Editing Anarchy

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==Gameplay==
==Gameplay==
Anarchy was very effective for most forms of challenging content during the three years following its release. This was in part due to its ammo economy and capability of passively dealing high damage over time. Its popularity and evident power came from the ability to use its damage over time effect whilst switching to another high damage weapon. This made it one of the strongest contenders for boss damage phases, whilst additionally having the versatility for quick add clear.
Anarchy was a 'staple weapon' for most forms of challenging content for much of its lifetime due to its ammo economy and capability of dealing high damage over time. It's unquestionable power came from the ability to use its damage over time effect whilst switching to another powerful weapon that could deal additional damage. This made it one of the strongest contenders for boss damage phases, whilst additionally having the versatility for quick add clear.


It's ability to deal passive damage lead to an extremely popular variation of the 'hot-swap technique'. With Anarchy, players could fire two bolts at a target to achieve the weapon's maximum damage output before switching to two slug shotguns that could be fired extremely quickly using a 'hot-swapping' technique. Whilst the effect was limited in range, for the majority of bosses in the game this was an incredibly powerful technique that trivialized many of the hardest encounters.
It's ability to deal passive damage lead to an extremely popular variation of the 'hot-swap technique'. With Anarchy, players could fire two bolts at a target to achieve the weapon's maximum damage output before switching to two slug shotguns that could be fired extremely quickly using a 'hot-swapping' technique. Whilst the effect was limited in range, for the majority of bosses in the game this was an incredibly powerful technique that trivialized many of the hardest encounters.


With the release of ''[[Season of the Lost]]'', Anarchy was notably reduced in effectiveness. Not only was this change made in light of its dominance in end-game content but additionally due to its increased scarcity. The Grenade Launcher received a 30% damage reduction to bosses, as well as a large reduction in total ammo capacity, (from 26 to 16) this was significant enough to end Anarchy's long reign.  
With the release of ''[[Season of the Lost]]'', Anarchy was notably reduced in effectiveness. Not only was this change made in light of its dominance in end-game content but additionally due to its increased scarcity. Received a 30% damage reduction to bosses, as well as a large reduction in total ammo capacity, (from 26 to 16) this nerf was significant enough to end Anarchy's long reign. Since the beginning of ''[[Season of Defiance]]'' Anarchy, alongside almost every other heavy grenade launcher, received a 20% damage increase reversing much of the damage reduction it received previously.
 
In the years since, Anarchy has received a 20% damage increase (during ''[[Season of Defiance]]'') and an increase in reserves alongside other grenade launchers. Without the high damage, special weapon rotations of the past and with myriad other more effective damage over time options, the weapon has faded into antiquity despite the increases in effectiveness.


==Perks==
==Perks==

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