Editing Armor

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{{Quote|History is a question of armor. What will it take to kill us?|[[Fieldplate Type 1]] flavor text}}  
{{Quote|History is a question of armor. What will it take to kill us?|[[Fieldplate Type 1]] flavor text}}  
'''Armor''' is featured quite prominently in ''[[Destiny (franchise)|Destiny]]'' with a wide assortment of pieces specifically tailored to each class of [[Guardian]]s, and armor for general use by all classes.<ref name="Game Informer">'''Game Informer January 2014''', ''page 54''</ref> Each type of armor has their own stat bonuses and traits that are meant to synergize with the player's [[subclass]] and [[weapon]]s.   
'''Armor''' is featured quite prominently in ''[[Destiny]]'' with a wide assortment of pieces specifically tailored to each class of [[Guardian]]s, and armor for general use by all classes.<ref name="Game Informer">'''Game Informer January 2014''', ''page 54''</ref> Each type of armor has their own stat bonuses and traits that are meant to synergize with the player's [[subclass]] and [[weapon]]s.   


==Overview==
==Overview==
There are 5 different categories of armor Guardians can equip: Helmets, Gauntlets, Chest Armor, Leg Armor, and Class Items. The last slot, class items, is unique to each class: [[Hunter]]s can wear cloaks, [[Warlock]]s can wear bonds, and [[Titan (class)|Titan]]s can wear marks.<ref name = "TG">[http://www.theguardian.com/technology/2014/apr/28/destiny-hands-on-bungie-xbox-playstationshared-world-shooter '''The Guardian''': ''how the makers of Halo plan to change the future of shooters'']</ref> Colors (including dyes) and decals are  available.<ref>[http://www.polygon.com/2014/3/21/5533684/bungies-destiny-extensive-character-customization '''Polygon''': ''Bungie outlines ambitions for Destiny's extensive character customization'']</ref> Class items offers no increase to defense and is mostly aesthetic, but higher-ranking class items are larger and more ornate than default or other lower-ranking ones. For example, a Hunter will start out with a plain white scarf without a hood, but can acquire a more decorative hooded cloak, especially one that distinguishes certain achievements.<ref name = ''Alpha''>'''Bungie (2014-6-12)''', ''Destiny''</ref>  
There are 5 different categories of armor Guardians can equip: Helmets, Gauntlets, Chest Armor, Leg Armor, and Class Items. The last slot, class items, is unique to each class: [[Hunter]]s can wear cloaks, [[Warlock]]s can wear bonds, and [[Titan (class)|Titan]]s can wear marks.<ref name = "TG">[http://www.theguardian.com/technology/2014/apr/28/destiny-hands-on-bungie-xbox-playstationshared-world-shooter '''The Guardian''': ''how the makers of Halo plan to change the future of shooters'']</ref> Colors (including dyes) and decals are  available.<ref>[http://www.polygon.com/2014/3/21/5533684/bungies-destiny-extensive-character-customization '''Polygon''': ''Bungie outlines ambitions for Destiny's extensive character customization'']</ref> Class items offers no increase to defense and is mostly aesthetic, but higher-ranking class items are larger and more ornate than default or other lower-ranking ones. For example, a Hunter will start out with a plain white scarf without a hood, but can acquire a more decorative hooded cloak, especially one that distinguishes certain achievements.<ref name = ''Alpha''>'''Bungie (2014-6-12)''', ''Destiny''</ref>  


[[Rarity]] is tied to the armor set with more perks and mods on higher rarity gear.
Rarity of armor is color coordinated into five tiers: Common (white), Uncommon (green), Rare (blue), Legendary (purple), and Exotic (gold).<ref name="Game Informer"/>
 
==Stats==
==Stats==
Each armor piece has a random set of base stats that affects the player. There are 3 different stats:
Each armor has a stat that affects the player and there are 6 different stats:
*'''Discipline''': this stat affects the cooldown of the player’s equipped grenade ability.
*'''Discipline''': this stat affects the cooldown of the player’s equipped grenade ability.
*'''Intellect''': this stat affects the cooldown of the player's equipped Super.
*'''Intellect''': this stat affects the cooldown of the player's equipped Super.
*'''Strength''': this stat affects the cooldown of the player’s equipped melee ability.
*'''Strength''': this stat affects the cooldown of the player’s equipped melee ability.
 
*'''Recovery''': this stat affects health and shield regeneration rate and the cooldown of the player's equipped class ability if the player is a Warlock.
In [[Destiny 2]] the previously stats tied to the subclass, mobility, recovery, and resilience are made into armor stats.
*'''Mobility''': this stat affects jump height and the cooldown of the player's equipped class ability if the player is a Hunter.
*'''Mobility''': this stat affects jump height and the cooldown of the player's equipped class ability if the player is a Hunter.
*'''Resilience''': this stat affects damage resistance and the cooldown of the player's equipped class ability if the player is a Titan.
*'''Resilience''': this stat affects damage resistance and the cooldown of the player's equipped class ability if the player is a Titan.
*'''Recovery''': this stat affects health and shield regeneration rate and the cooldown of the player's equipped class ability if the player is a Warlock.


Starting in [[Beyond Light]] the subclass began to affect armor stats through subclass fragments.
==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}

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