
- Randomly Selected Perk - This could be one of seven randomly selected perks.
- Red Chroma - Activates a Red Chroma glow.
- Blue Chroma - Activates a Blue Chroma glow.
- Yellow Chroma - Activates a Yellow Chroma glow.
- White Chroma - Activates a White Chroma glow.
- Orange Chroma - Activates an Orange Chroma glow.
- Magenta Chroma - Activates a Magenta Chroma glow.
- Green Chroma - Activates a Green Chroma glow.
- Deactivate Chroma - Deactivates Chroma glow and randomly resets the Chroma node. Any active Chroma on this item will be lost.
Column 2[edit]
- Randomly Selected Perk - This could be one of four randomly selected perks.
- Accurized Ballistics - More range and impact. Increased recoil.
- CQB Ballistics - Greatly reduced recoil. Significant penalty to range.
- Aggressive Ballistics - More predictable recoil. Enhanced impact. Shorter range and more recoil.
- Soft Ballistics - Less recoil. Penalty to Impact.
- Randomly Selected Perk - This could be one of four randomly selected perks.
- Smooth Ballistics - Increased recoil. Boost to range.
- Linear Compensator - More predictable recoil. Slight boosts to range and impact. More recoil.
- Smart Drift Control - Predictable and controllable recoil. Penalty to range.
- Field Choke - More range and impact. Increased recoil.
Column 3[edit]
- Randomly Selected Perk - This could be one of nine randomly selected perks.
- Guerilla Fighter - Increased accuracy, handling and damage resistance when shooting this weapon from behind cover.
- Underdog - This weapon gains a boost to range and handling when health is low.
- Eye of the Storm - This weapon becomes more accurate as your health gets lower.
- Life Support - Kills with this weapon while critically wounded have a chance to start regenerating health.
- Danger Close - This weapon gains increased reload and handling when two or more enemies are in close proximity.
- Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
- Hip Fire - This weapon has bonus accuracy while firing from the hip.
- Spray and Play - Increases the reload speed of this weapon when its mag is empty.
- Counterbalance - This weapon has increased stability.
Column 4[edit]
- Randomly Selected Perk - This could be one of six randomly selected perks.
- Perfect Balance - This weapon has extremely low recoil.
- Fitted Stock - Increases weapon stability.
- Speed Reload - Reload this weapon quickly.
- High Caliber Rounds - Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
- Skip Rounds - Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling.
- Quickdraw - This weapon can be drawn unbelievably fast.
- Randomly Selected Perk - This could be one of four randomly selected perks.
- Injection Mold - Increased Stability, Faster Handling. Reduced Range.
- Oiled Frame - Faster Reload. Reduced Range.
- Hand-laid Stock - Increased Stability. Reduced Range.
- Braced Frame - Increased Stability. Reduced Magazine Size.
- Randomly Selected Perk - This could be one of four randomly selected perks.
- Armor Piercing Rounds - These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling.
- Rifled Barrel - Increased Range. Slower Reload.
- Reinforced Barrel - Increased Range. Reduced Stability.
- Smallbore - Increased Range and Stability. Slower Reload, Reduced Magazine Size.
Column 5[edit]
- Randomly Selected Perk - This could be one of nine randomly selected perks.
- Rangefinder - Aiming this weapon increases its effective range.
- Last Resort - This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.
- Hot Swap - Readying this weapon grants a brief period of bonus accuracy.
- Army of One - Quick unassisted kills with this weapon reduce grenade and melee cooldown.
- Persistence - This weapon grows more accurate the longer it is fired.
- Grenadier - Kills with this weapon reduce the cooldown of your grenade.
- Hidden Hand - This weapon gains better target acquisition.
- Crowd Control - Kills with this weapon grant bonus damage for a short time.
- Feeding Frenzy - Kills with this weapon increase reload speed for a short time.
List of appearances[edit]
References[edit]
Heavy weapons • Year Two
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Machine Guns
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Uncommon
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Rare
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Legendary
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Exotic
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Rocket Launchers
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Common
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Uncommon
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Rare
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Legendary
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Exotic
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