Bane of the Taken

From Destinypedia, the Destiny wiki

Bane of the Taken
Bane of the Taken.png
Production overview

Rarity class:

Legendary

Weapon type:

Machine Gun

Required level:

40

Min-max impact:

59 - 65

Min-max stability:

2 - 73

Min-max magazine:

20 - 23

Specifications

Ammunition type:

Heavy

Fire mode:

Full auto

Rate of fire:

59

Damage:

300 - 400

Effective range:

14 - 52

Hidden stats

Aim assistance:

14 - 39

Zoom:

15

Recoil:

66 - 86

Service history

Affiliation:

Reef

 

"The king is dead."
— Weapon description

Bane of the Taken is an Legendary Machine Gun in The Taken King. It can be acquired through the Challenge of the Elders.

Perks[edit]

Column 0[edit]

  • Randomly Selected Perk - This could be one of three randomly selected perks.
    • Void Damage - This weapon causes Void Damage.
    • Solar Damage - This weapon causes Solar Damage.
    • Arc Damage - This weapon causes Arc Damage.
  • Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.

Column 1[edit]

  • Randomly Selected Perk - This could be one of seven randomly selected perks.
    • Red Chroma - Activates a Red Chroma glow.
    • Blue Chroma - Activates a Blue Chroma glow.
    • Yellow Chroma - Activates a Yellow Chroma glow.
    • White Chroma - Activates a White Chroma glow.
    • Orange Chroma - Activates an Orange Chroma glow.
    • Magenta Chroma - Activates a Magenta Chroma glow.
    • Green Chroma - Activates a Green Chroma glow.
  • Deactivate Chroma - Deactivates Chroma glow and randomly resets the Chroma node. Any active Chroma on this item will be lost.

Column 2[edit]

  • Randomly Selected Perk - This could be one of four randomly selected perks.
    • Accurized Ballistics - More range and impact. Increased recoil.
    • CQB Ballistics - Greatly reduced recoil. Significant penalty to range.
    • Aggressive Ballistics - More predictable recoil. Enhanced impact. Shorter range and more recoil.
    • Soft Ballistics - Less recoil. Penalty to Impact.
  • Randomly Selected Perk - This could be one of four randomly selected perks.
    • Smooth Ballistics - Increased recoil. Boost to range.
    • Linear Compensator - More predictable recoil. Slight boosts to range and impact. More recoil.
    • Smart Drift Control - Predictable and controllable recoil. Penalty to range.
    • Field Choke - More range and impact. Increased recoil.

Column 3[edit]

  • Randomly Selected Perk - This could be one of nine randomly selected perks.
    • Guerilla Fighter - Increased accuracy, handling and damage resistance when shooting this weapon from behind cover.
    • Underdog - This weapon gains a boost to range and handling when health is low.
    • Eye of the Storm - This weapon becomes more accurate as your health gets lower.
    • Life Support - Kills with this weapon while critically wounded have a chance to start regenerating health.
    • Danger Close - This weapon gains increased reload and handling when two or more enemies are in close proximity.
    • Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
    • Hip Fire - This weapon has bonus accuracy while firing from the hip.
    • Spray and Play - Increases the reload speed of this weapon when its mag is empty.
    • Counterbalance - This weapon has increased stability.

Column 4[edit]

  • Randomly Selected Perk - This could be one of six randomly selected perks.
    • Perfect Balance - This weapon has extremely low recoil.
    • Fitted Stock - Increases weapon stability.
    • Speed Reload - Reload this weapon quickly.
    • High Caliber Rounds - Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
    • Skip Rounds - Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling.
    • Quickdraw - This weapon can be drawn unbelievably fast.
  • Randomly Selected Perk - This could be one of four randomly selected perks.
    • Injection Mold - Increased Stability, Faster Handling. Reduced Range.
    • Oiled Frame - Faster Reload. Reduced Range.
    • Hand-laid Stock - Increased Stability. Reduced Range.
    • Braced Frame - Increased Stability. Reduced Magazine Size.
  • Randomly Selected Perk - This could be one of four randomly selected perks.
    • Armor Piercing Rounds - These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling.
    • Rifled Barrel - Increased Range. Slower Reload.
    • Reinforced Barrel - Increased Range. Reduced Stability.
    • Smallbore - Increased Range and Stability. Slower Reload, Reduced Magazine Size.

Column 5[edit]

  • Randomly Selected Perk - This could be one of nine randomly selected perks.
    • Rangefinder - Aiming this weapon increases its effective range.
    • Last Resort - This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.
    • Hot Swap - Readying this weapon grants a brief period of bonus accuracy.
    • Army of One - Quick unassisted kills with this weapon reduce grenade and melee cooldown.
    • Persistence - This weapon grows more accurate the longer it is fired.
    • Grenadier - Kills with this weapon reduce the cooldown of your grenade.
    • Hidden Hand - This weapon gains better target acquisition.
    • Crowd Control - Kills with this weapon grant bonus damage for a short time.
    • Feeding Frenzy - Kills with this weapon increase reload speed for a short time.

List of appearances[edit]

References[edit]