Reticule bloom: Difference between revisions

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Bloom, or reticle bloom, is a mechanic in video-games. This is when the reticle on the hud becomes larger with sustained fire, making the weapon less accurate. The reticle will return to normal after a sufficient time has passed without firing.
'''Bloom''', or '''reticule bloom''', is a gameplay mechanic in many video-games. This is when the reticule on the [[wikipedia:Heads-up display|heads-up display]] becomes larger with sustained or rapid fire, making the weapon less accurate. The reticule will return to its normal proportions after a sufficient time has passed without firing. Other actions, such as sprinting or walking can have an impact on bloom.


This mechanic is found in most [[First Person Shooter|first person shooters]].
This game mechanic is found in many [[First-person shooter]]s. As seen in the [[E3 2013 Destiny Gameplay Demo]], bloom is also featured in ''[[Destiny]]'', though it is not confirmed that every weapon will have it. <ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk E3 2013 Destiny Gameplay Demo]</ref>
 
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny 2]]''
 
==References==
<references/>
 
[[Category:Gameplay mechanics]]

Latest revision as of 20:57, July 27, 2017

Bloom, or reticule bloom, is a gameplay mechanic in many video-games. This is when the reticule on the heads-up display becomes larger with sustained or rapid fire, making the weapon less accurate. The reticule will return to its normal proportions after a sufficient time has passed without firing. Other actions, such as sprinting or walking can have an impact on bloom.

This game mechanic is found in many First-person shooters. As seen in the E3 2013 Destiny Gameplay Demo, bloom is also featured in Destiny, though it is not confirmed that every weapon will have it. [1]

List of appearances[edit]

References[edit]